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it should be compatible unless 1.6 has changed how plants work, give it a try and if it crashes lmk.
ill look into updating it to have the relevant tag sometime soon
the entire source code of the mod is available in your workshop library when you download the mod.
just go to "C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2559325728"
or you relevant workshop file
sorry im not really sure exactly how i could do this, as i have very little actual knowledge on modding the game.
i threw together this mod in a single day. it should be possible, i might try to make it, but im busy right now so it unlikly.
no problem, hope you enjoy.
adding a in-game config is quite a bit dificult and im not really up for that. however you can manualy edit the mod files.
first of all go to
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2559325728
then go into the folder for what ever game version your in (1.0/1.1/1.2/1.3)
go into Defs, then ThingDefs_Plants
right click the "Plants_Cultivated_Farm.xml" file and press open with and then a text editer (like notepad) but dont use microsoft word cause it will save extra document data that may mess up the mod
part 1/2
<ThingDef ParentName="PlantBase">
the first block corrisponds to the meat plant, the scond block corisponds to the leather plant
in each of these blocks theres a line that reads
<harvestYield>2</harvestYield>
or
<harvestYield>4</harvestYield>
simply change the number to change the amount that is yeilded per plant
then save the file and restart your game and it should take effect.
let me know if you have any issues trying to do this, this assumes your playing on windows but if not try to find your steam workshop files and go into 294100\2559325728
part 2/2