Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sqrl: District Cost Scaling
2 Comments
Gargamellor Jun 29, 2024 @ 1:35am 
the big problem is how it kills holy site and commercial hub openers. you get the third holy site at double price when it isn't still worth to chop it.
In general it is more detrimental than anything for main districts
ropestring3 May 6, 2022 @ 7:04pm 
is it based on number of completed owned or number in progress and completed?