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But careful, most elements already have tags. Defining a new table will overwrite it. Check the source files for their properties:
Steam\SteamApps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\elements
How to remove an element (ContaminatedOxygen)... Mh... you could try to set highTempTransitionTarget to Oxygen and highTemp to like 1 Kelvin. That would cause the element to transition to oxygen at any temperature. But it might crash, I never tried that.
* lowTemp: temperature it freezes/condenses
* highTemp: temperature it melts/evaporates
The values are in Kelvin. Something like this:
{"Id": "DirtyWater","highTemp":344.15}
https://privatebin.net/?84d6b63e121d452b#8TqEpqJHHpAXNE8B3DL5oEfQm4AcNJARhTuXEoSkz9bX
The most common mistakes are commas. So watch out for those.
"attributeModifiers": [{"AttributeId": "OverheatTemperature", "Value": 100.0}]
z28ZQA0j is some leftover. Ignore it.
But no matter how hard I try, I cannot change elements settings. There is no "CustomizeElements.json" on the mod's folder, there is actually no .json files at all, there's only the changelog and the .info and .yaml files, but there is this weird "z28ZQA0j.txt" file that seems to be what "CustomizeElements.json" was supposed to be, and this file comes both from Steam, force mod update and Github, but doesn't seem to do anything.
I already tried adding my own "CustomizeElements.json" file with the correct text but nothing changes. Changing that weird file from a .txt to a .json doesn't work either.
{
"Id": "Dirt",
"oreTags": [
"RefinedMetal",
"BuildableAny",
"Transparent"
]
},
but this mod cannot change the " defaultMass" ,that's a pity. I just want to dig nature density of
ore,such as 4800 kg iron ore per block
Removing sublimation only works on very few, new elements (like the DLC elements).
* sublimateId: what element should this sublimate to
* convertId: probably off-gas element
* sublimateFX: what FX to play
* sublimateRate: how much to sublimate
* sublimateEfficiency: how much is lost during sublimation
* sublimateProbability: how often does the sublimation occur
Try installing Mod Updater or Mod Manager
Clearing the download cache, then unsubcribing, then resubscribing can help Link
Horrible in updating though. Steam must have updated to an older version. Had to disable. Force update. Then re-enable it. Stupid Steam Shenanigans.
{
"Id": "Brine",
"oreTags": [
"AnyWater",
"SaltyWater"
]
},
{
"Id": "SaltWater",
"oreTags": [
"AnyWater",
"SaltyWater"
]
}
This is how I have defined "SaltyWater" by putting the two items in that group. The problem with defining the group this way is that when I specify waterweeds to use the "SaltyWater" tag and then get info on the plant after planting, the game crashes. But only when an actual plant is planted. Before planting, the info has "MISSING.STRINGS.MISC.TAG.SALTYWATER".
My question is what is the best practice for defining a tag group?
So many mods that were made that I did not even realize....yep, add another to the list.
is there a way to fix this?