RimWorld

RimWorld

Heat Map (Continued)
118 Comments
Syrus  [author] Jan 13 @ 9:48am 
I have not updated the original version. Due to how Steam handles mods, I cannot do so, so when the author was absent for a while I decided to update this version instead and the original author returned some time later, updating the original.

Unless something changed, this version here is different in such that you can change the colors...iirc
Trivia Vanille Jan 12 @ 4:24pm 
I see you've updated the original version of this mod a little more recently than this version... is it better to install the original now, or this one?
Kham Sep 7, 2024 @ 2:15pm 
Ah that's a shame, thank you for the confirmation though! :)
Syrus  [author] Sep 7, 2024 @ 2:00pm 
It does require HugsLib, yes. I'll add the dependency here
Kham Sep 7, 2024 @ 10:28am 
Does this version still require HugsLib? It's not listed as a dependency on Steam but is in the original description section and about.xml?
SilentStorm Jul 17, 2024 @ 4:38am 
@Syrus yes
Syrus  [author] Jul 15, 2024 @ 11:54am 
@SilentStorm
"What do you mean by another map? One game with two settlements, or two different games?"
Multiple colonies, caravan event maps, etc. Thought it might have been an issue with the widget showing the wrong temperature from another map or such.

I assume the temperature in the lower right display differed from the widget?
SilentStorm Jul 15, 2024 @ 5:28am 
@Syrus
- Where is the temperature displayed wrong, just on the widget?
Only the widget
- Are the room temperatures correct, both the color overlay and the small text display?
Yes overlay is always correct, only the widget is incorrect
- Is the mouse-over temperature in the lower right correct, both for indoors and outdoors temperatures?
Yes
- Is there an offset, or is it wrong by a factor, for example does it always show 10° too much or 1.5x more than it should be or is it a constant wrong value? Example values are probably helpful.
Let me get back to you on this one
- Does this happen when using either Celsius and Fahrenheit?
I only know Fahrenheit, so that's where I've observed the issue
- Do you play on only one map, two or more?
Only one

What do you mean by another map? One game with two settlements, or two different games?
Enlonwhite Jul 7, 2024 @ 8:45pm 
@Awesome, I hadnt been back on rimworld for a bit, and when I heard/realized vanilla has one, I was like, huh so this mod is different how?. but you did explain that very well, thank you!

I only asked, because as a person who loves and usually uses over 350 mods, I do like to see where I can trim down at times. But based on your notes of differences, and a trail vanilla game load in compare, I agree this mod is better still.
So its here to stay for me!

I was ignorant of information and stupid :meepdrool:, Thank you for fixing some of that. :meepstarry:
Syrus  [author] Jul 7, 2024 @ 2:56am 
Difference between this and the original mod is that the original mod was not updated for the longest time and it includes some minor bugfixes the original has not.

Difference between this and the vanilla temperature overlay is that the latter's color range is much wider, while this mod focusses the color range on the much smaller and more important "comfortable" temperature range.
It also adds the ability to customize the overlay, both the colors and the range of temperatures.
And finally, it adds a handy, customizable widget which displays the current outdoors temperature.

Check it out, decide for yourself if it's for you or whether you are fine with the vanilla overlay. Can be added and removed in a running save without issues as far as I'm aware.
Enlonwhite Jul 6, 2024 @ 5:22am 
So, what is the difference between this and the Vanilla game heat map?. Yes vanilla has a heat map now.
Gender Bender Jul 2, 2024 @ 11:26pm 
what the difference between this mod and the original heat map mod?
Syrus  [author] Jun 17, 2024 @ 2:34am 
I need some information on that.
- Where is the temperature displayed wrong, just on the widget?
- Are the room temperatures correct, both the color overlay and the small text display?
- Is the mouse-over temperature in the lower right correct, both for indoors and outdoors temperatures?
- Is there an offset, or is it wrong by a factor, for example does it always show 10° too much or 1.5x more than it should be or is it a constant wrong value? Example values are probably helpful.
- Does this happen when using either Celsius and Fahrenheit?
- Do you play on only one map, two or more?
- Is the displayed temperature the same for both players?
- Does it display the temperature of another map?
- Is it wrong for both players on every map?
SilentStorm Jun 16, 2024 @ 6:47pm 
I used to use this mod a lot, and recently came back to the game. I am playing in multiplayer mode and the mod doesn't show the correct temperatures (it worked in multiplayer mode when I used to play). I saw someone recently opened a discussion saying the same thing. If there's any info I can provide to help make it reproducible just let me know.
Pixel Person May 27, 2024 @ 6:09pm 
@Syrus Thank you for shining light from a modder's perspective, and making this clear and concise. I see where you're coming from, and I really appreciate you taking to time to come back to my comment. You hold some very good points, and I hope that someday people really do figure out what the reported issues are within the code, if there are any.
Syrus  [author] May 19, 2024 @ 5:21pm 
HugsLib is required. It's used for the mod's settings, for example. I should add that as a requirement.

