RimWorld

RimWorld

Moonjelly Race
173 Comments
SadPlastic Aug 3 @ 4:46am 
I love moonjelly <3
Seanggag Sep 3, 2023 @ 7:44am 
Hi, I made a remake of Moonjelly Mod! Thanks for all of, cute twink!
BiBiska12 Nov 15, 2022 @ 1:01pm 
:(
(I W I L L G I V E A L L M Y S T E A M P O I N T S T O T H E P E R S O N W H O W I L L U P D A T E I T.)
Ruggedgolem Nov 13, 2022 @ 10:07am 
For all asking for 1.4, please read the the description. The mod author has publicly said that they will no longer be updating, it is up to one of us to update it if we have the capability.
Jariko Nov 3, 2022 @ 12:20pm 
Can't wait for this to get update, this seems like such a unique species.
BiBiska12 Nov 1, 2022 @ 7:29am 
1.4 please! i love your mod very much!!!
Haunted Panels Oct 28, 2022 @ 12:19pm 
I really hope the mod gets updated for 1.4, I like this species a lot
TheRealRws Oct 25, 2022 @ 10:29am 
Loved the mod greatly. Hopefully someone will take it over.
たぁぼう Oct 21, 2022 @ 8:16am 
Loved this mod....would love to play it in 1.4 but I guess it's too hard...
raskolhnikov Oct 16, 2022 @ 2:17pm 
my moonjellies don't seem to regenerate, despite having the status. damn I wish I knew how to code
Paco Wallo III Sep 23, 2022 @ 12:05am 
Oh, sorry for not putting this in my previous comment, I'm quite forgetful. Some other moonjellies came to my camp, and while I don't have the regeneration, the npc moonjellies do. I even tried adding it back with the character editor but it doesn't show up
Paco Wallo III Sep 23, 2022 @ 12:03am 
For some reason on one of my pawns the "moonjelly regeneration" health effect has gone missing? They are a moonjelly, so it shouldn't be temporary. I think this may have happened after installing a mod, but has anyone else ran into this problem?
Depraved Arachnophile Sep 11, 2022 @ 7:44am 
The anesthetic that occurs on healing an injury causes the moonjellies to drop their assigned weapons; this is extremely annoying, since they are auto-forbidden. If the moonjelly drops somewhere offscreen far away in the colony, very expensive and time-consuming weapons can be completely and utterly lost with no way to find them.
Seanggag Aug 9, 2022 @ 1:00pm 
Oh, and it seems that more and more people like your mod in Korea. Since I introduced your mod to the Korean rimworld community, it has become more popular. In particular, MoonJelly race is very popular.
Seanggag Aug 9, 2022 @ 12:45pm 
Cute twink, I made a Korean translation. I have no plans to upload translations to the Workshop. I would like to pass it on to you directly. here : https://drive.google.com/drive/folders/1yB_I1ryVs5TSlfJMUvz9cDwLyzF1TBBb?usp=sharing
BoxingBud Aug 4, 2022 @ 3:28am 
restricted diet race mods are just non-grata. It's way too harsh a weakness it really is. Who actually likes that?
自由 Jul 6, 2022 @ 11:59pm 
It seems like this issue is caused by community framework.
自由 Jul 6, 2022 @ 5:10am 
After installing this mod, gears increase carrying capacity all changed to carrying cargo.
Deustodo Jun 25, 2022 @ 3:52pm 
@Xeonzs They have two sources of consciousness, the nerve ring and nerve net. Nerve ring act as the brain and it is located inside the the Monjelly's Bell. The nerve ring act as a spine + source of consciousness, and is located on the torso.
Xeonzs Jun 25, 2022 @ 6:04am 
Are the moonjellies not supposed to die when you blow off their head?
I got a headshot on one, her head or "bell" was gone, reflected in the stats (no more sight, hearing, eating, talking etc, but still 28% consiousness and alive, will she regenerate her head? I assumed it was just limbs and scars.
DvynePetal Jun 9, 2022 @ 12:31pm 
For anyone curious they conflict with Faction Blender but not real faction guest. Also if you use EB Preparedness they won't show up by random rolling, you will have to hit prepare carefully and manually add them. If anyone ever makes a starting scenario for these little ones let me know! They are so cute but are very rare random rolls on the base 3 vanilla scenarios.
Lurch The Bastard May 14, 2022 @ 1:56am 
The bug mentioned by @NoOne_ReaVen also happened in my game, however I am not using RPG inventory. I AM using Simple Sidearms which affects the inventory setup, but it may be an issue with Vanilla Apparel Expanded scarfs themselves.

