Total War: WARHAMMER II

Total War: WARHAMMER II

Make the Dread Saurian great again
10 Comments
YTetsudo  [author] Aug 17, 2022 @ 9:05am 
At first I wanted to, then I took a break from modding, then wh3 came and I want to port these mods onto it so son't think it to be necessary to unite them for wh2
YTetsudo  [author] Aug 5, 2022 @ 3:25pm 
Thanks for the feedback ! Unfortunately, while I am still planning on getting WH3 and porting my mods to it, I am waiting on Immortal Empires and confirmation that the game is truly healing itself before making the investment.
Eru Aug 2, 2022 @ 1:24am 
Gave you some awards. Hope you can port this to immortal empires in game 3. Finally a mod that befits the status of the dread saurian, buffing its melee stats to compensate for its awkward animations and large size which makes it extremely susceptible to surrounds in melee. A monster that large should not be losing to any other smaller monster in the game. Maybe raise the cost in campaign? The feral one can take on 2 kharibdyss without my lord's help 5 out of 5 times, making it extremely cost effective compared to carnos or ancient stegadons. I suppose the unit cap does balance it out somewhat.
miluh Jul 23, 2021 @ 3:07pm 
And i agree. You did a great job reimagining Saurians stats. Although yeah i complained about the lack of anti-large but like i couldnt ask for more. Its good as it is and as you put it "a massive, solid wall of flesh that shreds infantry" is plenty enough.
YTetsudo  [author] Jul 23, 2021 @ 4:31am 
I didn't want to give them everything, they already have a massive melee attack and weapon strength, meaning they shred cavalry and monsters quite well. My aim is to make the lizardmen units better but not overly cheated. Here, this new Dread Saurian can take on more than 1 and a half time his price in elite anti-large infantry, making it already a god-tier unit versus anything light and really good versus anything large but it can't solo entire armies (except an army of like skavenslaves obviously).

I also aim at giving the units a redefined role in the lizardmen roster. Like the solar engine bastiladon is supposed to be long range anti infantry and the stegadon long range anti-large etc... and so I made the DS into what I believed was his intended role : a massive, solid wall of flesh that shreds infantry
miluh Jul 23, 2021 @ 3:31am 
Finally. Like in vanilla they slow AF. No missile resistance even when in description is said they are adornet with old ones artefacts.
Also more weapon strengh and bonus vs infantry good. As they are big and with just moving they should kill infantry.

But im a little bit dissapointed in that you didnt give them anti-large. Saurians are well known to exterminate the dragons of lustria. Making dragons no more. ( insert Penguins meme )
YTetsudo  [author] Jul 21, 2021 @ 6:28am 
Yes that's why I changed it, couldn't do anything about it's animations though but now he at least pulls his weight in an army
Albedo Jul 21, 2021 @ 4:52am 
That was badly needed, thanks!
YTetsudo  [author] Jul 21, 2021 @ 4:44am 
Thanks !
Dr Charko Jul 21, 2021 @ 3:16am 
Great stuff.