Oxygen Not Included

Oxygen Not Included

Customize Elements
104 Comments
cloudsystem4 Apr 1 @ 12:17pm 
yeah that is what i did but nothing happened could you try it maybe i did smth wrong?
Fumihiko  [author] Mar 27 @ 8:37am 
Oh, I did not know. The item Lumber was replaced with the element WoodLog. In that case you can make it a building material. Just add the ore tag "BuildableAny" to WoodLog.

But careful, most elements already have tags. Defining a new table will overwrite it. Check the source files for their properties:
Steam\SteamApps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\elements
KaedanJarret Mar 26 @ 6:44pm 
Wood is now a building material in the Frosty Planet Pack DLC. There is a Wood Tile specifically, but you can also use it for Cots, Drywall, Ladders and other buildings.
cloudsystem4 Mar 25 @ 10:36am 
I see
Fumihiko  [author] Mar 25 @ 8:35am 
Lumber is not an element. You cannot build stuff out of it. All elements have a tile variant (like an oxygen tile, or dirt tile). There is no lumber tile.
cloudsystem4 Mar 24 @ 12:58pm 
hmm so i managed to successfully stop polluted water polluted dirt and slime from off gassing polluted oxygen. but i couldn't delete polluted oxygen from the game when i did what you suggested of making it change to oxygen at 1 kelvin didnt work like nothing even happened maybe i typed smth wrong idk. anyways i tried making wood a buildable material like to build dry wall or tiles and that didnt work
Fumihiko  [author] Mar 24 @ 8:43am 
I think you could set sublimateProbability to 0 and it will never sublimate.

How to remove an element (ContaminatedOxygen)... Mh... you could try to set highTempTransitionTarget to Oxygen and highTemp to like 1 Kelvin. That would cause the element to transition to oxygen at any temperature. But it might crash, I never tried that.
cloudsystem4 Mar 23 @ 1:33pm 
can i use this mod to remove polluted oxygen from the game? if not, could i use it to stop polluted water , dirt, or slime from off gassing polluted oxygen. if any of those are possible how do i do that?
Fumihiko  [author] Mar 23 @ 2:31am 
Open the config in a text editor. Find or add your element ID. Set
* lowTemp: temperature it freezes/condenses
* highTemp: temperature it melts/evaporates

The values are in Kelvin. Something like this:
{"Id": "DirtyWater","highTemp":344.15}
Rose_420 Mar 23 @ 1:31am 
how to set state change temperature like what temp a liquid turns to gas
herrlich Sep 28, 2024 @ 5:01am 
Thank you for your help
Fumihiko  [author] Sep 28, 2024 @ 4:57am 
That would be one way:
https://privatebin.net/?84d6b63e121d452b#8TqEpqJHHpAXNE8B3DL5oEfQm4AcNJARhTuXEoSkz9bX

The most common mistakes are commas. So watch out for those.
Fumihiko  [author] Sep 28, 2024 @ 4:36am 
Open the config in a text editor. Find or add your element ID. Add this property to it.
"attributeModifiers": [{"AttributeId": "OverheatTemperature", "Value": 100.0}]
herrlich Sep 28, 2024 @ 4:28am 
I want to know how to set overheat temperature
Marckat Jul 2, 2024 @ 4:55pm 
Oh, I was able to find it, silly me, I was used to how it worked a few versions ago that it kept the .json on the actual mod file, oh well it was a mistake on my end sorry for bothering you 😅
Fumihiko  [author] Jul 2, 2024 @ 7:26am 
The description above has the exact path to the config. Did you try that? Note that none of my mods save the file in the actual mod folder, since otherwise any update would reset everything.

z28ZQA0j is some leftover. Ignore it.
Marckat Jul 1, 2024 @ 10:16pm 
Is this mod still being maintained? Already tried forcing updates 3 times, unsubscribed and subscribed again, tried downloading from Github, and nothing seems to work. This mod makes some buildings be able to be built out of abyssalite as promised, polluted oxygen is heavier etc.

But no matter how hard I try, I cannot change elements settings. There is no "CustomizeElements.json" on the mod's folder, there is actually no .json files at all, there's only the changelog and the .info and .yaml files, but there is this weird "z28ZQA0j.txt" file that seems to be what "CustomizeElements.json" was supposed to be, and this file comes both from Steam, force mod update and Github, but doesn't seem to do anything.

I already tried adding my own "CustomizeElements.json" file with the correct text but nothing changes. Changing that weird file from a .txt to a .json doesn't work either.
Sarah Nov 28, 2023 @ 1:15pm 
Is there any way to make this compatible with Chemical Processing ?
Fumihiko  [author] Nov 25, 2023 @ 4:43am 
That's probably done with world generation. defaultMass is just what the sandbox tool will select as starting value.
csfireworks Nov 25, 2023 @ 3:55am 
mod work great,like this lollll:
{
"Id": "Dirt",
"oreTags": [
"RefinedMetal",
"BuildableAny",
"Transparent"
]
},
but this mod cannot change the " defaultMass" ,that's a pity. I just want to dig nature density of
ore,such as 4800 kg iron ore per block
Fumihiko  [author] Oct 14, 2023 @ 3:51pm 
You can try. Adding sublimation should work with all elements that don't have it yet.
Removing sublimation only works on very few, new elements (like the DLC elements).
Eviscerator Oct 14, 2023 @ 10:17am 
So changing the code with these lines has no impact?