I had wondered why my colony was producing so many scarves, until I realised my moonjelly was wearing 48 of them. Apparently they were good for temperatures down to -887 °C, or to put it another way 600 °C below absolute zero...
Felios May 11, 2022 @ 4:22pm 
I absolutely love these Moonjellies! Super cute and I don't think they are overpowered or underpowered. I don't use them for hauling and they're so fragile I've never seen their melee attacks.
HOWEVER! The health conditions from Vanilla Cooking Expanded - diabetes, cholesterol, and high blood pressure - trigger the Moonjelly Regeneration and my Moonjelly passes out just to remove the "Diabetes (negligible (no effect))." So they basically can never eat food from VCE.
GirlSludge May 6, 2022 @ 1:31am 
The race is really cute and nice but the melee anaesthetic and low haul capacity are kinda extreme on the balance scale. Increasing their carry weight to a little bit under basic pawns and change the anaesthetic to a low toxic proc would probably work wonders balancewise, since most of the other stuff is pretty balanced out
itchycolon Apr 19, 2022 @ 12:03am 
moonjelly start scenario?
NoOne_ReaVen Apr 12, 2022 @ 1:32am 
Found an interesting bug in conjunction with RPG Inventory, They can Equipp infinet Scarfs... to the point the game crashes, i didnt notice that until I opened their gear.
Alexisrex Mar 13, 2022 @ 8:29pm 
Pros:They are fast
Cons:They are EXTREMELY weak
Have no regeneration as advertised or it's so bad they heal from their injuries after being treated
They melee is op as it doesn't matter what armor you use you'll just get downed instantly
They can't haul ♥♥♥♥ even when wearing a backpack it's so bad which has been my main turn off on them, I get it they are smaller and weaker but really they can only carry about 36 steel maybe with a backpack, the construction takes about 8 times as long as they have to make a ♥♥♥♥ ton of trips just to get all materials into the blueprint
mr_sebitor (twitch) Feb 4, 2022 @ 7:27am 
I have come to ask again after many months : Lewd the jelly?
Tyronesmokem Jan 2, 2022 @ 6:55am 
why are my moon-jellies incapable of manipulation they can't even heal my colonists ?
Butyr Dec 29, 2021 @ 2:07am 
Is is compatible with Combat Extended?
Turnovus Dec 19, 2021 @ 6:15pm 
Hello. I'm the current maintainer of the Community Framework. I wanted to notify you that, as of your incorporation of the CF in your mod, there is now a Steam version of the Framework. Continuing to include a local copy of communityframework.dll in your mod appears to be causing conflicts, so I strongly recommend using the Steam version instead.

