RimWorld

RimWorld

[WH40k]Corruption: Core [Adopted]
131 Comments
sassythesasquatch(Real) Aug 3, 2024 @ 6:06am 
OGLISS GRANT US A 1.5 UPDATE AND MY LIFE IS YOURS
Nemesis May 5, 2024 @ 7:53am 
Any ETA on 1.5 Update?
DesignatedGoober Jan 10, 2024 @ 5:10pm 
Can you convert colonists to a different religion? For instance, if you recruit a random human as Chaos and humans default to Imperial Cult, can you ever make them Chaos too?
bigd Dec 13, 2023 @ 1:57pm 
I dont see both factions it was suppose to add.
coleguardian52 Nov 28, 2023 @ 10:32pm 
souls tab non existant as well, would post this at the bug reports but that hasnt been active since however long ago. only red error happening comes from jecstool loading duplicates, moving to older versions did not work as well.
coleguardian52 Nov 28, 2023 @ 10:15pm 
sermons will activate but give no favor nor ever end, colonists return to work but sermon will not end. never able to get favor with gods, even activating 0 required favors. do i have to go back to 1.3? anything before that?
khornes_axe Jul 28, 2023 @ 6:13am 
the soul isn't appearing please help
Swarthy Jun 26, 2023 @ 5:54pm 
This reminds me of Jecrell's cults mod
Shadow Jun 17, 2023 @ 1:32pm 
Can you make the eye colors from corruption work with face animations?
MADhorseKD Jun 5, 2023 @ 11:25am 
Is it me, or is the Imperial synthbinder missing for rockcrete walls?
Mr Gold May 4, 2023 @ 5:31pm 
how would I be able to create my own nurgle cult? i only see tzeench and slanesh ritual sites, not korne or nurgle
DICK NUTS Apr 18, 2023 @ 1:55pm 
can you make it to where i can choose to worship the imperium so my colonists dont say any stupid cult shit (im not insulting your mod i have beef with the imperium of man as im a own empire)
Goldengear1111 Mar 24, 2023 @ 11:51am 
Nvm i didn't see that it was on hold lol.
Goldengear1111 Mar 24, 2023 @ 11:31am 
Any plans of updating soon?
Ogliss  [author] Feb 19, 2023 @ 11:38am 
@CrucifiedGod
Hmm, had a quick look at the code in the erroring method, not sure why its happening there, will have a muck about and see if i can repo tomorrow
Ogliss  [author] Feb 19, 2023 @ 7:22am 
@Prattlemage
your getting two seperate mods mixed up, corruption is Not part of the Adeptus mods that i make, its a mod made by someone else(Cpt.Ohu), that i keep updated and Try to keep working in the current builds of rim, since he was blessed with a wee nurgling to look after!

regarding the bolter tech, if you look at the (Vanilla)research window, the left hand pannel will show you what all each research unlocks, in conjuction with what other researches are required for said item.

If your using a mod that modifies the research window, or replaces how research functions, some research Might not unlock things correctly- ReseachPal/Tree both break some of the vanilla research functions, as they rewrite how its handled

if your using HAR(Humanoid Alien Races) then mechanicus tech and research is restricted to being constructed by memmbers of the mechanicus 'race'
Prattlemage Feb 19, 2023 @ 2:20am 
Hi,
Am I doing something really stupid?
I can see and research all the bits from your amazing mod but I don't seem to be able to actually manufacture anything?
I have the imperial machining bench down and I've researched loads of stuff, bolt tech and up to scions of Mars for example, but I just can't see anything to manufacture in the workbenches?
CrucifiedGod Feb 16, 2023 @ 3:06pm 
Hello, i began getting an error yesterday. When using the power "Soul Storm" i am given this error with no lightning animation;

Exception ticking PSYWarpBolt_Medium213939: System.NullReferenceException: Object reference not set to an instance of an object
at Corruption.Core.Items.Projectile_Trail.Tick () [0x00045] in <efa5943263d9465c8b9e87ec03bd3ef3>:0
at Verse.TickList.Tick () [0x0015c] in <38562b1a2ab64eacb931fb5df05ca994>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

