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https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
I'm using it in 1.6 currently with no problems.
I made a cell with two bunk beds, I have dormitories set to 4 beds.
If I make it for colonists, it's a dormitory, when I make it for prisoners, it says Prison Barracks.
Could you look into that?
Other than that, awesome mod, thanks!
You're a hero!
I hope that such an option will be possible.
BTW Thanks for the great development of the mod.
The addition of loft beds and bunk beds makes me wish I could set the dormitory limit to 4 beds so I could double stack beds into a tiny little cramped room
Happens as soon as a colonist claims a bed. In other words, this mod is not quite functional on 1.4 yet.
https://i.ibb.co/42pdnQQ/Capture.png
https://gist.github.com/99b26afb9599fc68377df8309289a8b8
Oh well. Thanks so much for going above and beyond to help. I figured all the constant updates to Hospitality/VE series mods lately would've broken something but I guess not.
My load order: https://i.imgur.com/SgMtGA1.png
I suspect the culprit is something that conflicts with the same function I overwrite. The mods that do are as follows;
https://steamcommunity.com/sharedfiles/filedetails/?id=2842502659
https://steamcommunity.com/sharedfiles/filedetails/?id=2787850474
https://steamcommunity.com/workshop/filedetails/?id=1660622094
https://steamcommunity.com/sharedfiles/filedetails/?id=2231295285
It might not be any of those mods however, in which case I have no idea.
https://puu.sh/JkUg8/7315847c19.jpg
1. The game continually throws yellow errors if you have a medical bed inside a prison room. It'll say, "Tried to check for total sleeping slots on medical bed HospitalBed#." It doesn't seem to harm anything, but it might affect TPS. Log here: https://justpaste.it/9f348
2. Prison barracks don't seem to exist anymore. Even in a prison with 10 single beds the game still considers it a dormitory and applies those related thoughts to pawns. Perhaps there is a mod compatibility issue somewhere? No error is thrown for this.
I tested with a minimal list and swapped load order. Still happens.
https://gist.github.com/HugsLibRecordKeeper/060bdc0fd938ec245f632c0b3a273643
The correct way to use defs of other mods is like this:
[DefOf]
public static class InternalDefOf {
[MayRequire("Orion.Hospitality")]
public static RoomRoleDef GuestRoom;
}
I recently pointed out Hospitality's bug with love clusters to the modder and he fixed it for Hospitality itself, actually.