RimWorld

RimWorld

Specialists Can Work!
88 Comments
Dr Jimothy May 25, 2024 @ 8:09am 
It might be worth putting the link to the update in the description, since over time it's gonna be pushed down and then peeps'll beg for an update again (itself pushing link further down).
cannon rusher pro  [author] Apr 15, 2024 @ 7:03pm 
+1 to the recommendation. I don't have any plans to update any of my mods. Sorry.
Lil Kitty Girl Apr 15, 2024 @ 6:34pm 
For now , this mod works as a replacement:
https://steamcommunity.com/sharedfiles/filedetails/?id=2833543540
talpro15 Apr 13, 2024 @ 8:45pm 
bruh be patient
EvilNecroid Apr 11, 2024 @ 8:18pm 
update??
Bosh Apr 9, 2024 @ 8:48am 
1.5?
wrobell Mar 16, 2024 @ 3:03pm 
I have the same error as StoveHound below. It either doesn't work or it's some mod conflict.
Nimara Mar 15, 2024 @ 12:28pm 
Nurse just doesn't seem to work, for whatever reason
Thundercraft Mar 14, 2024 @ 6:43am 
Why are there so many separate mods that do the same thing? In addition to this mod, there's also the "All Specialists Can Work" mod, the "X - Really Useful Ideological Roles" mod, and the "Capable Specialists" mod (though, that last one also removes the weapon restrictions from specialists).
StoveHound Feb 9, 2024 @ 4:45pm 
Hey there, I get this red error every time I start the game. Wondering if it means anything or if it can be safely ignored.

[Specialists Can Work!] Patch operation Verse.PatchOperationReplace(/Defs/PreceptDef[defName="IdeoRole_ShootingSpecialist"]/roleDisabledWorkTags) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2553525357\Patches\Ducks_Specialists_Patches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Nocteran Aug 16, 2023 @ 4:20pm 
@SCP-049 with drip

Reading the description explains the mod.
Insectoid herder is not a vanilla specialist.
N-3 May 25, 2023 @ 9:46am 
insectoid herder cant work
StarlightSovereign May 12, 2023 @ 10:38am 
Running into an issue where "Nurse" role (Medical specialist) still has work disabled. Not seeing it on any others. Did that role get missed perhaps? Thanks for this mod!
Leon The Hero Feb 20, 2023 @ 8:22pm 
@Xeto 'Vuzamai
no
rise up for worker's rights
Triel Feb 20, 2023 @ 7:32pm 
@Xeto That one is called 'everyone can work'
Xeto 'Vuzamai Feb 11, 2023 @ 11:15pm 
Could we possibly get a version of this that allows children to work? It's hard to maintain a child army when only 2-3 people can do smithing work.
Leon The Hero Nov 28, 2022 @ 2:01pm 
@WaKKO151
AHOY MATEY
WaKKO151 Oct 29, 2022 @ 7:38am 
Vanilla Factions Explanded: Pirates adds in the Captain Specialist. Is it possible to get that added in to this list?
Cirdain Oct 24, 2022 @ 11:37am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2587316472 This mod has code in the XML that worked to remove the weapon restrictions, but methinks they won't be updating it.
cannon rusher pro  [author] Oct 24, 2022 @ 11:19am 
If I remember correctly, I tried looking into it, but it was hardcoded into the roles and wasn't an XML parameter. I didn't want to make this more than an XML patch.
Cirdain Oct 24, 2022 @ 10:24am 
Don't suppose I could convince you to also remove the weapon restrictions on melee and shooting specialists? Would be nice alongside mods that allow pawns to carry more than one weapon like CE or Simple Sidearms.
cannon rusher pro  [author] Oct 23, 2022 @ 8:37pm 
Thanks for the report anyway. Much kudos to the trouble shooting on your end. I do wonder how they ended up patching the removal of the XML parameters anyhow... I tried doing that and was met with errors :P - that's why I simply replace the list.
Victor Oct 23, 2022 @ 11:44am 
I found the issue... the mod author of one of the mods I use decided to ditch his original mod and make one megapatch with all his changes, and among them he removed the /roleDisabledWorkTags xpath node, that's why your operations were not finding them.
This is the one btw: https://steamcommunity.com/sharedfiles/filedetails/?id=2878658604
Victor Oct 23, 2022 @ 9:38am 
Must be a mod conflict then, I tried reinstalling all the DLCs, but nothing. There doesn`t seem to be any errors with your patches either. The other mod you linked did not give any errors though
cannon rusher pro  [author] Oct 23, 2022 @ 8:45am 
Tried out mod error checker, still no errors. Maybe try validating your game files? Perhaps somehow your ideology defs got corrupted...?
Victor Oct 23, 2022 @ 6:35am 
Maybe it's this new mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2877266511
Could be a false flag
cannon rusher pro  [author] Oct 22, 2022 @ 10:27pm 
I'm still unable to replicate the errors. I believe it might have something to do with the Vanilla Expanded mods... I'm not really sure. I don't play with those so I wouldn't know. I'd recommend checking out All Specialists Can Work as an alternative if you're having trouble with this one. https://steamcommunity.com/sharedfiles/filedetails/?id=2833543540
Victor Oct 22, 2022 @ 9:20pm 
Yeah, you can see it on the first lines of the log
cannon rusher pro  [author] Oct 22, 2022 @ 9:17pm 
Are you sure you have Ideology enabled? :P I'm getting those errors when I don't have it enabled.
Victor Oct 22, 2022 @ 9:07pm 
Red line on startup:
[Specialists Can Work! - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/PreceptDef[defName="IdeoRole_MeleeSpecialist"]/roleDisabledWorkTags"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2553525357\Patches\Ducks_Specialists_Patches.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