I don't understand what people's problems with HugsLib is, I've not had any issues with it and neither have I seen anyone point out any actual, reproducible bugs causes by it.
My guess is either that people have some kind of mod conflict(s), which they blame on HugsLib, there's some kind of permission issue, some kind of mod update issue with steam, ... or who knows, maybe they are just trying to get people to stop using HugsLib because it's made by a Russian person.

Unless someone actually points out a reproducible issue with that library, I, in all honesty, refuse to take on the rather large amount of work required to rewrite my mods to not use HugsLib.
Please, if anyone got some information on what "the issue" with it is, enlighten me. I feel like I'm missing something here, despite keeping an eye on the HugsLib comment section.
Pixel Person May 19, 2024 @ 12:17pm 
In the original mod description it says HugsLib is required. But in this mod it shows no dependencies. Have you, by chance, removed the HugsLib dependency? :meepstarry:

I've chosen to avoid HugsLib due to the overwhelming game-breaking issues since the 1.5 update. I understand that when an update comes out it takes a long time to readjust mods, but HugsLib seems to have been broken quite a while since before 1.5
tankuwell May 16, 2024 @ 9:25pm 
So last night asleep, I woke up having a nightmare while also getting a cramp in my calf which I felt all day, and the reason in my dream was this mod. Not sure why but glad it wasn't cause i like this one. Thanks for what you do.
lol May 10, 2024 @ 10:38am 
Still best simple mod, showing outside temperature at a glance
lol May 10, 2024 @ 10:38am 
Mentioned in Best Mods • Vanilla UI collection.
Syrus  [author] Apr 17, 2024 @ 1:35pm 
Are you sure you are reporting this on the correct mod?
I see no way for that to happen from this mod, sorry.
Flouque Apr 17, 2024 @ 1:16pm 
This mod changes the style of the research benches to the steel one and when fully zoomed in, the walls fade out, not sure why
Eppiox Apr 13, 2024 @ 2:22am 
Legend
Mooneye Apr 12, 2024 @ 3:42pm 
Thanks for updating
Syrus  [author] Apr 12, 2024 @ 3:00pm 
Version 1.5.0
No code change, saw no issues when testing.
ExterminaTor Apr 12, 2024 @ 12:34pm 
Please update
Zarkgok Apr 12, 2024 @ 11:43am 
Can not activate in 1.5
InfiNight Apr 8, 2024 @ 4:23am 
It works fine for me in 1.5
Daimyo Apr 5, 2024 @ 12:18am 
Does this work with 1.5?
Nicholas Steel Jan 19, 2024 @ 8:58pm 
It's like it oscillates between a lighter and darker variant of the current colour. It could be that it's simply on the edge of a threshold between 2 colours without a hysteresis system in place to prevent this visual oscillation.
Syrus  [author] Jan 19, 2024 @ 9:33am 
Uhm...never had that before. Sounds like a bug. Probably some other mod not being compatible, is my guess.
What did you do to produce the issue?
Nicholas Steel Jan 19, 2024 @ 4:57am 
What's it mean when the heatmap starts blinking for a room?
Light-DelaBlue Nov 25, 2023 @ 12:39pm 
the ubton of heat map disapear strangely
Syrus  [author] Nov 18, 2023 @ 4:09pm 
Good to know, thank you, that narrows down the problem.
No wonder I never noticed it, I only ever have one colony.
I will look into it when I have time.
Signal Nov 17, 2023 @ 9:11pm 
Syrus, back in April, someone mentioned that the temperature labels disappeared in his game. I recently saw that too, and I noticed a reproducible pattern. If you have more than one settlement (camps from Set Up Camp count for this too), the temperature labels only display for the settlement that you were viewing when you last saved your game. For settlements A and B, if you saved while viewing B and later load that save, the labels appear for B but not A, and vice versa.
Frostiken Nov 11, 2023 @ 12:07am 
Couldn't find any cell in region Region(id=831, mapIndex=0, center=(18, 0, 64), links=0, cells=0)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.Region:get_AnyCell ()
Verse.Room:get_Fogged ()
HeatMap.RoomTemperatureDisplayer:Update (int)
HeatMap.HeatMap:OnGUI ()
HugsLib.HugsLibController:OnGUI ()
HugsLib.Patches.UIRoot_OnGUI_Patch:OnGUIHook ()
(wrapper dynamic-method) Verse.UIRoot:Verse.UIRoot.UIRootOnGUI_Patch2 (Verse.UIRoot)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)
CrankTheSpiderNinja Oct 15, 2023 @ 6:11pm 
FUCKING THANK YOUUU
Saint Cain Oct 1, 2023 @ 9:41am 
@Decoherent just adjust your interface settings to F in game and it switches it for the mod :steamthumbsup:
Seb aus Istanbul Oct 1, 2023 @ 1:38am 
Thank you very much for this mod. However I would suggest to name it "1.4" instead of continued.
Decoherent Sep 23, 2023 @ 3:33pm 
Would you be interested in adding dual temperature units to the display? Just something like "39F (4C)"? That'd be really helpful :)
666bloodynex666 Jul 10, 2023 @ 4:12pm 
Yeah, that seemed to do it. Just getting back into playing after a hiatus and I'm still in the mod sorting phase. lmao
Syrus  [author] Jul 10, 2023 @ 3:41pm 
Strange, they are fine for me, I checked via the workshop folder.
Maybe Steam messed up? Try un- and resubscribing (or deleting the mod's workshop folder) to force it to download again.
666bloodynex666 Jul 10, 2023 @ 3:25pm 
Just updated to this last night, and it came with invalid KeyBindings.xml and KeyBindingCategories.xml files. Hex editor reveals that they're just 266 and 235 null bytes (0s) respectively. Seems to prevent this mod from actually specifying its keybinds.
Trojan Jun 9, 2023 @ 6:14pm 
Just wanted to say thank you for continuing this mod, I consider it essential even with RimWorlds attempt to add the same functionality.
Crimson May 29, 2023 @ 8:17pm 
Dude your mod is absolute core, thank you for the update, and sorry about having to repost it due to Steam technicalities

