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Hmm, had a quick look at the code in the erroring method, not sure why its happening there, will have a muck about and see if i can repo tomorrow
your getting two seperate mods mixed up, corruption is Not part of the Adeptus mods that i make, its a mod made by someone else(Cpt.Ohu), that i keep updated and Try to keep working in the current builds of rim, since he was blessed with a wee nurgling to look after!
regarding the bolter tech, if you look at the (Vanilla)research window, the left hand pannel will show you what all each research unlocks, in conjuction with what other researches are required for said item.
If your using a mod that modifies the research window, or replaces how research functions, some research Might not unlock things correctly- ReseachPal/Tree both break some of the vanilla research functions, as they rewrite how its handled
if your using HAR(Humanoid Alien Races) then mechanicus tech and research is restricted to being constructed by memmbers of the mechanicus 'race'
Am I doing something really stupid?
I can see and research all the bits from your amazing mod but I don't seem to be able to actually manufacture anything?
I have the imperial machining bench down and I've researched loads of stuff, bolt tech and up to scions of Mars for example, but I just can't see anything to manufacture in the workbenches?
Exception ticking PSYWarpBolt_Medium213939: System.NullReferenceException: Object reference not set to an instance of an object
at Corruption.Core.Items.Projectile_Trail.Tick () [0x00045] in <efa5943263d9465c8b9e87ec03bd3ef3>:0
at Verse.TickList.Tick () [0x0015c] in <38562b1a2ab64eacb931fb5df05ca994>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
I dont believe i have any other mods that add powers except for the Adeptus mods. Thank you for keeping this alive regardless!
Thank you, looks to be the same issue, i wonder if some rendering code changed, jsut odd neither have the NarrowWide textures
it doesnt really, it predates them, and yeah, the worship module is Pretty similar to what Ludeon did with Ideology- one of the reasons Ohu, the original author, stepped away, as the same thing happened with Royalty, the Psykers module is Very similar to alot of what ludeon added in that
Thanks, I'll have a look, must be it
are you still subbed to the original?
yup, its already updated, i thought id pushed an update for it on xmas day with the rest of them, but apparently not, will do that in a moment
top right corner of the title image above shows supported versions
Yup, started on this one last night, still trying to get the assembly to compile in 1.4, the changes to how pawn heads work mean some reworking is required, as it broke the possession graphics rendering
@Tomoyboy
None that im aware of, but its not something ive tested, im afraid i havent actually used the mod myself. not entirely sure on what alls included
no, sorry, MP compatibility isnt something that i know how to handle
ah, thank you for the clarification
yup, hidden faction
ah i was mistaken, the recipe hasnt been removed, but nothing uses it, will add it to the machining table for now
i get 0 errors with this mod loaded(i am using the github build though), if you want to help, actually providing information on the bugs you encounter, theres a pinned discussion for it, or even better, open an issue on the github repo linked in the description and in the inital post in the pinned bug reports discussion, where its much less likely to get forgotten, if you Can code and want to help, the by all means, feel free to submit pull requests with fixes!, it would be very much appreciated as sadly im nowhere near as talented as the original author, his mastery of these warp spawned magiks is Far greater than mine.
@RedHammer
that recipe seems to have been removed at some point, im not sure why.
@MADhorseKD
no logs, no clue