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As for magnets yeah that was something I tried out along with friction blocks. The issue is that magnets are great for small, light mechs like what White Noise makes, however for something as large and heavy as Lacrimosa, they just snap and don't have the strength to hold on to the ground.
I'm afraid not, this was something I wish I could fix and do but sadly I cannot. To keep things simple, within both feet and the pelvis are angle blockers that glitch out the attached object to no longer be able to turn left or right for all three points and to stop any pitch movements within the pelvis.
The reason why for this is that initially, I only wanted to stop the pelvis from being able to roll or pitch to make stability ease, turning at that point would just be a case of using like fans, engines or further pivots. The problem was that it could stand just fine but when it would work, the pivots would begin to vibrate, cause all the sub sections of the legs to make it either tap dance or be uncontrollable in its movement.
Correct, the Imperator Class titan specifically has a cathedral atop of itself that depending on its Forgeworld's specifications, will have a variety of other functions not limited to a prayer room. This could be command centres, landing pads, additionally secondary weapon systems, workshops and so on.
Funnily enough, the alternative version of the Imperator Class known as the Warmonger class replaces the cathedral for dedicated platforms to mount a ton of secondary weapons to rain more dakka onto the less fortunate that came within its gun sights.
It uses a custom mission at the creative island, you'll need to make one yourself to spawn it in as the default hangers won't like its size.
To Sweet Fighter:
Afraid not, you'll have to modify it yourself to do so.
The guns don't fire anything as this was released before the Weapons DLC was available, they're just nifty props to look cool and feel authentic for the setting.