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10/10, would love to see these missions as a campaign! (Or in A4 one day)
Use Helicopter Transport by pressing keyboard shortcut 0-8-1-1 while looking in the general direction of the launch pad at FOB1, have your team mount up first, then get in and use the map (hold Ctrl and mousewheel to zoom in/out) to click on the desired LZ (the blue dot icon). The transport should handle the rest. You'll use the same method for extraction from the AO.
Yeah Johnnyboy really did the players a solid with his mod. I’ve been playing through the campaign with it myself. Thanks for playing. New scenario celebrating the 1.2 update featuring the SASR is in the works from me. Stay tuned
Hahaha that’s gotta be one of the best compliments I’ve ever received for one of these scenarios. Thanks for the laugh and thanks for playing!
@CAPITAO_COMMANDO
Thanks a lot for capturing that video and sharing it here. I appreciate the feedback. It’s helpful to watch others playthru’s so I can see where players get stuck. Good to see the details of the mission, like the populated FOB, are noticed and enjoyed.
Here is the video about the four scenarios, it is in brazilian portuguese but I made the subtitles in english. I speak english like a caveman, but I think you can understand haha. To use the High Command mod you need to put a module inside the mission or just download and load?
https://www.youtube.com/watch?v=yOeDwQAjN08
Never have I scrapped so much of the brown stuff out of my underpants than I have enduring your missions.
Gripping and full of atmosphere, you really get a feel for what it might've been like in Nam
Obrigado por jogar. My SOG PF releases were made and released for single player only, as it felt like there was so much potential but not much content for SP at launch. When I made this, I didn't really know how to edit for Co-op/MP, maybe if I can find the time I might consider making a MP compatible version. So busy these days tho, wouldn't wanna get your hopes up. You're right the AI can be very stubborn, as One-Zero sometimes the role feels like herding cats - but if you can manage to stay hidden (it's possible - took a Dark Souls number of tries) you can extract with your whole team as when it's finally time to open fire, it'll already be too late for the enemy.
As far as AI control, I have played this scenario using the Platoon Leader: High Command mod, and it made using the AI much easier and more responsive. I highly recommend it.
I'm very excited and will play it again in my YT channel. I don't know if you havethis multiplayer scenarios, but will be very good to play it with more intelligent friends haha. Congratulations, and thanks for your excelent job! Greetins from Brazil!
Thanks for playing. I'm glad that despite the challenges with the AI you still got the intended experience. The first time I managed to complete the mission and escape with my whole team alive was an unforgettable moment. Suggest you check out my other SOG PF scenarios if you want some more quality trigger time.
And yes, @HeadUp has done an excellent job with this one!
the moments where i think ive got them all figured out and the enemy jumps my flank scaring the shit out of me,
the moments where you have to keep moving, otherwise more and more Charlies will overwhelm and surround you.
simply a must have experience,
Fuck yes dude, thanks for sharing your experience - that's what this mission is all about! The quiet paranoia and anticipation, the frantic gun battles and the feeling like you just barely made it out alive. It rarely works perfectly because after all, it's Arma, but we can put up with the engine quirks and bugs for moments like you described. Please feel free to check out my other scenarios on my Workshop and keep an eye out for the next release in the next week or so: US Navy SEALs and Vietnamese LDNN operating in the swamps of the RSSZ!
I ran into some issues with the AI after 1-1 died, 1-4 would not give command back to 1-1. Mission was still playable though.
Use Helicopter Transport by pressing keyboard shortcut 0-8-1-1 while looking in the general direction of the launch pad at FOB1, have your team mount up first, then get in and use the map (hold Ctrl and mousewheel to zoom in/out) to click on the desired LZ (the blue dot icon). The transport should handle the rest. You'll use the same method for extraction from the AO.
Thanks for playing and for leaving your feedback. Glad you enjoyed the details, you know by now that's my thing. I get what you mean about the engine and the AI, it can be a really rewarding experience if you can wrangle it to work the way you want, but most of the time it's just annoying and disobedient. Not sure why your character was invincible, unless you're referring to the AI revive script, which makes it quite difficult (but not impossible) to be permanently killed. If you are running any mods in addition to the DLC alone it may conflict. Anyway, folks who enjoyed this should also enjoy (and know what to expect) on the next release I hope to share as early as next week. Stay tuned!
Thank you both for playing and for leaving some kind words and encouragement. More is on the way!