RimWorld

RimWorld

Frost and Fire Just Critters
45 Comments
Roskii Heiral  [author] Jul 17, 2023 @ 2:06pm 
i have not had a chance to update my mods yet (or test them)
Pille Jul 17, 2023 @ 4:31am 
Does this work still fine in 1.4 and it only needs a version update to not throw a version error? Or is it broken / not fully working now and it needs an actual update?
Roskii Heiral  [author] Apr 15, 2023 @ 10:02am 
nice, that should be helpful
Duke of Chutney Apr 14, 2023 @ 12:32pm 
Hey guys use it with this mod to make it so only Kenshi animals spawn for a full Kenshi playthrough. :) https://steamcommunity.com/sharedfiles/filedetails/?id=2564042934&searchtext=choose+animal+spawns
Duke of Chutney Apr 12, 2023 @ 10:01pm 
1.4 please governor
Roskii Heiral  [author] Apr 9, 2023 @ 8:13pm 
thanks! i am trying to find some more time
xxx.brack.rx.888 Apr 7, 2023 @ 9:19pm 
I'm looking forward to supporting version 1.4 of this mod!
Roskii Heiral  [author] Jul 7, 2022 @ 5:09pm 
did they add one to the main mod? i could convert it if so
Hellbat Jul 7, 2022 @ 6:48am 
any chance for a cage beast aswell?
Roskii Heiral  [author] May 16, 2022 @ 7:12pm 
I actually own kenshi, but still haven't played. so yeah, feel free to join the discord if you have suggestions.
Serene May 16, 2022 @ 3:18pm 
Also seeing someone complain about them not spawning.... literally the _instant_ I kill them there's another pack that wanders in, in every single game, they're just a constant. Actually kind of nuts, they'd be great as an event threat, much, much scarier than the feralisks to have roaming around. But when they're on every map, eh...
Serene May 16, 2022 @ 3:10pm 
I was joking, they're suitably horribly OP hahaha. Fucken hate 'em in Kenshi too, just had my starting guy eaten like 100 feet from a hiver village that might have thrown some meat shields at them ;.;
Roskii Heiral  [author] May 14, 2022 @ 3:11pm 
happy to take suggestions, i haven't played in awhile
Serene May 14, 2022 @ 10:14am 
Had to disable this, the beakthings just weren't strong enough.
Roskii Heiral  [author] May 8, 2022 @ 3:37pm 
oh right, yeah, you have to set the spawn rate per biome
Leonardo May 3, 2022 @ 9:48pm 
maybe i have an error or incompatibility idk the critters wont spawn in the biomes from those mods but i did see the swamp raptors spawn naturally so idk
Roskii Heiral  [author] Apr 28, 2022 @ 1:27pm 
what does adding compatibility to those entail?
Leonardo Apr 25, 2022 @ 11:41pm 
Could you add compatibility for Terra Project Core and Biome Expansion: Redwood forest
pls 🥺👉👈
Roskii Heiral  [author] Jan 9, 2022 @ 1:02pm 
yeah, rhad's overhaul
Cugitay Jan 9, 2022 @ 11:18am 
oh is this from an overhaul mod?
Roskii Heiral  [author] Jan 9, 2022 @ 10:48am 
i dunno, i didn't change it
Cugitay Jan 9, 2022 @ 8:22am 
packbull is weaker than alpaca why
The Name's Pride Nov 23, 2021 @ 6:03am 
@Sithadmiral You can try adding this mod called Faction Blender, it does what you want it to do
Sithadmiral Oct 9, 2021 @ 7:14pm 
I've been using this for some Kenshi-style play. I can use the garru myself as caravan animals. I'm making myself a faction with no guns like in Kenshi, how would I get the garru to show for other faction caravans that visit my base?
Roskii Heiral  [author] Aug 16, 2021 @ 6:53pm 
If you'd like to report an issue, please use discord.
Arcanant Aug 16, 2021 @ 1:49pm 
Is it possible to convert these changes into a clean patch instead?

[Frost and Fire Just Critters] causes compatibility errors by overwriting ResourceVerbBase in file F:\SteamLibrary\steamapps\workshop\content\294100\2533235243\Defs\ThingDefs_Items\Items_Resource_KenshiLeviathanPearl.xml

[Frost and Fire Just Critters] causes compatibility errors by overwriting Sheep in file F:\SteamLibrary\steamapps\workshop\content\294100\2533235243\Defs\ThingDefs_Races\Races_Animal_KenshiGoat.xml
why are we here? just to suffer? Aug 7, 2021 @ 12:28pm 
oh i meant like vanilla expanded insectoids faction that is on map and invades us but nvm
Roskii Heiral  [author] Aug 7, 2021 @ 9:28am 
nice find =3
ambi Aug 6, 2021 @ 9:43pm 
this is a good mod to modify the spawn rate of kenshi animals.

steamcommunity.com/sharedfiles/filedetails/?id=2564042934
Roskii Heiral  [author] Aug 5, 2021 @ 9:05pm 
blood spiders as a faction? i'm not sure what you mean
why are we here? just to suffer? Aug 5, 2021 @ 8:24pm 
thanks for this regardless
ill make changes as necessary on my version
great work, would love to see blood spiders as a faction
Roskii Heiral  [author] Aug 4, 2021 @ 4:58am 
this is a conversion of another mod, i kept most of the variables the same

i also get quite a few of them to spawn on regular settings, maybe you just have other mods cluttering up the animal spawns?

if you have suggestions for any changes, feel free to submit them on discord
anemone Aug 4, 2021 @ 2:39am 
Crab chitin is only half as protective against sharp as ordinary cotton, and also it's treated as a wool by the game, not a leather.

The spawn rates for these creatures is also extremely low across the board, I had to bump it up by 4x just to see them at all.
ambi Aug 3, 2021 @ 10:47pm 
nice! will try it in my kenshi playthough
Roskii Heiral  [author] Aug 3, 2021 @ 9:53pm 
updated to 1.3
Roskii Heiral  [author] Jul 31, 2021 @ 5:22pm 
Also, we got new art donated, so i'll be adding it with the 1.3 update
Roskii Heiral  [author] Jul 31, 2021 @ 5:21pm 
There is a total game overhaul by Rhadamant @sunburner, if that is what you are looking for.
anemone Jul 31, 2021 @ 2:44am 
Is there a mod that gets rid of the default animals? It's weird having beak things hanging around with rhinoceros.
01A3-91C-2789B11F "Vala" Jul 31, 2021 @ 2:35am 
This will certainly help in creating hell on rimworld
Roskii Heiral  [author] Jul 27, 2021 @ 6:16pm 
working on it
ambi Jul 26, 2021 @ 10:26pm 
does this work with 1.3?
𝒜𝓈𝒽𝓁ℯ𝓎 Jul 2, 2021 @ 6:58pm 
Kenshi!!:steamhappy:
Avalonskybird Jul 2, 2021 @ 12:35am 
looks good
theigabod Jul 1, 2021 @ 11:26am 
@Mushroom Qui who says he can't do both? lol
Mushroom Qui Jul 1, 2021 @ 9:25am 
Beep will eat well tonight... or loose a leg.