Arma 3
Restrict Markers
22 Comments
TheFreedomCommander Mar 29 @ 11:04pm 
Does this mod work with other mods that place markers? Like laser designator mods that allow you to place markers with a keybind?
Bendy Feb 6 @ 4:57am 
if you make a marker, and other unit out of range, will it automatically get that marker onces within 7 metres? or do you need to create marker again?
if not, then how can I share my markers?
Carl Jun 5, 2024 @ 8:13pm 
Would it be possible to add a way for players with certain ranks (like 'COLONEL') to bypass the restriction and place markers for everyone, regardless of distance to other players?
RUSHER0600 Dec 16, 2023 @ 2:06am 
Ah yes, only noticed the link shortly after typing my comment :steamthumbsup:
I integrated HEMTT on a fork to the best of my ability, feel free to check out the Pull Request I sent back to your repo.
JibStyle  [author] Dec 15, 2023 @ 5:55pm 
Thanks! The code is already on GitHub. No plans for HEMTT.
RUSHER0600 Nov 11, 2023 @ 8:20am 
I've wanted a mod like this for ages, and now I finally found it! Awesome stuff man.
I'd love to contribute to the development, could you put the code on GitHub and make it buildable with something like HEMTT (https://brettmayson.github.io/HEMTT/configuration/index.html)?
JibStyle  [author] May 27, 2023 @ 6:06pm 
Glad you like the mod. I plan to add a function to bulk share all your markers with a nearby player in a future update when I have time. For now, the best workaround is to re-mark the markers. If you use ACE, you can double click each one and hit enter which is pretty fast.
[NZF]JD Wang May 23, 2023 @ 4:54pm 
Hey thanks for the mod, it's exactly what I was looking for.
Quick question though, is there any way to share your map markers with someone else?
Eg mid mission we meet up and I've got a bunch of intel on my map that you don't, is there some way to run a function which will share my map markers with you?

Thanks again for your work on this mod
JibStyle  [author] Mar 28, 2023 @ 1:13pm 
Thanks, glad you like Restrict Markers. SweetMarkers looks really cool, but you're right it doesn't appear compatible. Restrict Markers hooks into the base marker system, and SweetMarkers appears to bypass the base system and replace it with their own system. Sorry I don't see any easy way to reconcile this.
Kalle Mar 28, 2023 @ 3:04am 
Is it possible to make this work with SweetMarkers? It seems like the mod gets overridden when used in combination. Thanks for a great mod!
Przemro Oct 13, 2022 @ 1:26pm 
Ok, so I checked it, and found something that was not looking correctly.
So I just reinstaled mod, and now seems to work, I didnt had chance to check it with others but "jib_restrictmarkers_enabled" returned true so thats good start.
JibStyle  [author] Oct 12, 2022 @ 4:46pm 
Sorry I'm not experienced with the FASTER app. It should be okay to rename the mod folder to whatever you want. You just need to make sure your server loads the mod.

There are a couple things you can check to verify the mod is running:
1. Open your server RPT log, search for "List of mods", and this mod should appear in the table.
2. Open the debug console while a mission is running and type "jib_restrictmarkers_enabled" (without quotes). It should give a result of "true" (without quotes).
Przemro Oct 12, 2022 @ 3:33pm 
I use "FASTER" app to manage server and I belve it renamed Your mod as "serverMod=@Restrict_Markers;" but this app has it own system where You donwload mod, then You "deploy" it. It looks similar to what steam worksop does, so You have shortcut inside server files, but mod files are in different place.
I am not sure if any of this may cause this issue.
JibStyle  [author] Oct 12, 2022 @ 1:55pm 
Thanks for feedback. It works on my server, so I hope we can rule out misunderstandings and dig deeper.

Critical detail of the Aug 26 update: I RENAMED the mod from "RestrictMarkers" to "Restrict Markers" (added a space). You MUST update your server configuration to load the new mod name. Sorry for the inconvenience.

@Przemro, could you please confirm you updated your server configuration?

@P.Cardoso, I hope we can clarify details. Markers should only share to other players if the channel applies to them AND they are within 7 meters of you. They should never share over far distances, currently.

By the way, plans for future updates:
- Add logging to help diagnose issues.
- Share over far distances if players have a special item (e.g. GPS or cTab).
- Save/Load markers to a special object (e.g. Whiteboard in briefing area).

Hope this helps. Please continue with additional feedback. I would like to clear any issues. You can also friend me on Steam to chat in real time.
P.Cardoso Oct 12, 2022 @ 1:31am 
Great mod for mil-sim!
We are a community of +30 players and unfortunately the mod was only partially working on our dedicated server. Although the "not appearing" markers from 2 players far from each other was working, the automatic sharing was not working regardless of channel (group/side).
Przemro Oct 11, 2022 @ 10:54am 
Hi, I do have this installed on server, yet markers are visible for everyone and it doeasnt matter how far are You from other players. It did work before one of last updates, not that long ago.
JibStyle  [author] Aug 29, 2022 @ 12:26pm 
@YipMan sorry to hear that. Could you share details of what's wrong? Happy to help fix it.
YipMan Aug 28, 2022 @ 10:26am 
I think the update might have messed up this mod?
Pup Jul 30, 2022 @ 3:12am 
A pretty cool QOL mod, good job jib!
Luis Jul 27, 2022 @ 4:22pm 
@JibStyle ok thanks bro. :steamthumbsup:
JibStyle  [author] Jul 27, 2022 @ 4:05pm 
Hi, sorry no script version, but only the server/host needs the mod, and the joining players can be vanilla. The necessary code automatically propagates to them at runtime.
Luis Jun 19, 2022 @ 12:53am 
Hi, great work.
Do you make a script version pls?