Stormworks: Build and Rescue

Stormworks: Build and Rescue

Lacrimosa (WH40K Imperator Titan)
152 Comments
Voin  [author] Sep 1 @ 1:12pm 
To the foolish traitor known as ElNoobMasPro72, no, they are very real and coming to a planetary war zone near you! ;)
ElNoobMasPro72 Sep 1 @ 12:43pm 
Wait, it wasn't imperium propaganda after all?
Voin  [author] Mar 2 @ 9:57am 
I appreciate your understanding Midget, at the end of the day, I'm really unhappy with the unfulfilled potential of this game, From the Depths from a physics engine standpoint would be much easier but creating the controls and maintain the detail feels a lot more labour intensive. If my situation improves I may have a crack at it again but rn, its a open source project for people to have a go at in terms of improving the Titan with due credit of cause.
Midget Mar 1 @ 8:34am 
I don't blame you Voin it took me a month to figure out such complicated systems such as the ones in from the depths
Voin  [author] Jan 1 @ 1:02pm 
Honestly if I'm not gonna work on the weapons variant or the MK2, I can at least spare the time of helping folks out since the game is really complicated and confusing with a good portion of the fandom being young lads. Not to say people are dumb but I barely figured out how to play From the Depths when I was 13 lol.

As for magnets yeah that was something I tried out along with friction blocks. The issue is that magnets are great for small, light mechs like what White Noise makes, however for something as large and heavy as Lacrimosa, they just snap and don't have the strength to hold on to the ground.
kingarthur Jan 1 @ 12:38pm 
also, maybe adding magnets to the feet could help it walk better. just an idea, this thing is awesome with or without.
kingarthur Jan 1 @ 12:31pm 
its really nice of you to keep responding to comments way after you uploaded this, so thank you.
Voin  [author] Dec 31, 2024 @ 1:54pm 
As funny as it is seeing it tap dance, it wasn't the desired result I wanted and I had to choose between making it a standing statue effectively or restrict its ability to walk in any direction. If you can find a way around this issue however, I'd be more than happy for you to upload your own modified variant of it as long as you credit the original creation and myself.
Voin  [author] Dec 31, 2024 @ 1:54pm 
To Kingarthur, His Majesty King of England

I'm afraid not, this was something I wish I could fix and do but sadly I cannot. To keep things simple, within both feet and the pelvis are angle blockers that glitch out the attached object to no longer be able to turn left or right for all three points and to stop any pitch movements within the pelvis.

The reason why for this is that initially, I only wanted to stop the pelvis from being able to roll or pitch to make stability ease, turning at that point would just be a case of using like fans, engines or further pivots. The problem was that it could stand just fine but when it would work, the pivots would begin to vibrate, cause all the sub sections of the legs to make it either tap dance or be uncontrollable in its movement.
kingarthur Dec 31, 2024 @ 12:30pm 
is there any way to turn the whole titan? like not just the waist, but the whole body so i can walk in a different direction.
Voin  [author] Dec 30, 2024 @ 8:19am 
To Liam.

Correct, the Imperator Class titan specifically has a cathedral atop of itself that depending on its Forgeworld's specifications, will have a variety of other functions not limited to a prayer room. This could be command centres, landing pads, additionally secondary weapon systems, workshops and so on.

Funnily enough, the alternative version of the Imperator Class known as the Warmonger class replaces the cathedral for dedicated platforms to mount a ton of secondary weapons to rain more dakka onto the less fortunate that came within its gun sights.
the pies belong to me Dec 29, 2024 @ 6:14pm 
holy this has a WHOLE CHURCH ON IT
cabals_lord Dec 29, 2024 @ 4:11am 
yep
Voin  [author] Dec 27, 2024 @ 9:47am 
No worries Cabal's, setting up the custom mission shouldn't be too difficult, I'd recommend you create on in your usual area you like tot make stuff at (Creative Island, Two Hangers, etc) and save that mission for later usage if it peaks your interest.
cabals_lord Dec 23, 2024 @ 8:37am 
thanks voin
Voin  [author] Dec 22, 2024 @ 11:01pm 
To Cabals Lord:
It uses a custom mission at the creative island, you'll need to make one yourself to spawn it in as the default hangers won't like its size.

