Mount & Blade: Warband

Mount & Blade: Warband

Cookie's Enhanced Native
112 Comments
nikolagorgiev777 Jan 2 @ 4:08pm 
rate 5t
Glade Pedal Aug 28, 2024 @ 7:24pm 
Can someone tell me what exactly all the forms of recruitment are? And what the "new forms of recruitment" are supposed to be?
Why just Harry Apr 22, 2024 @ 12:27am 
Hello, this seems to be bugged currently, I'm not sure if it's to do with the version of diplomacy? When appointing a chamberlain, the weekly budget completely breaks and you get absolutely no income from anything (it counts your current total as 0 no matter what). I think you may have forgotten to include the player's current amount of money in the total.

Is there any chance of this being fixed? As it's sort of just killed my entire run otherwise.

Thanks! :)
DUCATISLO Feb 9, 2023 @ 9:44am 
cows dont follow anymore i think its broken
DUCATISLO Feb 9, 2023 @ 7:39am 
gg
Archclanker Dec 31, 2022 @ 11:53am 
What are some of the new forms of recruitment?
Lewiss Nov 24, 2022 @ 9:11am 
It's a really nice mod improving many features while keeping the native vibes there, which I love.
(btw: how do you use the emotes wheel? I pressed every key but didn't find it).
Bodongs Nov 13, 2022 @ 11:24am 
Great mod! Do you have a similar version for Viking Conquest and the other expansion?
Reev Sep 15, 2022 @ 9:36pm 
nice mod:steamthumbsup:
drago Sep 1, 2022 @ 12:19pm 
nice mod:steamthumbsup:
Edztえどぜて Jul 23, 2022 @ 10:47am 
do you tweak the troops proficiency, eq, trees/branching? I wish there's optional for having completely blunt army in all tribe/culture/faction, I want to farm prisons
Chompybite May 10, 2022 @ 7:12am 
New improvements to villages and castles? since they always feel like on the short end of the spear being equally important as towns when considering their advantages
steelbro May 10, 2022 @ 6:22am 
The main thing is that i'm getting a 1000 in profit for the troops in the castle when normally I have to at least pay the troops in the castle a bit.
steelbro May 10, 2022 @ 4:36am 
No I mean i'm getting paid for having troops in the castle, not having to pay for them, which seems weird.
CookieTheory  [author] May 9, 2022 @ 6:15pm 
Castles calculate rent based on garrisoned troops, so if you want to lower rents, lower either the quality of the troops in garrison or amount of troops in it
steelbro May 9, 2022 @ 2:12pm 
Question, are castles supposed to give you like over a 1500 in rents?
moai Apr 15, 2022 @ 11:35am 
tysm, i was looking for a native+ mod that was more on the conservative side of what is native+
totti Apr 15, 2022 @ 7:20am 
Great mod, as it says, enhances the base game

