RimWorld

RimWorld

Glitter Tech (No Surgery)
66 Comments
Zorelnam Apr 13, 2024 @ 7:57am 
Thank you!
Garret  [author] Apr 12, 2024 @ 1:28pm 
Updated to work with 1.5
Max Warden Nov 22, 2023 @ 2:11am 
@Tyler better use Character Editor, pretty mcuh newer, tiny bit more complex Prep Carefully.
Scorpio Nov 12, 2023 @ 4:12am 
Edb prepare carefully should be avoided at all cost
Tyler Nov 12, 2023 @ 3:38am 
EdB Prepare Carefully doesn't want to work with the latest version of this mod. And I don't want to play without both mods.
Max Warden Oct 7, 2023 @ 2:35pm 
say what could cause raiders only using glittertech mortars (but never actually build it) ?
Garret  [author] Aug 11, 2023 @ 10:45pm 
What version are you playing on?
Bizarro Aug 9, 2023 @ 10:41am 
I think this might need an update. Got this error when the game loaded:
Pawn_Vehicle_Death (mod Glitter Tech (No Surgery)) sound is missing resolved grains and will not work properly.
Awrawra Jan 7, 2023 @ 2:59pm 
I can't install orion exoskeleton on my colonists. I have the prothesis, I have skilled doctors, but the operation to install doesn't appears on the list of operations. Also, I'm not being visited nor attacked by orion people. Even commanders I never saw on 1.4 patch. Anyone knows if is there a right load order for this mod to work on 1.4?
seppi141 Nov 16, 2022 @ 8:27am 
i mean the suit is nerved form from 1000% to 200% workspeed so why keep it under the armor like before?
seppi141 Nov 16, 2022 @ 8:26am 
why cant the colonists put the speedskin suit under armor?
9bananas Nov 4, 2022 @ 7:03pm 
hi there garret!

i'm getting a weird bug when placing any of the buildings from this mod:
UI disappears, building can't be placed, all in-game user inputs stop working. and i mean ALL.

only quitting and reloading fixes it, very frustrating...

here's a link to the player.log:

google drive link [drive.google.com]
Scorpio Nov 3, 2022 @ 12:51am 
1.4
Garret  [author] Nov 2, 2022 @ 1:41pm 
@Scorpio, 1.3 or 1.4?
Scorpio Nov 2, 2022 @ 1:10pm 
also this

