Cities: Skylines

Cities: Skylines

Strauss Road Bridge
82 Comments
Four Elements Oct 30, 2024 @ 11:32pm 
The asset works just fine. No problems at all. It loads just fine and it doesn't break any save game. I have it now in my city with 4764 assets and 57 mods installed.
PylotClover Apr 13, 2024 @ 1:02am 
asset broken
The Hunter Orion Oct 18, 2023 @ 6:59pm 
Had to close my game
rollercoasterkid12 Sep 16, 2023 @ 4:42am 
It crashed in my game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
fishermand Aug 6, 2023 @ 8:54am 
fails every time i try to load it
Logo May 1, 2023 @ 4:33pm 
MY SAY NO ROOD AECCA
markthered Apr 9, 2023 @ 11:22am 
There a way to change it that the boats have "right of way"? Like true bridges of this style
2Born0t2Blove Mar 19, 2023 @ 9:21am 
fix it
2Born0t2Blove Mar 19, 2023 @ 9:21am 
bruh this crashed my game
block_buster Dec 20, 2022 @ 5:37am 
is broken
LyssaPearl Nov 29, 2022 @ 12:53pm 
Seconding the desire for a rail version! There's a large one in Jacksonville, Florida, that this would be perfect for.
T.J.Shi Oct 20, 2022 @ 10:07pm 
Great bridge! thanks a lot for this fabulous work. Btw may I ask is there any chance to create a rail movable bridge?
7th_CAV_Trooper Jun 6, 2022 @ 2:38pm 
yeah, need this exact bridge with rail.
Railfan2711 Jan 16, 2022 @ 8:57am 
It would be nice if there was such a bridge with a railway.
TC.NV Nov 2, 2021 @ 1:00pm 
Can this be converted for trains?:steamsad:
枳Lee Oct 17, 2021 @ 10:52pm 
Why does its bridge model have no piers
jaunco Sep 25, 2021 @ 5:41pm 
I have not installed mods locally. All the mods that I have I just clicked on the "subscribe" button, and then I enabled them within the game interface, I did nothing else.
I do not know how to see the version of the mod.
Epic Lurker  [author] Sep 25, 2021 @ 11:30am 
@jaunco325 Aha you've proved me wrong! Progress, that's great. Which version of TM:PE are you using? Have you ever installed mods locally (something you shouldn't have to do unless you're into asset creation)?
jaunco Sep 25, 2021 @ 9:24am 
I already tried it. and indeed, by deactivating TM: PE the problem disappears.
Unless GrumpyZade is right, and steam didn't update me that mod. in that case I don't know what I should do
Epic Lurker  [author] Sep 24, 2021 @ 4:43pm 
I think looking at TM:PE is a red herring. It's problems were understood and fixed in May and unless you have installed mods locally everyone has that update. There is probably another mod that is the cause of the problems that are still being reported. If anyone is having problems right now, you can prove me wrong by disabling TM:PE and seeing if that makes the problem go away.
GrumpyZade Sep 24, 2021 @ 11:53am 
@jaunco325 Steam isn't perfect
jaunco Sep 23, 2021 @ 3:59pm 
the steam workshop is supposed to update the mods automatically
Epic Lurker  [author] Sep 23, 2021 @ 11:20am 
@pinpin890 Guys, TM:PE was fixed for this in May. It's September! Is anyone really using old mods?
pinpin890 Sep 18, 2021 @ 7:47am 
@ASD So I posted a workaround to fix cars not stopping on the bridge. It was on the original moveable bridge mod description but it looks like it was taken away. Try to follow this and lmk if it works!

