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"This mod would be perfect if it wasn't for the ridiculous army sizes. If there was a way to remove that feature, it would be 10/10"
I used a troop editor and went through and put all the vassals at level 41 and then manually set their leadership (and other skills) where I wanted them. It's tedious, but it makes for a more enjoyable if a bit static game.
where is that custom troop?
im just recruiting ordinary troops. can someone explain?
Going off of Eslayer, the game does in fact softlock when you attempt to enter a tournament.
Might have at some point, but if you disable the setting in camp like the uploader says to do, it doesn't currently have issues, as I just did it with no problem.
I'm busy trying to figure out how to do it my, but while i was at it i though might as well mention the idea here:
3 things Im busy working on adding from other mods:
1) adding personal kill count to post battle summery (player killed x people, lord so-and-so killed x people)
2) adding a feature from GEKOKUJO that was removed, sadly. the ability to ask guild master to work in town, one gets x coins per person in party and loses a day of your time and some moral
3) expanding commerce options with some of the less buggy elements found in mods like Rigale and Mercantilism
just to expand the possible play-styles in world.
ps) if all (unsavory) content is enabled and gay is toggled [on] defeat does not trigger (unsavory) cut scene, if character is male. I'm not interested in fixing this, but mod author probably should xD
I subscribed that mod previously, but the mod's workshop website seems unreachable now.
Now my game's module option shows blank on native gold edition.