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I made a cell with two bunk beds, I have dormitories set to 4 beds.
If I make it for colonists, it's a dormitory, when I make it for prisoners, it says Prison Barracks.
Could you look into that?
Other than that, awesome mod, thanks!
You're a hero!
I hope that such an option will be possible.
BTW Thanks for the great development of the mod.
The addition of loft beds and bunk beds makes me wish I could set the dormitory limit to 4 beds so I could double stack beds into a tiny little cramped room
Happens as soon as a colonist claims a bed. In other words, this mod is not quite functional on 1.4 yet.
https://i.ibb.co/42pdnQQ/Capture.png
https://gist.github.com/99b26afb9599fc68377df8309289a8b8
Oh well. Thanks so much for going above and beyond to help. I figured all the constant updates to Hospitality/VE series mods lately would've broken something but I guess not.
My load order: https://i.imgur.com/SgMtGA1.png
I suspect the culprit is something that conflicts with the same function I overwrite. The mods that do are as follows;
https://steamcommunity.com/sharedfiles/filedetails/?id=2842502659
https://steamcommunity.com/sharedfiles/filedetails/?id=2787850474
https://steamcommunity.com/workshop/filedetails/?id=1660622094
https://steamcommunity.com/sharedfiles/filedetails/?id=2231295285
It might not be any of those mods however, in which case I have no idea.
https://puu.sh/JkUg8/7315847c19.jpg
1. The game continually throws yellow errors if you have a medical bed inside a prison room. It'll say, "Tried to check for total sleeping slots on medical bed HospitalBed#." It doesn't seem to harm anything, but it might affect TPS. Log here: https://justpaste.it/9f348
2. Prison barracks don't seem to exist anymore. Even in a prison with 10 single beds the game still considers it a dormitory and applies those related thoughts to pawns. Perhaps there is a mod compatibility issue somewhere? No error is thrown for this.
I tested with a minimal list and swapped load order. Still happens.
https://gist.github.com/HugsLibRecordKeeper/060bdc0fd938ec245f632c0b3a273643
The correct way to use defs of other mods is like this:
[DefOf]
public static class InternalDefOf {
[MayRequire("Orion.Hospitality")]
public static RoomRoleDef GuestRoom;
}
I recently pointed out Hospitality's bug with love clusters to the modder and he fixed it for Hospitality itself, actually.
It's called ''dull dormitory''
When all other prison dormitories are labeled as ''(level) prison dormitory''
bug/inconsistency: The one with the dull level is missing the name ''prison'' in the label.
Testing: https://imgur.com/WkdZnEN
related to the mod, thank you so much for this, i always separate my colonists' sleeping areas by 2/3 dudes out of habit, and everytime i see barrack debuffs despite them being as nice as they can be im like "wtf"
Sure, in base-game you are allowed multiple beds in a bedroom without it becoming a barracks if everyone assigned to those beds is in the same love cluster (i.e. in a relationship with a common party). This version just adds that feature from base game, so you will still get a bedroom if everyone is in the same love cluster, as apposed to it becoming a dormitory.
Yeah it is a different error, but for a similar reason, should have fixed it now, have a go.
On the off-chance it's a slightly different error now, updated log:
https://gist.github.com/ELLIOTTCABLE/a58efd09514ac7c426ca8d70d16d2127
I just fixed this in the last update. Someone on the original mod page reported it, seems like an oversight from the original code. Sometimes steam doesn't update things so you might need to verify integrity of game files and/or manually delete the file in the workshop folder then resubscribe.