Good job :)
devstacks fan Apr 6, 2022 @ 11:30pm 
nvm got cows to fllow me :D
KingLich Apr 6, 2022 @ 7:25am 
is alright
devstacks fan Apr 3, 2022 @ 2:14pm 
no sir they dont follow me regardles of waht settings i put ( i have to push them)
plus my 6 items at the bottom of inventory is removed every time i autoloot
:(((((
Luxinand Apr 3, 2022 @ 4:10am 
thats now how cows work yankee
devstacks fan Apr 1, 2022 @ 6:14pm 
cow is bugged :( follow
Big Blue Dude Mar 27, 2022 @ 8:46am 
Pardon, but can we make our own troop trees in this mod? Or do we have to use one of the Kingdom ones?
Eagle Screech Mar 25, 2022 @ 3:29pm 
lol, i can play as the calradia peacekeeping force
TeaBender Mar 20, 2022 @ 9:16pm 
nice mod, thx
美洲豹 Mar 19, 2022 @ 10:53pm 
good good
Calidus Mar 17, 2022 @ 4:48pm 
Lowered troop wages would be nice, but they can be tolerable,for tax effciency, reduce or remove it. My biggest hate for vanilla is when you get a fief you loose more money then you gain, with two or more you can barely keep up paying your troops. I don't even bother becoming a lord anymore, just work for a faction as a merc, but that takes away half the game.
CookieTheory  [author] Mar 17, 2022 @ 3:35pm 
In 1.3 I'm working on there will be effect on enterprise income, in terms of tax efficiency and troop wages what did you have in mind?
Calidus Mar 17, 2022 @ 3:30pm 
Does this mod have any effect on tax efficiency or troop wages? If not, could it possibly be added in?
f Feb 12, 2022 @ 7:29am 
It's great, an enhanced vanilla experience.
[GDS] Chuck Schwarzenegger Jan 28, 2022 @ 6:02pm 
Only tracks kills for the player? I'd like to see which of my companions is getting the most kills. That'd be sweet.
BiaoT Jan 19, 2022 @ 2:25am 
有中文版吗?看着头好痛:steamsad:
F4lconTR Jan 18, 2022 @ 2:55pm 
dickplomacy would be a nice addition, apart from that Custom Troop Trees (CTT), more items, especially quality armor osp's like Narf's Men at Arms, Narf's Rus Armour, Fred's Combined Armours would be nice too. Other improvements that i would like to suggest;

Tournament Overhaul,
Adjusted(more :D ) income from enterprises,
Specialized companions like scout / engineer / trainer etc.
Actoro Jan 15, 2022 @ 6:09pm 
freelancer?
Henry Jan 12, 2022 @ 6:17pm 
dickplomacy?
CookieTheory  [author] Jan 6, 2022 @ 1:07pm 
Small update 1.2.3. Check change notes! 9 new banners added. Just wanted to make a quick update to let you guys know that data recovery was successful and source files were recovered. Mod is still going to be updated! I will try to make next update a big one. Thanks for supporting my mod. :luv:
入伏山中一命捂Bao Jan 1, 2022 @ 10:01am 
enhance command plz
tqser Dec 30, 2021 @ 4:41am 
fuck no
CookieTheory  [author] Dec 5, 2021 @ 6:40am 
Small info update on the mod... HDD failed, will get it to data recovery center and hopefully get my files back to continue updating the mod.
Chompybite Nov 29, 2021 @ 8:12pm 
custom player troop tree?
Halt Nov 29, 2021 @ 10:06am 
Could you add some Ranger Apprentice theme stuff? Some more weapons (like more bows, daggers etc.) and maybe followers?
Btw great job :) Wish you well :steamthumbsup:
TargeGoonerillero🤑 Nov 28, 2021 @ 3:25am 
mac?
CookieTheory  [author] Nov 26, 2021 @ 7:36pm 
Small update 1.2.2. Check change notes! Added cow/herd follow, thanks everyone for recommending it. To enable it check the new Cookie's enhanced native settings tab in camp menu! Seems like I'm improving massively at coding, university is helping too, expect more updates. Thanks for supporting my mod. :luv:
DUCATISLO Nov 26, 2021 @ 3:37am 
also CookieTheory would it be dificult for you to add ships to the mod?
DUCATISLO Nov 25, 2021 @ 10:40am 
cool
Thomus Nov 24, 2021 @ 4:58pm 
I like the idea of "herd follow" too :lunar2019grinningpig:
CookieTheory  [author] Nov 24, 2021 @ 4:28pm 
@Thomus It is planned, I mod in my free time which is very limited and currently don't know anything about companion modding, but just like with the rest I will learn and add at least 1 new companion.
Aside from that-
Taking into consideration that it seems like herd follow is more wanted, I will try to add that next as selectable quality of life improvement. Idea is to keep current system as a default, but an option to change/add cow follow will be added probably to camp menu or somewhere in the reports with the rest of mod settings. @DUCATISLO and @Chompybite, expect this feature from few days all the way up to a month depending on the difficulty, my guess is on the shorter side.
Thomus Nov 24, 2021 @ 1:41pm 
@CookieTheory So, for the question of adding more companion, is it planned or it will never be ?