https://www.reddit.com/r/CitiesSkylinesModding/comments/nmcsib/workaround_for_moveable_bridge_mod_while_using/
jaunco Sep 9, 2021 @ 3:44pm 
SEZER Sep 4, 2021 @ 11:29am 
fck the bridge, i want to know what grafick mod are you using?
Epic Lurker  [author] Aug 31, 2021 @ 1:40am 
@jaunco325 Yeah the mod has extra logic for emergency vehicles because they don't stop for normal traffic lights.
jaunco Aug 30, 2021 @ 4:54pm 
I have the same ASD problem and I noticed something peculiar: the emergency vehicles, which are answering an important call, if they stop at the barrier. but the rest of the vehicles do not.
slowing down, as ASD said, is making more and more vehicles obey the barrier. but even at 20Km / h there are a few vehicles that do not obey it.
20pcnuggets Aug 23, 2021 @ 1:18pm 
this is awsome
ASD Aug 7, 2021 @ 11:38am 
Hi,
i read with Koninginnebrug what reducing speed limit on the road can help... i have now 20km/h and now the cars stop at the redlights.... i tried also with 30 but this dint work.
also at my tries it first worked only for one direction... then i moved the next node on the not working side a littlebit more far away from the bridge... this also helped
Epic Lurker  [author] Aug 6, 2021 @ 12:33pm 
@ASD Boformer and I suspect a mod conflict somewhere but we don't know which mod.
ASD Aug 6, 2021 @ 11:24am 
what did i wrong? the cars dont stop if the bridge goes up and they just drive as if there was an invisible road.
ruffi-ho Aug 4, 2021 @ 9:38am 
@thegreatwolf14

it doesnt.
TheGreatWolf14 Jul 28, 2021 @ 4:54pm 
i dont like how the weight goes into the road when bridge raises...
Dr_Pain Jul 28, 2021 @ 7:34am 
nice
Manuromo99 Jul 27, 2021 @ 10:22pm 
@lightningstrikeoo9 nether do i
Epic Lurker  [author] Jul 27, 2021 @ 1:51pm 
@lightningstrike009 Make sure you enabled both mods in the Content Manager. Just subscribing is not enough
lightningstrikeoo9 Jul 27, 2021 @ 1:30pm 
for me :(
lightningstrikeoo9 Jul 27, 2021 @ 1:30pm 
it not working
fahlkn Jul 26, 2021 @ 11:48am 
I'm running out of locations to place these.
暗里着迷 Jul 26, 2021 @ 7:48am 
!!!!
KillPart Jul 25, 2021 @ 11:06am 
LOVE IT :steamthumbsup:
Jingals Jul 25, 2021 @ 7:14am 
@Epic Lurker It would be Awseome nice to see A rail version of this if possible.
Sir Ludicrous Jul 25, 2021 @ 6:38am 
I have been gone from the C:S modding community for a while now, returning to see mods like this is truly stunning!
Hats off for this impressive creation, it looks awesome!
peb2002 Jul 24, 2021 @ 6:10pm 
@epic lurker thanks for coming back to me. it doesn't appear to be vehicle based. Going from drawbridge side a motorcycle stopped but then the same red motorcycle type went through whilst the bridge was very much up. Then another red motorcycle from that side stopped - certainly the AI stops all vehicles behind. Now I've only deployed this with my city sitting on the edge of my machine capacity so it could be that. It will be interesting to start with a clean build. However, I expect it is a mod conflict of some form.
fahlkn Jul 24, 2021 @ 12:08am 
@Epic Lurker, thanks for the reply, I for one, can really see a use for it. I could also see a use for a one-way version, but I won't push my luck ;)
Epic Lurker  [author] Jul 24, 2021 @ 12:00am 
@fahlkn As long as you don't place it over a ship or ferry path, it will stay lowered. The permanently raised version, I suppose I could make it if there is demand.
fahlkn Jul 23, 2021 @ 11:42pm 
@Epic Lurker Very awesome! How much for prop versions lol? raised and lowered. I want to place some additional ones but don't want to mess with my traffic planning.
Epic Lurker  [author] Jul 23, 2021 @ 10:54pm 
@ricke3661 The waterway is from Network Rivers: City River Pack