* sublimateId: what element should this sublimate to
* convertId: probably off-gas element
* sublimateFX: what FX to play
* sublimateRate: how much to sublimate
* sublimateEfficiency: how much is lost during sublimation
* sublimateProbability: how often does the sublimation occur
Fumihiko  [author] Oct 14, 2023 @ 9:49am 
It appears that early devolped elements have their sublimation hard coded and cannot be changed at the moment. I wasn't aware of that until now.
Eviscerator Oct 14, 2023 @ 8:00am 
hello, what is the exact code that I must write if I do not want the bleachstone to sublimate?
76zzz29 Oct 7, 2023 @ 2:09pm 
oh! it did break after the update but reenabling it work...
:gearthumbsup:
Fumihiko  [author] Oct 7, 2023 @ 2:18am 
Are you sure? It seems to work fine for me. And I didn't change anything for ages.
76zzz29 Oct 6, 2023 @ 1:30am 
new game's update, new mod that break
Chuck_Borris Aug 8, 2023 @ 5:38am 
loving the mod, could you please add Abyssalite to Insulated water pipes? I can make Insulated ducts but not pipes, thanks :)
Fumihiko  [author] Jul 16, 2023 @ 9:31am 
[h1]Crashes on boot[/h1]
Try installing Mod Updater or Mod Manager

Clearing the download cache, then unsubcribing, then resubscribing can help Link
Z_Zero_TH Jul 15, 2023 @ 6:02am 
Mod is broken
crashfly Mar 5, 2023 @ 8:40am 
Yes, thank you. That fixed the problem.

Horrible in updating though. Steam must have updated to an older version. Had to disable. Force update. Then re-enable it. Stupid Steam Shenanigans.
Fumihiko  [author] Mar 5, 2023 @ 8:23am 
Fixed. There is a very unnecessary conversion Tag -> Element -> Tag. Which will fail, since tags cannot resolve to element.
crashfly Mar 4, 2023 @ 8:57pm 
so i have a question related to making a custom tag group.

{
"Id": "Brine",
"oreTags": [
"AnyWater",
"SaltyWater"
]
},
{
"Id": "SaltWater",
"oreTags": [
"AnyWater",
"SaltyWater"
]
}

This is how I have defined "SaltyWater" by putting the two items in that group. The problem with defining the group this way is that when I specify waterweeds to use the "SaltyWater" tag and then get info on the plant after planting, the game crashes. But only when an actual plant is planted. Before planting, the info has "MISSING.STRINGS.MISC.TAG.SALTYWATER".

My question is what is the best practice for defining a tag group?
crashfly Feb 18, 2023 @ 1:01pm 
I am being to think that Fumihiko is my favorite mod author.
So many mods that were made that I did not even realize....yep, add another to the list. :steamhappy:
nekollx Jan 25, 2023 @ 10:54am 
yup looking forward
Fumihiko  [author] Jan 25, 2023 @ 10:29am 
Then you can swap it. I like that polluted oxygen is falling down into the air filters. But you can do you.
nekollx Jan 25, 2023 @ 9:58am 
for me i kinda like Oxagen ot be heavier. I use wall pumps thati stick in the celing so as unrealist as it may be for me having like oxagen sit below clonre, poluted oxagen, etc is best as then those float to the top and get siphoned out
Dazz Aephiex Dec 19, 2022 @ 8:12am 
The three default changes are all great quality-of-life changes, thank you!
nipodemos Oct 15, 2022 @ 1:39pm 
i'm using it normally on DLC even after sweet dreams update, thank you for this mod
Fumihiko  [author] Oct 5, 2022 @ 8:29am 
Are you sure?
groovemonkey2005 Oct 4, 2022 @ 1:25pm 
Damn, it's broken :(
Maytere Jun 27, 2022 @ 1:31am 
It worked like a charm. Thanks alot.
Fumihiko  [author] Jun 14, 2022 @ 11:12am 
Open the config. Look for Katairite. In its list of oreTags add a new line "Plumbable". Don't forget to set the commas correctly.
Maytere Jun 14, 2022 @ 2:35am 
i can use abyssalite on gas pipes but i cant use on liquid pipes?
is there a way to fix this?
Fumihiko  [author] Jun 1, 2022 @ 11:55am 
I don't have that problem.
Rex May 31, 2022 @ 6:11pm 
I can no longer build abyssalite buildings, is anyone else having this issue?
jimbob6f May 29, 2022 @ 5:32am 
Hey is there way to change the overheat temp of something like thermium or niobium? I tried "OverheatTemperature": 1500 under "Id": "Thermium", I have no clue :( Please help.
Fumihiko  [author] Mar 30, 2022 @ 7:47am 
No sorry. Decor is part of the building. The bonus to decor is also managed by something else. Doesn't work.
辉心易冷 Mar 30, 2022 @ 5:12am 
Can this module modify the "Decor" attribute of the element
白鸽与风铃草 Feb 27, 2022 @ 1:17am 
It has been solved, thank you