Total War: WARHAMMER II

Total War: WARHAMMER II

Landmarks of Legend
488 Comments
Stareacher Nov 19, 2024 @ 7:27pm 
Anyway to buff the recruitable units? Are they affected by tech or skills?
Duran Dan Mar 16, 2024 @ 2:33pm 
There is problem that I found. Empire Province capital tier 5 main building. For some reasons this mode make it garrison too smal. Smaller than tier 4
OwL_PaRTy Nov 1, 2023 @ 9:27am 
Fort Orcal (Massif Orcal) available to everyone except Bretonnia?
anubis Mar 25, 2023 @ 4:59pm 
Jiumartin 21 июн. 2022 в 18:25
I think I've got a bug. When i have only this and Mixu's Unlocker enabled, my tier 5 Empire settlements loses all greatswords, and 2 halberdiers from their garrisons. That leaves me with only 1 Empire Captain, 1 halberdier and 2 handgunners as garrison in a tier 5 settlement, without building anything else. As far as i could tell this was only the case with generic tier 5 Empire settlements, so a settlement like Altdorf works just fine, while a settlement like Nuln doesn't. - same problem with me:steamfacepalm:
The_Inquisitor  [author] Nov 16, 2022 @ 6:08pm 
@MDavid
Cool
MDavid Nov 16, 2022 @ 9:25am 
I'm working on a legendary heroes mod which could use a nice compatibility with some of your planned (!) landmarks. I'd like to discuss these 2 landmarks with you shortly if that's ok.
The_Inquisitor  [author] Nov 16, 2022 @ 8:16am 
@MDavid
I don’t usually accept FRs from people I don’t know. What exactly do you want to discuss?
MDavid Nov 16, 2022 @ 8:09am 
Hi there! Can we exchange a few short private messages? :)
Bussling fungus Nov 15, 2022 @ 10:56pm 
depending on the landmark it could be a von carstein exclusive, but for the general race ones they should be there
smeagol Oct 18, 2022 @ 10:17am 
@crocnomatic, I decided to begin a campaign as Mousillon, but I have only a few landmarks compared to when I played as Von Carstein, even in Britonnia. Is it because my mods are not correctly sorted? I get all the landmarks as Von Carstein.
Bussling fungus Oct 17, 2022 @ 1:30pm 
@smeagol Ya it dose
smeagol Oct 17, 2022 @ 11:03am 
Hi, great mod, does it work with Mixu's Mousillon faction?
[GW] Darling Oct 3, 2022 @ 1:35pm 
ok thanks very much
The_Inquisitor  [author] Oct 2, 2022 @ 11:21pm 
@Winterwolf
Mostly. I have taken a few creative liberties here and there for gameplay reasons.
Winter Oct 2, 2022 @ 8:29pm 
Looks great. Is it lore-friendly?
Macallan Sep 28, 2022 @ 9:11am 
OMG after like 5 months or so I finally found out what was the incompabiliy that wasn't letting me use your mod. It was the double garrison for vanilla mod.

incase someone else have the same problem and use the same mod for garrison or another similar u only need to delete all rows on the table building_level_armed_citizenry_junctions_table and it will work. Ofcorse you will lose the garrisons added here but well its a lot of lines to edit manually hahaha as I have no idea witch unit/id is conflicting.

Again tyvm inquitsitor. So far ur mod is amazing and I'll be playing a lot wh2 using it :D as I'll wait till wh3 is out of beta and have more dlcs as its feel like I'm alpha testing the game rn...
Dragon32 Sep 6, 2022 @ 6:37am 
@切瑞先生
Yes, Required Items are required. Most mods should automatically sort:
https://tw-modding.com/index.php/Troubleshooting#How_to_Load_Order
奥威尔·切瑞先生 Sep 5, 2022 @ 6:12pm 
Is this Mixu's Unlocker required? Does it need to be placed before or after the sorting
Merineth Jul 31, 2022 @ 4:20am 
Just to edit. The mod works for the AI but not the player with save game compat. So not i'm at an even greater disadvantage as the AI has access to modded units.
Merineth Jul 30, 2022 @ 3:59pm 
This mod is NOT save game compatible. Just expanded East with Crone in hopes to get the landmark so the Norscans don't destroy me.. expanded and now i have to deal with them :(
Criton21 Jul 12, 2022 @ 4:35am 
Is it possible to have a version that doesn't include the units. With the addition of your units my roster is getting to convoluted.
=[NK]= Col. Jack O'Neil Jul 8, 2022 @ 12:34am 
Reading the comments for the SFO submod seems like it needs ot be updated and Kaguya isn't modding anymore. Seems like some units aren't balanced correctly.
The_Inquisitor  [author] Jul 7, 2022 @ 11:26pm 
@Lord Omega 117
Yes you probably should though I don't play SFO myself so I can't tell for sure
Lord Omega 117 Jul 7, 2022 @ 11:20pm 
@The_Inquisiter should i use the sfo mixu mod if i use the sfo submod
Lord Omega 117 Jul 7, 2022 @ 9:59pm 
ah that explains much
The_Inquisitor  [author] Jul 7, 2022 @ 9:03pm 
@Lord Omega 117
Yes definitely, if you want the majority of landmarks to show up. The unlocker give ids to each settlement on the map thus allowing me to place landmarks wherever. If you don't have it, then only landmarks that are placed in settlements where CA has added landmarks already will show up.
Lord Omega 117 Jul 7, 2022 @ 8:54pm 
@The_Inquisitor Is Mixu's Unlocker required?
=[NK]= Col. Jack O'Neil Jul 7, 2022 @ 8:00pm 
Use kaedrins mod manager to sort your mods :)
The_Inquisitor  [author] Jul 7, 2022 @ 7:42pm 
@Lord Omega 117
Mixu's Unlocker should be above Landmarks of Legend.
Lord Omega 117 Jul 4, 2022 @ 7:28am 
i have it below the submod
The_Inquisitor  [author] Jul 3, 2022 @ 10:16pm 
It seems I was unsubbed to the comments here. Apologies for the late replies

Also, the mod has been updated with a few bug fixes; Check out the change notes for more info!

