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and i couldnt test if my "patch" works at all without having psycasts installed because trying to remove it broke my game beyond repair and id have to reinstall,
so it'd be great if someone else can try what happens when you add non existing materials to a recipe
im expecting red errors but maybe the game can cope enough to not die and let it be crafted without the material
It could be added in addition to the primary material - doing so is really easy, I'm sure - but the coding required to make it optional so VPE isn't a requirement is likely notably harder.
But before, when I used this mode, there was an eltex bodysuit in the study.
But now I can't see any research or production.
It says production is possible, but I couldn't see it at all.
Did you disable research and production?
Here I've done the patchwork for my suggestions: https://pastebin.com/Rc9UKfuC and I've added some redundant commenting for teaching purposes.
I took a closer look at the mod Skorpior mentioned, It doesn't actually add any new research projects. It just adds Eltex as a Stuff/material. So no need for patchwork here, unless they wanted Eltex to replace a portion of the recipe.
A suggestion I would add myself is a patch that looks for both VGP Garden Fabrics and VGP Garden Fabrics Simplified and then changes the Plasteel Requirement to be 100 Plasteel Thread instead (VG_PlasteelThread). (That is effectively the same amount of Plasteel in total)
I have some balancing feedback (based on my personal opinions):
- While it doesn't visibly cover the 'Neck' bodyPartGroups, its still normal for this type of apparel to do so
The closest thing I would compare this to, statswise, is Vanilla Expanded Apparel's Jumpsuit and Military Uniform
- Your current StuffEffectMultiplierArmor is 0.46, theirs is 0.32 and 0.36 respectively. Even with the plasteel I would recommend scaling the factor down to between 0.36 and 0.4.
- Your insulation multipliers for cold/heat are a surprisingly low 0.05, and theirs is 0.3/0.2 and 0.22/0.2 respectively. Comparatively their T-Shirt and Tank Top have 0.22/0.1 and 0.1/0.22 respectively. I would recommend scaling yours up to between 0.15/0.1 and 0.3/0.2.