Cheers
Godrik Underscore May 9, 2023 @ 8:55am 
@Syrus thx for the reply! Sounds similar to vanilla but I suppose I'd need to check out this mod to see the differences. Fwiw hovering and looking at the actual temp instead of relying on visual/ color clues gives me excellent metrics as it is.
Syrus  [author] May 8, 2023 @ 4:26pm 
Compared to vanilla - unless it has been changed - this mod offers a much more distinct color range for the temperatures that matter to normal humans.

Last I checked the vanilla overlay - a long time ago - it was very hard to tell apart temperatures that were fine, uncomfortable or unhealthy for people.
The mod adds a colored widget showing the outside temperature, as well as temperature displays over rooms when the overlay is active. Both are optional/adjustable.

The mod's technically not mine, I've just continued falconne's work.
It was made before vanilla got its own temperature overlay and since many others prefer it over the vanilla overlay, I keep it updated.

I've also added settings that allow full customization of the temperature range and its colors.
Godrik Underscore May 8, 2023 @ 2:44pm 
As sooshon, I am wondering how this is different from the vanilla heatmap. So far it's shown me what I need to know but since I am always down for finding better solutions for things I am curious what this mod does that vanilla doesn't.
sooshon May 8, 2023 @ 2:31pm 
I think it would be useful and you would have more downloads if you highlighted in your mod description some info on how this differs from the vanilla overlay. A side-by-side picture would also be good.
Syrus  [author] Apr 16, 2023 @ 12:14pm 
I've seen that happening on a stream as well. Can't reproduce it myself on a quick test though without my full modlist and currently busy with another mod.
Do you have the "Show temperatures over rooms"-setting active?

A HugsLib-log might be helpful, though I don't think the upload feature (CTRL+F12) still works.
Would even be nicer if you could do some testing with a fresh start with the same mod list, see if the issue persists - if it does, try to remove (or add) mods until it works (or breaks) to see if there's maybe a mod conflict. Considering that it started happening suddenly, and I haven't touched HeatMap in a while, that's what I pressume might be the issue.