To Sweet Fighter:
Afraid not, you'll have to modify it yourself to do so.
TheSweetFighter Dec 22, 2024 @ 1:14pm 
Can it shoot?
cabals_lord Nov 24, 2024 @ 9:42am 
or where could i find or download it?
cabals_lord Nov 24, 2024 @ 9:41am 
what is the map name if u could tell me pls?
Voin  [author] Nov 17, 2024 @ 9:51am 
To Mar5700, if you friend me on steam or if you're in the Stormworks Discord, you can DM me through there and I can explain a few things on how to do it. Alternatively, there are plenty of other folks in the official Stormworks Discord who can help show and guide you on how to make a mech, probably better than I could.
Mar5700 Nov 17, 2024 @ 3:55am 
To Voin how to make a mech ?
Voin  [author] Nov 12, 2024 @ 3:39pm 
To Midget, funnily enough, I started on making a Warhound titan initially to scale before Lacrimosa, the problem I found was, unless I learnt how to do file editing to do modelling, it would for a good part look really jank. Although it is doable in a normal ish editor, I would still recommend using a modified one for yourself if you wish to have an attempt at doing so, if it helps as well, you can friend me and I can teach you some of the lessons I learnt when developing the model for the Warhound and making this.
Midget Nov 12, 2024 @ 1:58pm 
I know your not so motivated to making this kinda stuff in stormworks any more but could you possibly make a warhound
Voin  [author] Nov 11, 2024 @ 2:29pm 
To Mar5700, I wish you the best with it!
Mar5700 Nov 11, 2024 @ 12:39am 
I will add weapons too it
Voin  [author] Oct 18, 2024 @ 7:35am 
To Blister009. If you're still subbed to the thread, I wanna apologise for the late but disappointing response from me to say I won't be adding weapons, however you're more than welcome to add them on yourself and upload a version of my build with said weapons added on with credit provided to the original.
reneewillis222 Oct 18, 2024 @ 12:26am 
For the emperor!
bitster009 Sep 28, 2024 @ 8:35am 
can you pls add weapons from weapon DLC?
Generic Doughboy Aug 9, 2024 @ 5:50pm 
okay thx
Voin  [author] Aug 8, 2024 @ 11:13pm 
That's okay, there's plenty of Youtube videos about that can help teach you. Alternately if you're in the Strormworks Discord, I'm sure someone there can show you how to properly do it.
Generic Doughboy Aug 8, 2024 @ 9:36pm 
i just bought the game like 3 hours ago and i am still learning all the mechanics
Voin  [author] Aug 8, 2024 @ 9:23pm 
Yes you can, that's the literal point of Custom Missions in a way.
Generic Doughboy Aug 8, 2024 @ 8:28pm 
can i spawn things without a workbench?
Voin  [author] Aug 8, 2024 @ 8:22pm 
To Davy Crockett, if you read the first thing written in bold within the pages description, you'll see you'll need to create a custom mission to spawn it in. The UI to creating them is a lil funky but once you do it the first time its pretty easy to know what you're doing after.
Generic Doughboy Aug 8, 2024 @ 7:21pm 
where do i spawn the damn thing
Voin  [author] Nov 8, 2023 @ 3:43am 
I used a modified workbench to make my building size from the default creative hanger island one to be 250x250x250M
Eternity Nov 7, 2023 @ 4:27pm 
what editor did you use to make it?
Voin  [author] Sep 19, 2023 @ 1:07pm 
I could but I've lost interest in the game, you're more than welcome to do it yourself though.
Mr.E Sep 19, 2023 @ 10:08am 
can you make guns on to it?
Voin  [author] Sep 19, 2023 @ 6:18am 
To Grim.

The guns don't fire anything as this was released before the Weapons DLC was available, they're just nifty props to look cool and feel authentic for the setting.
Mr.E Sep 18, 2023 @ 7:17pm 
I got a question where are the guns the guns dont works why is that?
Offline Jul 30, 2023 @ 11:39am 
well i hope u do
Offline Jul 30, 2023 @ 11:38am 
okay
Voin  [author] Jul 30, 2023 @ 9:19am 
Hey No Idea, I've kinda grown off away from Stormworks as of now, there's so much frustration with this game that Its killed a lot of my passion with it, not just "Bashing the Devs" but generally how annoying the physics are where by all means the multi megaton foot can't get a bit of grip into the ground and the friction blocks are really a mixed bag, maybe at some point I'll give this an update but until then it will be broken, though having it walk in water maybe help.
Offline Jul 29, 2023 @ 9:49pm 
oh and can u fix the walking? it IS broken
Offline Jul 29, 2023 @ 9:44pm 
HOLY (@(*&$)@($@_)(#*$()#@)( THIS IS %^(#*%@ AWSOME
Offline Jul 29, 2023 @ 9:29pm 
welp im gonna say my goodbyes to my computer
Offline Jul 29, 2023 @ 9:29pm 
mission failed
Offline Jul 29, 2023 @ 9:28pm 
aight im gonna go steal a NASA computer so i can try this thing out
Voin  [author] Apr 16, 2023 @ 11:22am 
The walking aspect may not work in the current version of the game haven't tested this in ages and I lost the original variant when my old Laptop went bust but if it works, it works, just pray hard enough to the Omnissiah and it'll work.