Total War: SHOGUN 2

Total War: SHOGUN 2

Expanded Japan (38 new regions, 41 new factions)
60 Comments
genus.rodrigues Aug 22, 2024 @ 3:53am 
the mod is very good but, i would wish that date and ikko ikki would be in their orignal place. I would also like that the generals of the new factions have coomon colors with the emblem. besides that this mod is a masterpiece, thanks !
Benok Jul 26, 2024 @ 7:37am 
This mod work with MOSS?
SinuesPhil Dec 20, 2023 @ 5:19am 
Hello again, I managed to find out how to add units. If someone is curious, you can just copy a unit table in the army array of a faction and inside the unit information table, there are two ID numbers, that need to be changed. Those two numbers are always -1 away from each other. Like 5 and 4, 6 and 5, 7 and 6. Also, every number can only exist once for a unit, so I started with 100001 and 100000, then for the next unit 100002 and 100001 etc.

Unfortunately, I didn't find a solution for the Tokugawa rebel problem. But I noticed in your mod, the Oda start with an Ikko-Ikki rebellion with a leader called "Oda Tadayori" instead of a normal rebel army like in vanilla. Maybe if I could find this name, it would also lead to the right table in order to change the faction of the Tokugawa rebel army. Any idea where to find the name? The scripting.lua doesn't seem to contain it.
uanime5  [author] Dec 6, 2023 @ 9:27am 
@SinuesPhil
1) I haven't tried this but I suspect that each unit had an assigned number that has be be unique. Try copying this number from another units and add a '1' to the front of it.

There may also be a number that represents which general this unit belongs to. This number has to be the same for all the units under this general.

2) This is scripted in the campaigns\jap_shogun\scripting.lua

3) That node is part of the map, so you'd need to remake all the map files to add a new trade node and sea trade routes. Though the new Hokkaido region has iron for trade.
SinuesPhil Dec 6, 2023 @ 8:10am 
Thank you a lot for the detailed response. Thanks to it, I was able to find many of the necessary tables to make good progress. But I have a few questions if you dont mind:

1. I managed to find Army_arrays in the Factions tab and was able to modify the unit sizes, but when I copy a unit to make starting armies larger, the game crashes. What do I need to do here? You mentioned its complicated.

2. Also, using your advice I managed to establish an alliance with friendly relations and even a trade agreement between Oda and Tokugawa, it works really well. But if I start as the Tokugawa, Oda gets a rebell army that doesn't do anything. Is there a way to remove or better change faction of that army?

3. The removal of the iron trade node in the north is intentional right? Which tables would I need to copy and paste to bring it back?
uanime5  [author] Dec 3, 2023 @ 7:36am 
I did make a guide for changing the diplomacy. It's a similar process but you make the factions allies.

Make a clan a vassal of another clan
To make Tokugawa Oda's vassal you need to select the startpos, find the World/faction_array, find the Oda and Tokugawa factions (remember their faction numbers), open the Oda faction's diplomacy_manager, find the Tokugawa faction by searching for their faction number, and change the first neutral to patron.

Next open the Tokugawa faction's diplomacy_manager, find the Oda faction by searching for their faction number, and change the first neutral to protectorate.

As a clan can only be the vassal of one clan you need to change Imagawa's diplomacy so Tokugawa is no longer their vassal (change patron to neutral).
uanime5  [author] Dec 3, 2023 @ 7:35am 
@SinuesPhil
Unfortunately adding more units would involve making a new startpos. As I no longer have the startpos files for this mod I can't give them to you.

You might be able to make these changes to the startpos by opening it in the Pack File Manager but this is difficult.
SinuesPhil Dec 3, 2023 @ 4:41am 
Hello, great mod! For my taste, this is the best version of your expanded japan mod. Can I ask you something about modding? I just started with modding, I modded the game further and made your mod compatible with darthmod and jakis unique factions (Just for personal use, changed realm divide and diplo modifiers). I would like to change a few tables in the startpos.esf section but I only managed to open it up in assembly kit and there doesn't seem to be an option to load in an already existing mod. So, do you know how I can edit the startpos tables of your mod? I would like to give every major clan a few more starting units, since they are getting whipped out so fast and I also want to change the diplomatic standing between Oda and Tokugawa to alliance. Ty.
nejt12475 Nov 7, 2023 @ 12:21pm 
@uanime5 i have fix it. Thank you for response
uanime5  [author] Nov 2, 2023 @ 7:44am 
@Zero SKill
Try disabling those mods and see if this fixes the problem.
Zero SKill Nov 1, 2023 @ 4:56pm 
Im using other mods like, Anti Realm Divide, op mod units like super samurai, rocket launchers on 2 legs, but no other faction mods. Factions as usual, Date Oda, Shimazo and DEUS VULT i meant Otomo
uanime5  [author] Nov 1, 2023 @ 11:51am 
@nejt12475
Which faction are you trying to play as?
Are you using other mods?
nejt12475 Nov 1, 2023 @ 10:49am 
crashes the game
Zero SKill Jun 11, 2023 @ 1:28pm 
Is not working for me always crashes the game when trying to start a new game
uanime5  [author] Apr 12, 2022 @ 2:14am 
@Thunder Warrior
That is impossible as the startpos controls the number of years and this mod won't work without the new startpos.

