Ravenfield

Ravenfield

Enhanced Health System [EA26+]
166 Comments
Remiot Apr 26 @ 10:36am 
game is actually so much better with this mod
Lilmadastro Apr 1 @ 3:59pm 
You can stay on EA29-EA31 until this issue is fixed and then the health mutator is saved :D
RadioactiveJellyfish  [author] Mar 23 @ 9:50pm 
EA32 broke a lot of mutators. We've informed Steel of the issue and hopefully it'll be fixed soon. For now stay on Stable branch.
Lilmadastro Mar 23 @ 5:49pm 
This is a warning to those who re using this. It will completely stop working on EA32.
ravenfield guy Feb 22 @ 8:58pm 
:GDIcon:
ravenfield guy Feb 22 @ 8:58pm 
it's good but i wish you can change health of teams
RadioactiveJellyfish  [author] Feb 10 @ 12:23am 
It has to be disabled or else the mutator breaks. There's a conflict that happens if this and hero armor are active at the same time.
Stand_Up Feb 9 @ 11:57pm 
allow to a choice to turn on or off hero armor , don't just disable it
Nietabs Feb 9 @ 10:54pm 
bro updated his mod on my birthday (no one cares yes :steamhappy:)
RadioactiveJellyfish  [author] Feb 9 @ 9:00pm 
Fixed in 5.0.1
usaMi Feb 9 @ 3:01am 
the screen effect options do not work anymore
Karl Jan 19 @ 4:55am 
other*
Karl Jan 18 @ 6:52am 
Like olther people are saying, I have "fade to black on death" off yet it still fades to black
usaMi Dec 15, 2024 @ 1:54pm 
vignette couldn't be disabled please fix
jaydenbrunner54 Dec 7, 2024 @ 4:21pm 
I foiud a bug with this mod i have the fade to balck off but it's still fades to black can you ples fix
Electro lightning Dec 5, 2024 @ 11:16pm 
Thanks!
RadioactiveJellyfish  [author] Dec 5, 2024 @ 5:06am 
Hmmm, suppose I could yeah
Electro lightning Dec 5, 2024 @ 3:41am 
Can you separate bot settings into eagle and raven ? I want to edit eagle hp with this mutator and leave raven hp to other class mutator
theodoric260880 Nov 29, 2024 @ 12:19am 
i turned off turn screen to black but still blacked out, why?
tourists233 Nov 26, 2024 @ 6:30am 
This was enough
RadioactiveJellyfish  [author] Nov 26, 2024 @ 6:00am 
I can add a "No HP Regen when knocked down" setting sure, but that's all I can do in regards to compatibility with that mod
tourists233 Nov 26, 2024 @ 5:45am 
Can you add compatibility with "EasyRevive"? Do not return blood when bleeding
creole09 Nov 14, 2024 @ 7:59am 
W
April068 Nov 9, 2024 @ 7:18pm 
Wow!
RadioactiveJellyfish  [author] Nov 7, 2024 @ 7:46pm 
New update lets the mutator work on bots. It's disabled by default but can be enabled in the mutator settings.
RadioactiveJellyfish  [author] Jul 27, 2024 @ 8:24am 
No, but I recommend having it on anyways unless it's conflicting with something else.
sizinpen_dzh Jul 27, 2024 @ 7:50am 
will it be broken if i remove the damage core
RadioactiveJellyfish  [author] Jul 25, 2024 @ 9:58pm 
It uses events from Damage Core to have better compatibility with mods like Player Armor. It also needs it for a project I've been working on that also has to do with damage.
sizinpen_dzh Jul 25, 2024 @ 7:51pm 
still wondering why it has something to do with the damage core
dr. kleiner Jul 9, 2024 @ 9:18pm 
hp back inside
Kaizen Jun 14, 2024 @ 7:35am 
health keeps returning to 100 after getting ammo from any modded bag if im right
RadioactiveJellyfish  [author] Jun 4, 2024 @ 9:32pm 
By design, it only affects the player
kingjulz1416 Jun 4, 2024 @ 7:48pm 
It seems the mod doesn't affect any of the bots, is this by design, or a bug?
RadioactiveJellyfish  [author] May 5, 2024 @ 2:31am 
Care to elaborate?
<{]=(|Dark Matter|)=[}> May 4, 2024 @ 9:09pm 
does not work
RadioactiveJellyfish  [author] Feb 26, 2024 @ 9:48am 
Could cause a lot of issues as a lot of other things like the regen values rely on the set max HP value in this mod, but I'll see if there's anything I can do.
Parazilla Feb 26, 2024 @ 6:48am 
Can you make the max health optional? I want to use the classes mutator for different max health and i want the regen.
RadioactiveJellyfish  [author] Feb 11, 2024 @ 5:56pm 
The stim pack is from this mod lol. The voice mutator is the Jason Hunter one I made a long time ago.
Thad3usTheDw4rf Feb 11, 2024 @ 12:37pm 
Where did you find the voice mod? lemme know please
Thad3usTheDw4rf Feb 11, 2024 @ 12:35pm 
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE what is the voice mod your using called. oh and stim pack mod as well plez :)
RadioactiveJellyfish  [author] Jan 31, 2024 @ 3:48pm 
Oh, odd. I don't remember removing it. I'll double check.
usaMi Jan 31, 2024 @ 11:14am 
Is the quick throw animation option gone? Couldn't find it in mutator options
GarfieldIsKing Jan 25, 2024 @ 3:06pm 
cool
SnowCloak Jan 21, 2024 @ 5:01pm 
Think i figured out what was causing problems with the bandages, seems to be a compatibility issue with a class mutator that I was using.
RadioactiveJellyfish  [author] Jan 21, 2024 @ 7:53am 
It's always nice to come back to old projects and update them with new things I've learned. That and EHS is going to be part of another project of mine hence the recent updates.
NoFriction Jan 21, 2024 @ 7:44am 
props to you for still updating this after three years, it's good to see!
RadioactiveJellyfish  [author] Jan 17, 2024 @ 4:47pm 
It should still be. Let me double check.
SnowCloak Jan 17, 2024 @ 3:07pm 
is Hoider's bandage no longer compatible?
Pain Dec 6, 2023 @ 12:11pm 
It works fine could be that it conflictet with a mod wich I dont have anymore
Pain Dec 6, 2023 @ 12:07pm 
I testet it it works fine for now I test it with my setings if this works to I have nothing to say