I dont believe i have any other mods that add powers except for the Adeptus mods. Thank you for keeping this alive regardless!
Ogliss  [author] Feb 16, 2023 @ 3:43am 
@Jagan
Thank you, looks to be the same issue, i wonder if some rendering code changed, jsut odd neither have the NarrowWide textures
Eburi Feb 16, 2023 @ 3:38am 
Just in case it has anything different, here's the one when choosing Tzeentch: https://gist.github.com/HugsLibRecordKeeper/525849e10b64b86c4d8c93e7901872a8
Ogliss  [author] Feb 16, 2023 @ 3:32am 
Curious, those textures its complaining about dont exist, so that'll be why they arent displaying, will need to look into what and how they are called and the path is constructed
Ogliss  [author] Feb 16, 2023 @ 3:29am 
Thank ye kindly
Ogliss  [author] Feb 16, 2023 @ 3:22am 
@Jagan a hugslib log genned when the missing texture is being 'displayed' would narrow down the issue
Eburi Feb 16, 2023 @ 3:16am 
When a Chaos Psyker chooses either Tzeentch or Nurgle path, they get a large Missing Texture over them at certain close-in zoom levels. Tested with only the Corruption mods active, not tested non-Chaos disciplines
Ogliss  [author] Feb 14, 2023 @ 10:50pm 
@TeleportBehindYou
it doesnt really, it predates them, and yeah, the worship module is Pretty similar to what Ludeon did with Ideology- one of the reasons Ohu, the original author, stepped away, as the same thing happened with Royalty, the Psykers module is Very similar to alot of what ludeon added in that
TeleportBehindYou Feb 13, 2023 @ 10:49am 
how does this interact with the ideology system? This mod basically implements an ideology system itself?
Alucard93 Jan 12, 2023 @ 11:33am 
Ogliss => "you may need to unsubscribe to the original" I must be blind lol
Thanks, I'll have a look, must be it
Ogliss  [author] Jan 12, 2023 @ 11:21am 
@Alucard93
are you still subbed to the original?
Alucard93 Jan 12, 2023 @ 10:53am 
Hey ! Thanks for the mod update, however the mods does not appear in the mod list, only "Downloading..." with a red cross mark. Does anyone knows how to fix it please ? :/
Shiroe Dec 29, 2022 @ 7:16am 
You know the funny thing is its properly updated on steam but somehow Rimworld doesn't think its version 1.4 yet when you look at the modlists.
Ogliss  [author] Dec 28, 2022 @ 11:56am 
@Song
yup, its already updated, i thought id pushed an update for it on xmas day with the rest of them, but apparently not, will do that in a moment
Song Dec 28, 2022 @ 11:44am 
I meant to say will worship be getting updated
Ogliss  [author] Dec 28, 2022 @ 11:24am 
@Silverwolfss
top right corner of the title image above shows supported versions
Silverwolfss Dec 28, 2022 @ 8:14am 
so just to check these work for 1.4 even if it say it's not for 1.4
Song Dec 27, 2022 @ 9:58pm 
This and psykers was updated but is still showing on mod manager 1.3 which I assume is a bug, however will religion also be getting an update?
CorrionGrayson Dec 14, 2022 @ 9:06pm 
i dont use github so i shall be paitently waiting for the update here
Ogliss  [author] Dec 14, 2022 @ 6:35am 
theres an initial 1.4 compatible build of all the corruption modules on github currently
CorrionGrayson Dec 14, 2022 @ 3:24am 
i am so happy to hear this is getting updated to 1.4
Ogliss  [author] Nov 6, 2022 @ 3:01am 
@Thesmartone777
Yup, started on this one last night, still trying to get the assembly to compile in 1.4, the changes to how pawn heads work mean some reworking is required, as it broke the possession graphics rendering

@Tomoyboy
None that im aware of, but its not something ive tested, im afraid i havent actually used the mod myself. not entirely sure on what alls included
Thesmartone777 Nov 6, 2022 @ 2:35am 
any plans to update to 1.4?
V Nov 4, 2022 @ 12:35pm 
Update to 1.4!
Tomoyboy Oct 18, 2022 @ 8:34am 
Are there any known issues with "aspiring champions" at the moment?
Ogliss  [author] Aug 13, 2022 @ 7:53am 
@Rumata
no, sorry, MP compatibility isnt something that i know how to handle
Rumata Aug 13, 2022 @ 7:40am 
does you plan to adopt mode for mp mod? Cause for now armoury and other main thnings from wh:40k mod group totally broken in it, clients desync even when weapon shoot. I hope some big modifications from wh setting, finnaly appear in mp, but for now most part of them or just xml boring things, or broken.
Frebby Aug 12, 2022 @ 1:43pm 
@Ogliss
ah, thank you for the clarification
Ogliss  [author] Aug 12, 2022 @ 7:46am 
@Pink Titan
yup, hidden faction
Frebby Aug 12, 2022 @ 7:27am 
So I noticed in my faction list there is no "imperium of man". is it a hidden faction or missing from my game?
Ogliss  [author] Jun 25, 2022 @ 8:00am 
@RedHammer
ah i was mistaken, the recipe hasnt been removed, but nothing uses it, will add it to the machining table for now
Ogliss  [author] Jun 25, 2022 @ 5:46am 
@Witch ~
i get 0 errors with this mod loaded(i am using the github build though), if you want to help, actually providing information on the bugs you encounter, theres a pinned discussion for it, or even better, open an issue on the github repo linked in the description and in the inital post in the pinned bug reports discussion, where its much less likely to get forgotten, if you Can code and want to help, the by all means, feel free to submit pull requests with fixes!, it would be very much appreciated as sadly im nowhere near as talented as the original author, his mastery of these warp spawned magiks is Far greater than mine.

@RedHammer
that recipe seems to have been removed at some point, im not sure why.

@MADhorseKD
no logs, no clue