https://gist.github.com/HugsLibRecordKeeper/fcae778c26087885523d57391f4177eb#file-output_log-txt-L3934
cannon rusher pro  [author] Oct 22, 2022 @ 3:16pm 
Updated to 1.4.
cannon rusher pro  [author] Oct 22, 2022 @ 3:11pm 
I'm fairly certain this mod should still work in 1.4 if you load it in- but I'll double check and update it.
Yesod Oct 22, 2022 @ 3:05pm 
1.4?
Danzen Aug 29, 2022 @ 1:17am 
Instead Tynan making it incapable, why don't just he make it capable but if pawn does that job but will debuff mood.
Orange Peel Assassin Jul 15, 2022 @ 11:51am 
It works with Vanilla Expanded as well!
@importemorte. クアッカワラ, Zapp Brannigan (LoL), AlexandrClibanarius, Somer, The Bard of Hearts
Armorguy1 Jul 9, 2022 @ 12:01pm 
@Orange Peel Assassin:
Why would it still be needing of being maintained when the change is specifically for the ideology dlc? Unless such a core feature as this gets drastically changed somehow. I doubt you have need for worry.
Orange Peel Assassin Jul 3, 2022 @ 10:10pm 
@Ducks
Is this mod still being maintained?
The Bard of Hearts Dec 30, 2021 @ 8:07pm 
+1 for compatibility, would love to be able to use this mod.
InstalledTeeth Dec 21, 2021 @ 7:07pm 
I too request compatability with vanilla expanded
Alexandr Nov 26, 2021 @ 9:21pm 
All it needs is <xpath>/Defs/PreceptDef[defName="VME_IdeoRole_FireKeeper" or defName="VME_IdeoRole_InsectoidHerder" or defName="VME_IdeoRole_Nurse"]/roleDisabledWorkTags</xpath>
Zapp Brannigan Nov 18, 2021 @ 2:11am 
I second the request for a patch for Vanilla Expanded Memes and Structures.
pointemorte. Oct 27, 2021 @ 6:59pm 
Could you add a patch for the ve memes and structures?
Undertaker Oct 1, 2021 @ 9:44am 
This mod is perfect. I never use Specialist roles, because i need every pawn to do most of the jobs
Macky Sep 21, 2021 @ 7:10pm 
A possible balance improvement/different mod idea would be to be able to pick and choose the jobs that a specialist can do. Like, why can my shooting specialist make art, be a doctor, and do research but can't utilize their double passion for cooking? I think, if it were to be made, have it so that your colonist still becomes incapable of most other work just because they are focusing all their efforts towards this specialized role, but still allow them to do the things they have passions for. And if that's still too much, let us choose just one job that the specialist can do that they would normally be incapable of.
zebra03 Sep 16, 2021 @ 2:07am 
Huh explains a lot of why my colonist refused to do recreation
Psyckosama Aug 21, 2021 @ 10:31am 
Yey. Now I can actually use them!
cannon rusher pro  [author] Aug 8, 2021 @ 7:23am 
@Cattroll0 - Some of the specialist roles increase the expectations of the pawn, which means they require more varied recreation in order for them to actually do any recreation.
Cattroll0 Aug 7, 2021 @ 10:03pm 
Pawns with social roles refuse to do recreation on their own