Conan Exiles

Conan Exiles

Ancient Sorcery
753 Comments
strengthtechnique Nov 13 @ 11:17pm 
Lol. King getting propositioned over here. Anyway, should I get this guys? Or dead/abandoned you think?
Sindri Nov 10 @ 8:40am 
As buggy as this mod has always been, still remains one of my most favorite. Love the approach to magic using the religion system and sorcery sacrifice slabs. Hope we get to see an update soon. Thank you N.C. If you don't mind advice, I would focus on the stability of the mod and cleaning up the files. I believe fragments from some of your other mods remain in here when it was first envisioned as a larger pack, but is now split into separate mods.
PlatformWar Nov 6 @ 1:31pm 
This mod is bugged — the volcano forge and the ice forge don’t work properly.
Based on my tests, this mod is either broken or incompatible with some of the other mods I’m using.
I was having issues in my game, so I started disabling some mods to test, and this one turned out to be the cause of the forge bug.
DescendingGrim Oct 27 @ 7:32pm 
Satan, the mod works just fine...
Satan Sep 29 @ 1:00pm 
The mod died? Just to know
Satan Sep 11 @ 7:39am 
I've been unable to play for almost a month now, I hope they update the mod soon, the menu with the sorcery attribute doesn't appear
Satan Aug 25 @ 5:05pm 
@Imprignera I loaded it up and down from AOC and it doesn't work, after the last update, the mod needs to be updated
Imprignera Aug 24 @ 10:12pm 
@Satan, are you using AoC?
Satan Aug 24 @ 7:50am 
@n.c This mod always takes ages to update, I haven't played with my warrior-mage build in several days, please update it, do you want my ass? then I'll give it to you :v, just ask but please update soon :(
Nemadro Aug 22 @ 2:36pm 
Pls update, I love your mod!
Satan Aug 22 @ 2:14pm 
@n.c pls update, the mod doesn't work
Satan Aug 20 @ 7:52am 
The sorcery attribute is no longer visible after the latest update.
Satan Jul 25 @ 5:50pm 
The grow of minion limit perk is supposed to increase the zombie limit? Why doesn't it work for me? Is this a bug?
Ambrodil Jul 16 @ 9:50am 
Will this mod work on Savage wilds map?
Monara Jun 28 @ 1:37am 
After the last update, I realized that Devious's double animation cannot be done.

According to their Discord, "None of the animations from Devious Desires seem to be able to play
• This means another mod is loaded after Devious Desires that is overwriting the human animation blueprint
aswell.
To fix, move DD below that mod.
Be aware this will stop whatever feature the other mod was using it for instead, unless it is an accidental
overwrite from that mod (Yes, those happen sometimes if mod authors are not careful)."

I have moved your mod above the devious one and now it works for me.
Satan Jun 21 @ 11:08am 
@n.c I was talking to the creator of the Master of Puppets mod, which is a mod that generally balances the thrall theme a lot. In combination with the Improved Thralls & QoL mod, they can do a great job together to create high difficulty. As your mod is essential in terms of magic builds, I was wondering if it would be possible to talk to the creator of Master of Puppets to create compatibility with the sorcery attribute for thralls, it would be too cool.
Satan Jun 8 @ 5:41am 
A very essential mod in my opinion, I've been using it on my server for quite some time, I think it's quite important to separate and create the sorcery attribute, I combine it with the races and classes mod and assign this attribute to magical damage which allows for important mage dps builds, plus the calamitous mod spells which are *balanced weapon* attribute, just like the mod's spells, I just wanted to thank you for creating this mod and please update it XD
Keldaron Jun 7 @ 8:11am 
hi, thanks for this great mod. a user told me that if he uses "mark of set" the hp buff is cumulative (the buff of "set's armor" too). if he refreshes the buff... he can create a lot of hp... seems like it is a mistake. is it?
RoboTDinG. Jun 5 @ 6:44pm 
how to use void key?
Klaxxon May 12 @ 5:53am 
where did the volcanic forge go?
Klaxxon May 6 @ 3:47pm 
how to reset skill points?
sPo0keY Apr 23 @ 9:18am 
update?
DFH_Sikky Apr 21 @ 5:31am 
Plsss Update or info
Yellow Rose Apr 18 @ 3:22pm 
this was a good idea mod. anyone know how to mod it and get in touch with the creator if its abandoned. this onw could have been a real treat
keador Apr 14 @ 4:52pm 
update any time soon???
MTBear Apr 7 @ 2:13pm 
My guess it the Dev has moved on and no longer will update or answer questions about the mod. Understandable but a shame none the less.
农夫山拳 Mar 31 @ 8:39am 
The mod doesn't have any guidance, maybe it's because this game isn't very popular, right
农夫山拳 Mar 31 @ 8:36am 
How to make Yumir's altar? I couldn't find it in the construction list
The Viral Divinity Mar 28 @ 2:26pm 
update?
valm37 Mar 22 @ 9:41am 
Poor mod. Almost works. Sometimes spells work. Spells sometime disappear after crafting. Nice try though.
MTBear Mar 21 @ 9:50am 
Anyway to increase the duration of the spells and or abilities?
Poulet_majestueux Mar 20 @ 8:49am 
hello, it seems that this mod is incompatible with AoC, I think that as long as this is not fixed, it should be put in the description.

