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Thank you! ;)
Wonderful composition! Just used it in one of our operations and is also included in a video (last scene). If you're interested, here's the Youtube link:
https://www.youtube.com/watch?v=WeXBeXFp1bw
https://youtu.be/eLDg14mmKOQ
Theres a chances that for some reason Arma won't register you as on the small concerete platform and thus allows you to swim through the prop.
2) respawn points over players make them spawn in the sea, they can only respawn on vehicles.
We played the mission I spoke of tonight. Funny enough, OPFOR managed to take BLUFORs heli and fly off with the hostages... which BLUFOR was mean't to rescue haha.
https://aar.globalconflicts.net/?file=2021_10_03__21_44_TVT24OilRigRangosV2A.json&frame=0&zoom=2.8000000000000003&x=-243.52405125937136&y=43.72233113707463
Because sometime people may wish to use this in a mission with divers, the base of the legs at sea level for the rig, under the final prop, you can see through it and even swim up and into it by mistake.
What I did to solve this was simply take the small silo above it and extend this down to the sea bed. It looks good and stops the problem above. Maybe add a comment to the legs saying something like "Copy and paste these legs down to your desired depth"
Incase you didn't notice also, very center of the platform, on the underside of the concrete slabs, sea side, there's a tiny hole where they don't join. Might be worth sticking a pipe going down from it into the sea for the added look?
I recommend if you get maybe 20 mins at the most, go into your comp, give all objects that are lights a variable, then place a power box object somewhere and either through a hold action in its options or via an interaction through it's init, tell it to run a line of code that deletes some of the lights, while I recommend it disables simulation on the light house prop as deleting that is pretty darn obvious to people when a whole building goes.
Very basic .sqf knowledge needed, if basically any.
It's been used in a full fledged mission with framework and such for our community.
I added a feature in which is a hold action is completed on a power box on the oil rig, it deletes/disables simulation on all lights on the rig and thus simulates cutting the power.
Purpose for this is that I made a hostage rescue on it, and the defenders (TVT/PVP mission) had the choice of doing so just to aid in making it dynamic.
All in all a great comp that everyone should check out if not use!