RimWorld

RimWorld

[LYN] Nanotech Overpower
192 Comments
Mastersgt May 26 @ 8:31pm 
The mod itself is working, just not the altered carbon items as mentioned earlier.
GladioSanctus May 22 @ 1:54am 
So its still not fixed?
Jonathans0 May 7 @ 2:53pm 
not working?
tide{S}haper industries Apr 4 @ 1:02pm 
Add: corresponding discussion on the Rimworld Community Discord: https://discord.com/channels/214523379766525963/632790371256238120/1357803528399356055
tide{S}haper industries Apr 4 @ 1:01pm 
Heads up; your RecipeDef for **NTR_StackCortical** still uses **VFEU_EmptyCorticalStack** as resource, which were renamed/removed from the 1.5 version of Altered Carbon. Causing startup-errors right now and potentially not working at all I would assume.
Sera Mar 31 @ 1:48am 
ok the Nanoaura should probably be removed from most if not all factions. I had one tribal raider attack me. It took out my turrets, mechs, golems, tanked my psycasters, killed my thrumbo, wreaked my bugs, mopped the void monster on my map, killed 12 bionic guards, and took a nuke to the face before he got a scratch. I finally wonder the hell does this guy have saw the aura dev mode it off him and he died by getting bonked by a stick. I had to cherry picker it out of the game when as a now tribe faction in a new save I attacked another tribe who all had Nanoaura equip.
gunns22 Mar 27 @ 2:01pm 
I’d prefer if Nanoaura didn’t count as clothes (similar to how Sash and Slave Body Strap don’t count as clothes), in case I get another Nudist pawn or somebody else starts with a Nudist Ideoligion.
dchy Mar 14 @ 3:08pm 
Can we have nanowalls and nanodoors that cant be destroyed?
hackall360 Mar 3 @ 6:36pm 
I really enjoy this mod, and I use this mod in most of my collections I create, however I do have some complaints from other people using my collections, thinking this mod is too over powered, or feels 'cheaty'. And while I don't mind forking, or trying to push some changes to the github project, and making changes, I was wondering, if it would be possible for you to add support for an option in a config that toggles allowing nano tech immediately, and needing it to be unlocked in the research tree? Even if it is alone by it's self in the research tree, or if it is a branch off from something else in the base game, I am sure that there is a number of people that would enjoy this as an option to have to unlock this mid to late game, or using it immediately.

If you have already made a comment on someone else asking this, then sorry for bringing it back up, I have not scrolled through the comments.

Again, I enjoy your mod, and love the work you did in creating it.
Mastersgt Mar 3 @ 5:31am 
@Lyn the Cookie, ur a G
Lyn the Cookie  [author] Mar 2 @ 5:22pm 
Update:
- Fixed Nanoaura spawning on enemies (hopefully)
- Added description and cost to Nanosoil
- New Floor: Nanofluid (works like impassable water)
Lyn the Cookie  [author] Mar 2 @ 4:09pm 
@de_BearN Sorry, I haven't been keeping up with my old mods. I'll make an update for it soon. The Nanoaura should no longer spawn on anyone, but I'll keep an eye to see if anyone still has this issue.

@Andy Mil @Russian Occupier The CE patches have been outdated, and I no longer use CE at all. You may want to ask them to add a patch for this instead.

@Toney Too much work for just one person. The Nanoaura is supposed to already give you a massive bonus to everything, and I made it invisible precisely so you can use it with apparel from other mods.

@Sumatris Sorry, I have no idea how to do that. I found this mod though, it may help: https://steamcommunity.com/sharedfiles/filedetails/?id=3223881925
Sumatris Feb 10 @ 6:41am 
Would you consider making the nano aura/implant compatible with Anomaly ghouls? I want to turn them into the OP murder machines they're supposed to be ^^. Much obliged.
Occupier Oct 29, 2024 @ 6:20am 
Why can't FSX be farmed on version 1.5??? I'm sad :steamsad::steamsad::steamsad:
牙籤 Oct 15, 2024 @ 3:35pm 
nanocloud sometimes becomes enemies' gear
oh no
Andy Mil Oct 7, 2024 @ 7:31am 
CE mention this mod causing some error in log. I hope there no issue but is it possible for fix?
Toney Sep 27, 2024 @ 9:57pm 
Give me a full nanotech tree (Armor, medical, limbs, additional implants, etc) and my life is yours
de_BearN Jun 26, 2024 @ 6:00am 
I had waay too many people spawning with nano aura
i added this to the Nanobots.xml

under Nano Aura and under </graphicData>

<generateCommonality>0</generateCommonality>
<generateAllowChance>0</generateAllowChance>

seems to fix it, now nobody spawns with that, it made the early game waaay too easy without any effort of going after those items, now i gotta figure out how to make them
滴滴你个王8蛋 Jun 23, 2024 @ 8:19am 
now nano aura is a implant?
Seriøst Jun 22, 2024 @ 7:06am 
So to fix it i have to uninstall all vanilla expand mod ? to fix that or elese ? to not let empire or raid has nanoaura ?
Seriøst Jun 22, 2024 @ 7:01am 
NVM still has issuse empire still has nano aura :(
SlaAps Jun 20, 2024 @ 11:52am 
i wanna report that nano aura deteriorate very quickly and i met difficulty smelting it or destroying (with mod take very long time)
SlaAps Jun 20, 2024 @ 11:50am 
Hey guys just wanna say that most of the trouble about my issue was with vanilla expanded mods / framework . i finally solved. thank you again to Citizen to the author and to all the community ;)
Seriøst Jun 19, 2024 @ 3:24pm 
@Rhynia did u figure out what happened ? and did you fix it ?
Seriøst Jun 19, 2024 @ 2:47pm 
sry for asking , is that normal that enemy or other faction has nano aura too ?
Enclave Jun 18, 2024 @ 5:10pm 
"Nanomachines son"
R! Jun 17, 2024 @ 9:00pm 
nanocloud sometimes becomes enemies' gear
SlaAps Jun 16, 2024 @ 4:31pm 
ok Citizen ill givie it a try... i tried removing vanilla expanded but it also remove a part that i want, ill maybe look for something similar instead . thank you i appreciate your interest
Captain Huntank Jun 16, 2024 @ 3:52pm 
Congrats on updating the mod to 1.5
Citizen706 Jun 16, 2024 @ 8:28am 
Holy shit, that's a long list lmao.