@Ghost!
This mod doesn't add any landmarks to the Citadel of Dusk in either Vortex or ME, the only landmark that would add a limited amount of Empire units to the Lizardmen is at Spektazuma, though that landmark doesn't exist in the Vortex campaign.

@DrDCB
Hmm, I wasn't able to replicate this with just my mod and the unlocker. Might be a mod conflict.

@Hagrid's Big Toe & Markrateh
I don't use Radious so I'm not sure if it's compatible nor do I plan on making a submod

@Jiumartin
I will investigate this. Thanks!


@Lord Omega 117
They appear to be working fine for me with just my mod and the unlocker, so it may be the sfo submod (I don't manage that one). Do you have the unlocker above or below my mod in the load order?
Alan Jul 3, 2022 @ 4:39am 
This mod is just a joke, major issues and glitches. Its ruined a Camp of mine ages ago, forgot to unsube it. What a mess. Fix your mod man, killing Lizardmen on a wall, they all convert to Empire troops with there hands out, all standing still when the Lizardmen die. Fix it.
Lord Omega 117 Jul 2, 2022 @ 8:01pm 
@The_Inquisitor i have checked atth the lizard landmarks but the one in the frozen city the only 2 that are working are the one in The Awakening and the one in The Sacred Pools. Mind you this is in the sfo submod. I do not know if you manage that one
Markrateh Jul 2, 2022 @ 3:44pm 
Does this work with Radious?
taracanino Jun 28, 2022 @ 10:44am 
Great mod adds a ton of flavour to the game glad that it is being ported to wh3
Jiumartin Jun 21, 2022 @ 8:25am 
I think I've got a bug. When i have only this and Mixu's Unlocker enabled, my tier 5 Empire settlements loses all greatswords, and 2 halberdiers from their garrisons. That leaves me with only 1 Empire Captain, 1 halberdier and 2 handgunners as garrison in a tier 5 settlement, without building anything else. As far as i could tell this was only the case with generic tier 5 Empire settlements, so a settlement like Altdorf works just fine, while a settlement like Nuln doesn't.
Samonasuke Jun 20, 2022 @ 4:50pm 
Is there a Radious compatibility mod in the works?
DrDCB Jun 19, 2022 @ 5:35am 
I've encountered an issue at the White Tower of Hoeth playing as Lokhir Fellheart. The Landmarks flyout is showing a duplicate page of military buildings, rather than any landmark/s. Haven't encountered this before. So far the other vanilla and added HE landmarks (like Lothern) seem to be working fine.
Ghost! Jun 16, 2022 @ 4:51am 
Hello, so this mod adds Empire units to the Citadel of Dusk settlement in the Vortex campaign for at least Cult of Sotek, how do I disable that? I don't want to be able to recruit the Empire units nor having them in my Garrison as they are right now. They also do not work properly as they all T-pose so the only thing they do in battle is act as an distraction or meatshields
The_Inquisitor  [author] Jun 13, 2022 @ 8:40pm 
@Syntax
It's supposed to be regionwide, should be fixed now.
Syntax Jun 13, 2022 @ 4:23pm 
Love this mod, thank you very much! Just curious as to how the dwarven landmark in Karak Vlag works. It says +10 Melee attack all units but is missing the scope (ie factionwide, province or region). I didn't notice the buff on any of my units when I completed it, nor when I let several turns go by. I checked the garrison as well and they seem to have normal attack ratings as well.
Jiumartin Jun 9, 2022 @ 9:30am 
Hi, love the mod! Just wanted to let you know that the dilemma you get from "Burial Mound of Grudsnik da Magnificent" in Castle Carcassonne, keeps popping up for me about every third or so turn. No idea if it's something on my end.
The_Inquisitor  [author] Jun 7, 2022 @ 9:50pm 
@Lord Omega 117
Yes that will help a lot
Lord Omega 117 Jun 7, 2022 @ 9:47pm 
if it helps i can send screenshots
The_Inquisitor  [author] Jun 7, 2022 @ 8:01pm 
@Hagrid's Big Toe
You don't need to use both unlockers, pick the one you want to use and place it above my mod in the launcher and that should address your issue


@BodyBagguh
Thanks! Can you elaborate on what you mean by the dragonlings having a "glitched wing skin" (maybe a screenshot?)


@Lord Omega 117
I am not the person that made the SFO submod but it seems to be relatively up to date, I'll have a look
Lord Omega 117 Jun 7, 2022 @ 7:28pm 
do you still update the sfo version? im using that one but most of the lizardmen ones dont show up
BodyBagguh Jun 5, 2022 @ 3:00pm 
Great mod!

I found a minor bug, Dragonlings pack have glitched wing skin.
Samonasuke May 28, 2022 @ 8:35pm 
I am trying that now, It just appears that when using both of them, the landmarks for some settlements disappear (Like Ekrund) as well as the landmark icons
The_Inquisitor  [author] May 28, 2022 @ 8:20pm 
@Hagrid's Big Toe
Mixu's unlockers (either Mixu's Unlocker or Mixu's Unlocker Unlocked) will work fine with this
Samonasuke May 28, 2022 @ 7:36pm 
Is there a faction unlocker mod that is compatible with this mod at all? I'd like to play some minor factions and experience this mod as well