You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2585162118
AnotherNightOwl Dec 2, 2021 @ 9:06pm 
I don't like a lot of the other oversexualized alien races, this one is nice because it feels close to the vanilla art style while also having a clear niche and nice drawbacks. One of the few race mods I include in all my playthroughs :winter2019surprisedyul:
Cyber Witch ~ Nov 27, 2021 @ 8:30am 
LMAO just as I commented that it fixed by itsself https://i.imgur.com/PRJAKd2.png
Cyber Witch ~ Nov 27, 2021 @ 8:08am 
My moonjelly suddenly lost his regeneration, any way to fix that on my side?
SlowPotato Nov 6, 2021 @ 9:18am 
mine won't heal :/
Archmage MC Oct 29, 2021 @ 9:16pm 
Is there a way to make these guys a little more tanky? They die very easily to social fights.
Vapor Oct 22, 2021 @ 4:18pm 
I'm not complaining, but the Moonjellies will eat meals that do not contain meat. Not sure if this is intended, or the game has restrictions that don't allow for any other way to have them eat meals.
Again, not complaining.
indrageerts Oct 20, 2021 @ 8:55am 
Wdwolf read the description above. "+ Moonjellies can use their inherent healing proteins to regenerate lost parts and recover from permanent wounds. This can happen once every 1-5 days and will knock the jelly out for a while as their body recovers. Be careful this doesn't happen at the wrong moment!"
raskolhnikov Oct 10, 2021 @ 12:17pm 
For some weird reason, I can't select fire or aim modes for this race in combat extended
Litwick! Oct 8, 2021 @ 12:04pm 
Give them more scarves, for scientific reasons.
Business Burd Oct 6, 2021 @ 7:06pm 
so...not sure how this bug occurs, but I have a nudist moonjelly that is wearing 39 scarves. I have no idea how this happened, but she's the only one able to.
joseasoler Sep 23, 2021 @ 12:01am 
In the world map, the moonjelly settlement icon has a horizontal line at the top and at the bottom.
Vagaris Aster Sep 21, 2021 @ 8:07pm 
Bruh I am SCREAMING at the asymmetric 'haircut' being labelled the 'Avamax Jelly'. 😭
wdwolf Sep 17, 2021 @ 2:41pm 
I have two Moonjellies. Both can't do any work because of a "health condition" One has liver problems, the other no health conditions. Both have in Red "Whole Body: Moonjelly Regeneration." Neither can do any work. Any ideas?

I love my Moonjellies, but I can't have two permanently idle colonists. Please advise.
obsidian29 Sep 8, 2021 @ 7:06am 
The last picture did it for me. 'Cherish the Jelly.' Subscribed.
Chibi Life Sep 8, 2021 @ 7:03am 
It disappears when there are no more injuries to heal so I removed my upload post so you don't update it telling everyone it's fixed when it's not lol. It will go through the injury heal cycle but after everything is healed it disappears again. I realize your whole mod is done through XML so I'll take a look at those and see if there's a proper solution through that.
Benji  [author] Sep 7, 2021 @ 4:24am 
@Flow of Time
oh! thank you
that part isn't my code, its from the community framework so I have no idea what any of that means lol, I don't know c#
could you send me the fixed file by any chance so I can update it? that would be really helpful because I have no idea how to fix it myself lol
Chibi Life Sep 7, 2021 @ 2:38am 
I think I fixed the problem, it's resetting properly and repairing parts:
public override void CompPostTick(ref float severityAdjustment)
{
base.CompPostTick(ref severityAdjustment);
if (this.remainingUses != 0)
{
this.ticksToHeal--;
if (this.ticksToHeal <= 0)
{
this.TryHealPermanentWound();
this.ResetTicksToHeal();
if (this.remainingUses != -1)
{
this.remainingUses = -1;
}
}
}
}

Under CompPostTick you were originally using a Math.Max(0, this.remainingUses - 1) which was setting it to expire instead of reapplying it. After I set it to = -1 it seems to be working. I don't really have a clear picture of what all your code is doing though, I just figured the goal was to keep it at -1 so it never expires and a Math.Max seemed awkward if this was the goal, especially when setting the minimum to 0.
Chibi Life Sep 6, 2021 @ 3:43pm 
Definitely just lost my moonjelly regeneration after my colonist regenerated a part I had to use dev console to give it back. My moonjelly lost her tentacles and has been unable to perform manipulation and I've had to feed her every time her malnutrition hits extreme cuz I'm running off of nutrient paste.

Could you add some sort of indicator that the body part regeneration is actually working? I think this can go a long way to helping you debug it and helping us get the necessary feedback so we can plan accordingly.