<li Class="AudioGrain_Folder">
<clipFolderPath>/clipFolderPath>

Became

<li Class="AudioGrain_Clip">
<clipPath></clipPath>

vehicle sound defs need to be adjusted and weapons too
Scorpio Nov 2, 2022 @ 8:30am 
Is it possible to integrate stuff off glittertech mod functionality?
Garret  [author] Oct 31, 2022 @ 3:33pm 
1.3 has been updated. Please let me know if you guys get any errors
Garret  [author] Oct 31, 2022 @ 7:10am 
ahh, 1.3. I changed the defName of Titanium so it wouldnt conflict with other mods
I'll change it in 1.3 too
jacketgun Oct 31, 2022 @ 4:27am 
nvm, found the bug.
you forgot to make the text path in the xml link titanium to its graphics file.
jacketgun Oct 31, 2022 @ 4:01am 
getting an error when i try to look at titanium, wont render in a trade window either.
i have not debugged this yet though.
playing on 1.3
Garret  [author] Oct 30, 2022 @ 6:18pm 
Yup! Please post any error you get either here or on Github!
Death by coughs Oct 30, 2022 @ 5:19pm 
thanks for the update!
RichardRuppig Oct 25, 2022 @ 8:55am 
Wow, thats fast! And thanks for maintaining your mods!
Garret  [author] Oct 25, 2022 @ 7:01am 
Yes, working on this and the main. This one should be done as soon as the other one is done since its just a subset of the other one. Goal is to have it done by Thursday this week.
RichardRuppig Oct 23, 2022 @ 3:53am 
Are you planning on updating this? Would be much appreciated!
Tookatee Aug 5, 2022 @ 9:19pm 
Orion Corporation faction's trader caravan screen is empty, there are just no options to choose when you want to request a caravan.
elĐeve Aug 5, 2022 @ 5:33am 
is there a material similar to alpha/beta poly but for clother? like a lategame fabric?
Cice Nock May 3, 2022 @ 2:49am 
@Kasper without
Kasper May 2, 2022 @ 7:25am 
should this be installed with the original glittertech mod or without?
Peni4 Jan 30, 2022 @ 7:50am 
Maybe this is a stupid question, especially not to the author of the original mod, but is there a reverse option? I mean, I like the improved bionics, but all the other elements of the GlitterTech mod seem too bulky and inconvenient to me. So, is it possible to get only the surgical part?
hsenna Nov 19, 2021 @ 2:39pm 
To make titanium you cannot choose the option: "do until have X". Is it normal? It seems to me that there are always 16 plasteel for each 1.
Scorpio Oct 28, 2021 @ 9:16am 
That's not how it works shield needs to allow ranged weapons to be shot from inside, its not about advanced weapons
Garret  [author] Oct 28, 2021 @ 7:51am 
@mtg, you should be able to craft speed suit. I've done it in my games
@Scorpio, there are high lvl guns which allow the pawn to equip both shield belt and long range
@Rose, not sure. I would recommend making two copies of your save and then try it.
mtg Oct 21, 2021 @ 1:21pm 
not sure if im remembering this wrong but, i think i could craft the speed suit in 1.2 and now cant in 1.3 :(
can anyone please let me know if this is a bug or if im just crazy? Thanks
budget ronin alpha Sep 30, 2021 @ 5:15pm 
b a n a n a
Autumnus Sep 30, 2021 @ 11:26am 
Hey, if I uninstall this and replace it with the one with surgery, will it break my game?
Ken C. Sep 3, 2021 @ 1:08pm 
I wouldn't doubt that it was a mod confliction. I long sense disabled this mod. However I'll reenable it and give it another try, see how it goes. I often switch mods around. I'll post again if anything comes up.
Garret  [author] Sep 3, 2021 @ 7:01am 
@Shilum, not sure actually. I can check to see if there is an auto volume tag that can be set. If not I can try and recreate the auto "hum" at a lower volume and see if that helps. Honestly, you are the only one to have mentioned this so try turning down your volume in your game and playing around with those settings first.
Garret  [author] Sep 3, 2021 @ 6:58am 
@Ken, I haven't been able to reproduce this error you posted. Are you still having the same problem or is it resolved? If you are still having it, please send me your mod list and I'll see if I can figure out if there is a specific mod clashing with this one.
shilum_nehum Sep 2, 2021 @ 11:28pm 
is there any way to reduce the hum of the matter fabricator?
Ken C. Aug 20, 2021 @ 4:53pm 
There is another longer error that popped up alongside it, to long to paste it but it didn't reference anything like 'Race_Tank300912' it only popped up along side when attacking the tank. It'd take no damage at all I was able to force it into a downstate with cheats, which another error would come up during that. Wish I knew of a better way to paste errors to devs. I feel like a hassle doing this in a public forum. So, sorry in advance here.
Ken C. Aug 20, 2021 @ 4:50pm 
Exception ticking Race_Tank300912 (at (140, 0, 184)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Garret  [author] Aug 20, 2021 @ 4:40pm 
@Ken, yes please
Ken C. Aug 20, 2021 @ 3:29pm 
Getting an error with the Orion Corporation MBT enemy. It's kind of spamming it every few seconds. Its completely invulnerable and even force hurting with cheats won't kill it either. Should I paste the error here or?
Garret  [author] Aug 19, 2021 @ 8:04pm 
CE should be good now.
Thank you @Splatter Panda. Let me know if the fix worked
b.blanko Aug 19, 2021 @ 10:26am 
Splatter Panda if it works you will be my hero
Joe Bagadonuts Aug 18, 2021 @ 1:48pm 
@Garret per @Splatter Panda's point, please see if you can address the name mismatch issue it's causing problems
DiESF1RST Aug 18, 2021 @ 11:13am 
Does this mod include an event called "Strategic Launch", and if so, how do I disable it?
1351826225 Aug 18, 2021 @ 8:27am 
ce
Splatter Panda Aug 12, 2021 @ 8:39am 
OMG, never mind... It's the parentheses.

For anyone having issues with this and Combat Extended compatibility, the glitter mod name itself has been changed on this repackage and the patch files within CE need to be changed to reflect this newer Glittertech mod's name.

Go to your CE mod folder (1631756268) and find "Patches\Glitter Tech". Each XML file needs to be edited; at the top where it says "Glittertech (No Surgery)", change that to "Glitter Tech - No Surgery". Fixed.

To Zapp Brannigan's point, this name change is why other mods and programs are having trouble with this Glittertech version; you changed the name and the other mods are looking for the old name.