Otherwise the mod is nice, especially the magic of religions, which makes them even nicer.
Aberon Mar 9 @ 12:11am 
unnamed city breaks landscape and respawns after death in the wrong place AOC
NorscanWarlord Mar 6 @ 10:44am 
What does it conflict with in aoc Aberon? im using both and i have not noticed anything yet
Aberon Mar 5 @ 11:48pm 
AoC conflict, landscape and respawn zone
Aberon Feb 23 @ 7:32am 
I can't reset sorcery
MTBear Feb 21 @ 5:18pm 
Apparently crashes with AoC... that sucks :/
Kia Feb 18 @ 12:45pm 
Hey I like the idea of this mod, but it really could use a guide or some info on what certain things do, for instance I have no idea what the Cursed Flesh thing does outside of burning up ritual blood, is there any documentation for this or someone to point me in right direction?
Sindri Feb 5 @ 4:59pm 
Nice, development of this mod is back. Thank you N.C. for bringing a sorcery/magic mod that fits better with the design of the game.
EvilNecroid Feb 4 @ 9:58am 
whats avatar of death?
deyvid_dener Feb 4 @ 5:31am 
Do you have discord so we can talk?
Dusty Jan 25 @ 8:34pm 
Is there any servers that run this mod?
Lost Elf Jan 19 @ 4:17pm 
Hi, looks very great! Can thralls use the magic as weapons as well?
n.c  [author] Jan 16 @ 11:11am 
I live again... issues will be checked and hopefully fixed

old version:
https://drive.google.com/file/d/1y_ky4RROsLRsphdLqWFr-SFAqNB1cFsT/view?usp=sharing
NekoDarky6666 Jan 11 @ 5:34am 
I'm having problems adding the mod along with the AoC, these two conflict and cause the generation of terrain and structures to break, causing poor terrain generation. Is there any way to solve this problem?
Mordy Jan 3 @ 2:56pm 
Seems the latest update bricked sacrificial altars so it is impossible to get blood for new spells now.
Ashen Willow Dec 29, 2024 @ 12:57am 
Looks like in the latest version the Ymir spells seem a little bugged. Doesn't look like the Ymir's Frozen Balls are doing any damage, can't tell if the frozen ground spell is doing anything at all. The two buff spells are also in need of some attention. Might of the frost giant doesn't seem to actually wear off, and repeated casts endlessly stack health and carry capacity, and as mentioned before the strength buff seems to conflict with appearance changes.

I like the mod though, keep up the good work, just needs some polishing.
iBunny52 Dec 26, 2024 @ 2:22pm 
So i tested, some things works, the Altar and Spells inside work, some of then seens not work properly, like the Summoning.
I still think the mod need to change to a Standalone version.
Its a cool idea.
Also, the Buff of Ymir that change the body color to Blue, is also Changing/Resting my Cloths Colors.
The mod seens funny, i still hope for a standalone version in the future with only the Spells/Worship Gods mechanics.
No need of aditional Armor/Weapons for it.
iBunny52 Dec 26, 2024 @ 1:53pm 
Let be honest, the mod is fantastic, the idea is something i WANT to be a feature in the game, as we already pray for Deities to get "magic".
And as so, why do you want us to donwload another 2GB mod for it?.
The spells are built in the Altar, the Altars are base-game thing, such as the god things, so why you want to download another Mod?
Whats the meaning? its a too big mod.
Im only download this one right now, and if not works alone (because i dont care for other/new armors) i will not be using it.
Saddly but its the truth, you should make this mod standalone, no needing another big one.
The System/Mechanic of magic here is good enough.
MTBear Dec 13, 2024 @ 10:54pm 
Summoning place doesn't work, does nothing.