RimWorld

RimWorld

Human Plants
30 Comments
Guarwo Aug 8 @ 5:47am 
Nice thanks for making this 1.6
QTpye  [author] Jul 22 @ 11:17am 
no problem, its a super simple little xml addition (unless rimworld changes there xml schemes) all it took was adding a single line to the about file to mark it as compatable with 1.6
fentmaster3000 Jul 22 @ 9:04am 
hi again, sorry for the late answer, but thanks for updating it to 1.6
QTpye  [author] Jul 21 @ 10:36pm 
welp, its been updated to 1.6, if anyone come in here screaming bloody murder guess we will know i fucked something up lol.
Mogymog Jul 20 @ 11:02pm 
Hi, so @QTpye I didn't know if you were coming back to update the mod. I ran some tests with it, in 1.6 and all base stuff seems to be working fine. I get no errors, no crashing, noting to much. So, anyone else that see's it. Unless you run into something really specific, it should be working fine in 1.6,
QTpye  [author] Jul 20 @ 5:22pm 
@fentmaster3000

it should be compatible unless 1.6 has changed how plants work, give it a try and if it crashes lmk.

ill look into updating it to have the relevant tag sometime soon
fentmaster3000 Jul 19 @ 11:02am 
hi, will there be a 1.6 update for the mod?
月羽狐 Nov 22, 2024 @ 12:47am 
This is funny. I happen to play a mod called Humanoid Mech and it needs flesh and meat. I never like the idea of butching human and this mod saves my soul
chill Sep 10, 2024 @ 3:59am 
I hope these plants are in no way sentient...
QTpye  [author] Sep 10, 2024 @ 1:59am 
note, if you have a mod that depends on this (i dont think anyone does) the internal names and mod id have changed
QTpye  [author] Sep 10, 2024 @ 1:49am 
an update should be pushed that enable 1.5 support
BIG GREEN TRACTOR Aug 10, 2024 @ 12:56am 
1.5?
AmorPeronista Jan 27, 2023 @ 8:17am 
Thanks, yes, I already added in-game conf in another mod and I think I will be able to do it with your mod.
QTpye  [author] Jan 26, 2023 @ 4:43pm 
in which case here is a github link. https://github.com/aspwil/HumanPlant
QTpye  [author] Jan 26, 2023 @ 4:34pm 
or wait do you mean you want to add in game configuration? if so i could upload the source code and you can make a pr.
QTpye  [author] Jan 26, 2023 @ 4:33pm 
@AmorPeronista

the entire source code of the mod is available in your workshop library when you download the mod.

just go to "C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2559325728"

or you relevant workshop file
AmorPeronista Jan 26, 2023 @ 4:07pm 
Hi, I would like to work on the user configuration of this mod. Could you please upload the source code of the mod to github?
Sera Nov 25, 2022 @ 12:16am 
no worries it was just a wonder. and it's been very helpful so far.
QTpye  [author] Nov 24, 2022 @ 10:42pm 
@Sera

sorry im not really sure exactly how i could do this, as i have very little actual knowledge on modding the game.

i threw together this mod in a single day. it should be possible, i might try to make it, but im busy right now so it unlikly.
Sera Nov 24, 2022 @ 7:47pm 
I really like this. I do have a question. my growables list is all ready massive. is there ways to have it just as one plant and that item can be turned into flesh or leather?
QTpye  [author] Sep 8, 2022 @ 1:41pm 
no problem, glad to help. maybe i should add the info to the mod description at this rate hah.
JACK Sep 7, 2022 @ 8:35pm 
thanks for the info on how to edit :) this'll tide my cannibal colony over through the slow quadrums
QTpye  [author] Jan 18, 2022 @ 2:01pm 
@oorin

no problem, hope you enjoy.
oorin Jan 18, 2022 @ 7:20am 
Thank you so much aspwil! :D!
QTpye  [author] Jan 18, 2022 @ 1:01am 
@oorin

adding a in-game config is quite a bit dificult and im not really up for that. however you can manualy edit the mod files.

first of all go to

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2559325728

then go into the folder for what ever game version your in (1.0/1.1/1.2/1.3)

go into Defs, then ThingDefs_Plants

right click the "Plants_Cultivated_Farm.xml" file and press open with and then a text editer (like notepad) but dont use microsoft word cause it will save extra document data that may mess up the mod

part 1/2
QTpye  [author] Jan 18, 2022 @ 1:00am 
in the file you will see 2 blocks of text that start with

<ThingDef ParentName="PlantBase">

the first block corrisponds to the meat plant, the scond block corisponds to the leather plant

in each of these blocks theres a line that reads

<harvestYield>2</harvestYield>

or

<harvestYield>4</harvestYield>

simply change the number to change the amount that is yeilded per plant

then save the file and restart your game and it should take effect.

let me know if you have any issues trying to do this, this assumes your playing on windows but if not try to find your steam workshop files and go into 294100\2559325728

part 2/2
oorin Jan 16, 2022 @ 2:45pm 
is it possible to edit the yield number? ty!
NJ | B-Dub Dec 10, 2021 @ 9:13pm 
muahahhahah
托托茶 Jul 28, 2021 @ 10:06pm 
Good MEat yes
RoyalFox Jul 28, 2021 @ 5:46am 
Why does this somehow remind me of something that would be in Kenshi? :)