RimWorld

RimWorld

[LYN] Nanotech Overpower
253 Comments
Sera Sep 8 @ 2:54am 
Nano serum? Weird Don't know how to make this. Lets see can't use it. What does info say "+10000 minimum to all stats." ... yep i should have expected that. Time to have fun.
TheXenoSenpai Aug 11 @ 10:23am 
What happened to the biotech stuff? Where they removed?
MapleBlack Jul 30 @ 4:10am 
is there a way to make the nano medicine or does it need to be spawned?
MrBlood Jul 24 @ 8:45am 
Right, so the issue with the nanobots texture is being caused by the Nanotech overpowered patches mod. "Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def" is what is defined it the patch mod. Export the mod from workshop folder, unsubscribe form steam, paste it in the manual/on disk mod folder, edit the bots.xml in the on-disk patch DEF patch folder and change things/item/resource/NT_nanobots to LWNT_Nanobots and the new textures appear where they should. need to tell the patch owner to fix the defs to match LYN's new defs.
Hawk Jul 24 @ 8:36am 
Hi lads; for those having issues with missing textures for their Nanobots; what you can do is use a text editor and look for the 'texPath' field for the NT_Nanobots def in Defs/Nanotech/Nanobots.xml

The texPath line for the def is the 9th one. You will notice that it points to Things/Item/Resource/LWNT_Nanobots.

Go to Textures/Things/Item/Resource/ and rename the textures (the image and the folder that's being referenced) to NT_Nanobots.
Of course, in any case, just make sure that the 9th line in Nanobots.xml is edited to point to NT_Nanobots (redact LW from it).

Not sure what's causing this, perhaps you are all playing with the patch that was linked here earlier; which might be overriding something, or something else is just overriding it, but renaming the texture folder & .png back to NT_Nanobots seems to have fixed the issue on my end.
Have fun nanobotting.
roc Jul 24 @ 8:27am 
Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def 'NT_Nanobots' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
(wrapper dynamic-method)
MrBlood Jul 24 @ 7:58am 
same issue. big red X on nanobots. Nanoberries are now blue, and the nanoaura implant and serum are blue circles
深海的提尔比茨 Jul 24 @ 7:34am 
such as the nanobot is 'LWNT_Nanobots.png' now in mod folder but the red issue ingame said it cannot find resource called another file name
深海的提尔比茨 Jul 24 @ 7:32am 
i guess it's filename and reference mismatch? i found the new texture files in the folder, and i found that these file names are different from those mentioned in the red issues ingame?
eaglegundam Jul 24 @ 7:20am 
ok i unsubbed restarted steam resubbd and it still is missing textures for the nanobots
Lyn the Cookie  [author] Jul 24 @ 4:30am 
Updated again. Textures should be working fine now, and I also updated the Nanoaura with a new sprite and added Toxic Environment Resistance 100%.

In my testing there were zero issues with the mod. Steam has been having problems updating mods recently, but what worked for me was unsubbing, closing Steam, opening Steam, and resubbing again.
DeathGun Jul 24 @ 2:55am 
Dude, after installing your mod I can't create a world. I click "create a new game" and it just won't let me go to the scenario selection.
MajestyKK Jul 24 @ 2:48am 
missing the textures on the nanobots
Maiya0126 Jul 24 @ 12:21am 
@Lyn the Cookie The mod you made five years ago is really fantastic, it's a must-have mod for me. I use nano for all my building materials because they look good and are very practical. Thank you so much.
Maiya0126 Jul 24 @ 12:11am 
missing the textures on the nanobots too > <
Vylixan Jul 23 @ 11:53pm 
Cype/past and rename of a texture from Textures\Things\Item\Resource\LWNT_Nanobots work, and btw the new textures are very nice !!
kowkillar Jul 23 @ 11:49pm 
I also seem to be missing the new medicine and vacuum resistance. I do have some of the new textures on the cabinets among others.
Vylixan Jul 23 @ 11:43pm 
Indeed the texture for the nanobot is missing.

Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def 'NT_Nanobots' in any active mod or in base resources.
kowkillar Jul 23 @ 11:29pm 
I'm now missing the textures on the nanobots.
Lyn the Cookie  [author] Jul 23 @ 9:18pm 
I'm not planning on adding anything, to be honest I'm kinda hoping someone else takes over this mod or makes something better than I did when I made this five years ago
DeathGun Jul 23 @ 8:24pm 
Bro, are you planning to add hydroponics? The kind that works indoors without a sun lamp?
Lyn the Cookie  [author] Jul 23 @ 8:16pm 
Remade the Nanobot defs. It should work fine now.
Added new Nanomedicine item.
Tweaked several textures a little bit.
Nanogenerator provides more power.
Nanoaura now gives 100% vacuum resistance with Odyssey.
Type_3_Screamer Jul 21 @ 8:29am 
can confirm the patch mod for this mod stops the crashes!!!!
SirPhoenixBlood Jul 21 @ 3:03am 
Mod crashing the game so badly its turning off all my mods in the list but there was a patch mod that made this work without crashing idk how they did it
PlayFight Jul 20 @ 4:42pm 
mod crashes the game even without other mods installed ;(
plusing123 (dragonheart) Jul 20 @ 3:44pm 
has this been updated fully?
Coldzero Jul 20 @ 10:04am 
Nanobots.xml

<li Class="VFECore.StuffExtension"> > <li Class="VEF.Things.StuffExtension">
Type_3_Screamer Jul 20 @ 5:44am 
causes a major error when installed and removes all mods. worked with my current mod set before odyssey so no clue why.
mr_aidar09 Jul 20 @ 4:44am 
Thanks!!!
DeathGun Jul 20 @ 1:46am 
O MY FUCKING GOD! YESSSSS
FINALLY
short 5357 Jul 19 @ 9:41pm 
it won't work
Dybrav Jul 19 @ 4:33pm 
YES, YESSS!
Darth Dauthir Jul 19 @ 1:44pm 
thank you!! :)
DeathMeowza Jul 19 @ 10:14am 
got an error for me, game mods reset
TheCalciumDemon Jul 19 @ 7:40am 
YESSS YAY 1.6!!! THANK YOU
MajestyKK Jul 19 @ 1:14am 
1.6please!
mr_aidar09 Jul 18 @ 10:38am 
Update to version 1.6
peekiepeeks#7539 Jul 18 @ 9:26am 
you good OP?
DeathGun Jul 17 @ 7:15am 
update! 1.6
Anny Jul 17 @ 2:21am 
Would like a stun gun of sort to force enemy to fall down. Maybe a gun that make enemy have 0 consciousness for 4 hours or half a day whatever see fit
plusing123 (dragonheart) Jul 16 @ 11:26pm 
i wish i could use this mod as i loved it but now its breaking and forcing all my mods off with the patches turned on to
Anny Jul 16 @ 12:53pm 
Can you lower the price of them? like make them 0? just a bedroll alone the price over 900. It increase too much wealth
DeathGun Jul 15 @ 8:58pm 
update?!!!!!
gunns22 Jul 13 @ 7:05am 
@Lyn the Cookie
I hate to pile on more spam, but...
Any progress on a hypothetical 1.6 update? Overpowered Gaming doesn't exactly exist anymore...
Citizen706 Jul 12 @ 7:31pm 
I've checked and isolated the issue. It has something to do with the nano aura clothing and the nano blaster
IrishBuckett Jul 12 @ 5:49pm 
For those having issues, it looks like the texture issues were patched in: Nanotech Overpower Patches. You need both this mod and that mod enabled to work (haven't tested yet, running out the door for dinner)
IrishBuckett Jul 12 @ 5:48pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
TheCalciumDemon Jul 12 @ 2:37pm 
1.6 please?
Darth Dauthir Jul 12 @ 1:59pm 
will this be updated to 1.6?