Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh and...poop button must be mapped before you can double tap it to change.
When i use admin mode to change the blueprint paths for the forms i want, it looks like it's remembering them. But the player menu will revert back to default forms and will not accept the changes....
I could transform into Inmersive Flight Argentavis version with IF loaded, but I don't know if it works with no-loaded.
There won’t be more than 6 per player at this time.
If you are admin you can always lower the cooldown for next shapeshift so that you won't be "locked" (as you described) from changing the form. I personally like this better than losing health everytime you revert to human, especially if you are hit by dismounting effects like stuns etc.
@Tiaramix Settings to controll how often and at what level are in the admin menu. if you don't want people using it. set their level to 0
btw would it be possible to enable transformations on survivors holding a certain item only? (optionally ofc not adding it as a main feature of the mod)
Looks cool tho.
Also some creatures that can’t be tamed will not work.
The Ice Titan worked fine though
About the colors, it would be really nice if we could type (or at least see) the RGB codes so that we can choose a particular color easier from color palette found on the web using the 0-255 code. It's not that important though, just a little QoL. Still, great work.
Unless there are conflicts with the player going invisible there shouldn’t be.