RimWorld

RimWorld

Forageables
8 Comments
Lonely Knightess Mar 13, 2023 @ 3:07pm 
Awesome, thanks!
The Manual  [author] Mar 12, 2023 @ 4:24pm 
@Lonely Knightess

I will update this mod as soon as possible, because I'm currently working. When I'll have the time I'll do the update :)
Lonely Knightess Mar 9, 2023 @ 6:35pm 
This was actually a great idea, 1.4 at some point? :)
The Manual  [author] Sep 3, 2021 @ 1:57pm 
Do as you like it.

Also, keep me noticed about feedbacks and stuff.
Big Head Zach Sep 3, 2021 @ 1:01pm 
Hmm. I think I'll try a WC-less, Forageables start and see how different it feels. I do agree that since both mods act at a different point in the process, that it might result in an undesirable abundance.
The Manual  [author] Sep 3, 2021 @ 10:02am 
I didn't do a direct trial, but "Wild Cultivation" acts in a different way.

"Wild Cultivation" creates new plants, identical to the original ones and made to be spawned in the wild.
"Forageables" simply patches existing plants to be spawned in wildness, and in clusters too (a feature that "Wild Cultivation" doesn't have).

So I think using both of them will result in a cumulative spawning of plants.
For example, pumpkins by "Vanilla Plants Expanded". With both mods installed, you'll find "normal" pumpkins (by "Forageables") and "wild" pumpkins (by "Wild Cultivation").

Finally, I suppose they are compatible each other. However, if you find/found an incompatibility, please report on the comments section.
Also, if you can suggest a mod that has plants you want to find on the map, I'll be thankful.
Big Head Zach Sep 3, 2021 @ 9:53am 
Have you checked how this interacts with Wild Cultivation?
The Manual  [author] Jul 27, 2021 @ 12:46pm 
Post comments if you find issues, bugs or you have suggestions. I'll try to reply you all.

I could do even better if someone is so kind to help me with a little patch issue that I'm trying to resolve. If you do know well how to write mod patches, you're welcome.