Your modlist is long, the probability that it's nanotech causing the issue is minimal. Those things normally happened to me when some graphical stuff conflicted with the game engine or other mods, like when a mod wants to load a pawn but the game doesn't "understand" the appearance of it, so it crashes the entire screen.

You might want to load ONLY nanotech and see if the bug persists. From looking at this github record I can see you use Vanilla expanded, that mod caused me some graphic headaches from time to time by conflicting with other mods, could be the problem for you too. Like the vanilla textures expanded or something.
SlaAps Jun 15, 2024 @ 4:39pm 
thank you citizen for your interest.
the issue appeared after fresh new installation on a new pc but after the update to 1.5
the mod is last loading
i tryed also to remove all mods and keep the essential also give the issue and always after sometime, at the start for a few hours gametime it works fine then agaun disappear the interface. also to be noted all listed work continue to work as the issue wasnt there. but the probleem is that the whole interface goes mad on all placed object (ie even the beds)
PLS i wnat so mush to try the game on my new hardware with this mod :D
Citizen706 Jun 15, 2024 @ 2:42pm 
That's weird af, are you using any other mods or only the nanotech one? And if so, are they in the correct order? Sometimes performance mods like the Rocketman interfere with some graphic stuff and sometimes other mods should be last and you are putting them high in the modlist.

I personally use this mod with around 150 other mods and don't have any problems.
Last resort you can try is doing a complete uninstall of RimWorld and then reinstall everything
SlaAps Jun 15, 2024 @ 2:39pm 
-my settings

have not last 2 dlc
playing with other mods but already played together in 1.4

mainly SaveOurShip2- Digital storage unit- misc robot- androids - and a few more
SlaAps Jun 15, 2024 @ 2:36pm 
i tryed as suggested but the issue still persist. i cannot give more info, the case is the same : fresh new start works properly after some ticks it start blinking and affect iother object as well.
im willing to help for solution in case anyone want to though i can spare just my time... thank you in advance
Citizen706 Jun 15, 2024 @ 9:40am 
Also, @lyn I don't know if it's only me but the Anomaly recipes don't work. Your code is basically the same as the other DLCs but for some reason the Anomaly ones don't appear in the fabricator for me
Citizen706 Jun 15, 2024 @ 9:39am 
That shouldn't happen. Lyn fixed the bug and it worked fine since then. Try unsubbing and then resubbing to the mod and see if it solves the problem.
SlaAps Jun 13, 2024 @ 5:38pm 
HELLO GUYS FISRT THANKS FOR THIS MOD I LIKE A LOT.
i'm experiencing the issue of the interface disappearing (or blinking ) on nanofabricator after a few moment form fresh start . tried several times
i already canceled the line suggested in comments in nanonbuildings.xml

<li>PlaceWorker_ShowFacilitiesConnections</li> but it didnt help.

any other suggestion?

thank you in advance
! Benz Jun 12, 2024 @ 1:24pm 
Ah. I do have Vanilla Expanded Framework. My Bad. Gonna have to test it out. Thank you for the replies.
Lyn the Cookie  [author] Jun 12, 2024 @ 1:07pm 
In my game I haven't seen any pawns spawning with it. I removed the <tags> field from the nanotech equipment to prevent the game from selecting them for spawning NPCs.

Check if you're using Vanilla Expanded Framework, it adds a code for preventing stuff from spawning in the world. Other issue could be a mod that affects pawn generation.
! Benz Jun 12, 2024 @ 2:53am 
I just got raided by a bunch of pirates wearing Nanoaura... very balanced but is there a way to stop that?
Citizen706 Jun 11, 2024 @ 5:52pm 
love you, lyn
Lyn the Cookie  [author] Jun 11, 2024 @ 4:01pm 
Updated
- Added Anomaly items
- Fixed nanofabricator category (it was supposed to be in Misc, not Production)
- Fixed nanoaura stop rendering the pawn's hair
Citizen706 Jun 11, 2024 @ 12:36pm 
Thanks, man!
Lyn the Cookie  [author] Jun 11, 2024 @ 3:58am 
I'll have to look them up cuz I haven't played too much anomaly yet, but I'll add it next update
Citizen706 Jun 10, 2024 @ 6:22pm 
Hey, Lyn, can you add Bioferrite and other anomaly items like you did with the other DLCs?
Lyn the Cookie  [author] Jun 10, 2024 @ 9:20am 
Fixed the nanofabricator error
CoolBreeze_75 Jun 9, 2024 @ 12:52pm 
lol the nanoaura is just main character aura
Citizen706 Jun 8, 2024 @ 4:37pm 
To solve this bug just do into the Nanobuildings.xml file, scroll down until you see <li>PlaceWorker_ShowFacilitiesConnections</li> and delete it.
BOMBA Jun 8, 2024 @ 9:33am 
I have the same bug but while smashing every key on the key board i found that the letter Z unblock the screen. Still cant place the nanofab tho