Here is a guide regarding how to chance the number of turns per year using the pack file manager:

Edit the campaign_calindar in the startpos. Change the 4 to 12 to have 12 turns per year.
ThunderWarrior Apr 11, 2022 @ 4:45pm 
Does anyone know a mod that gives you extra years that is compatible with this one?
QuietMornings Dec 25, 2021 @ 2:26pm 
@uanime5 The 97 version would be great if you don't mind uploading the raw data. I've some experienced modifying the startpos on Rome II but it would be so much faster with Assembly kit :steamthumbsup:
uanime5  [author] Dec 25, 2021 @ 10:54am 
@h3c4t32
Unfortunately I no longer have the raw data for this mod. This is why I couldn't make more factions playable. Though I have the data for the 23 and 97 region versions.
QuietMornings Dec 25, 2021 @ 10:42am 
Hello uanime5, would you have the unpacked raw data somewhere? I plan on make a Sekigahara submod on expanded japan, but can't unpack your starpos...:(
uanime5  [author] Apr 4, 2021 @ 3:57am 
@Kyzer
No because I don't have the files need to make a new startpos.
Kyzer Apr 4, 2021 @ 3:34am 
Is there a mod that lets you play as any faction using this mod?
Siimster Mar 8, 2021 @ 5:03am 
I have no disturbances. Although I would like to play with some of the new clans too
PrinceOfRohan Dec 1, 2020 @ 4:57am 
Does this work with Fall of the Sam
Doiq Jan 29, 2020 @ 6:13am 
Mod List name: Expanded_30.pack
Warrentheo Oct 10, 2019 @ 8:45am 
Enabling now crashes new game for me :'(
MyOwnRules Jul 12, 2019 @ 6:41pm 
apart from that its working nicely
MyOwnRules Jul 12, 2019 @ 6:41pm 
im getting RD in 4 turns after subscribing to this mod
don947 Feb 17, 2018 @ 10:00pm 
This is the one that works best for me it also already has 12 turns per year. BE WARNED !!! Playing as Uesugi on normal to hard is much more difficult you will be crushed within 12-15 turns. Thank you Uanime5 great mod. My Lord the Gates are broken the DAMAGE WAS NOT REPAIRED!!!!!!!
Renegat Oct 19, 2017 @ 12:16pm 
Crying_freeman I tested Expanded Japan with 83 regions, it fucking works also. :D So, only 97 region E. J. seems to be broken.
I did download drivers from invidia today, so maybe its connected somehow but im not gonna fuck around with 97 E.J. im more than happy with this one.
Renegat Oct 19, 2017 @ 12:02pm 
Crying_freeman This one works perfectly for me. I tried first the newest (used to work a year ago) with 97 regions and now i could not get in the game, crashed every time. Im gonna test those others also. At least i know this one works.
Crying_FreeMan Aug 30, 2017 @ 6:27am 
Ist this mod still working with the newest version of S2?
Chaython Jul 23, 2016 @ 6:18pm 
ALways crashes, since I downloaded it in 2014 :p
I just couldn't find how to remove subscriptions...Now I've found the page again, so unsubbing
Arrakhis Jan 27, 2015 @ 9:58pm 
I got this mod keep crashing even when I deactive other mods
DarKnightsfall Jan 8, 2015 @ 2:03pm 
Ah I see, tried lowering the values since I am using Darthmod as well, but its still green with a value of around 0 I believe, but I can live with it. Thanks a bunch though
uanime5  [author] Jan 8, 2015 @ 5:46am 
@DarKnightsfall
I'm using darth mod which changes the DB table diplomatic_relations_attitudes. So you'll need to set these factions to -150 to make them hostile to each other. -85 will just make them unfriendly.

I'm unsure about event dates. Usually CA uses a range of dates so that this event won't always occur at the same time, so this may be why it happens earlier.
DarKnightsfall Jan 7, 2015 @ 4:05pm 
@uanime5

Ah I see, I did that, sorry I should have clarified. I made their relationship -85 but when I start a campaign two factions I made at war (Yashima Taira and Kagawa clans) still are green on the diplomacy screen (not in the negative relation #), they do fight it out but this little hiccup is a bit annoying lol.

Also would you know how to change event dates? I made the Genpei campaign 12tpy but some events (like the ascension of Antoku to the throne) happens at the 4tpy year rate like around 1176-1177 instead of 1180 when it should happen.
This should be my last inquiry, thanks for the help haha
uanime5  [author] Jan 7, 2015 @ 1:24pm 
@DarKnightsfall

You'd need to edit the diplomacy in the startpos to make these factions at war with each other. Also this will only work if your start a new campaign. You'll need to edit your save file if you want to change your save.
DarKnightsfall Jan 6, 2015 @ 11:53pm 
@uanime5 (Or anyone)
Would you know how to make two factions at war with each other in the startpos?
I thought I put the right numbers and such in the diplomacy manager, but on the diplomacy map ingame, they are still friendly green with each other despite being at war? This is for ROTS btw.
Thanks
uanime5  [author] Jan 3, 2015 @ 4:18am 
@The Sausage Spear Master
I'm not sure.

@Dr.ISAAK!!!!!!!
No because they're minor factions who only have vanilla units.
DR.ISAAK Jan 3, 2015 @ 1:29am 
does those 41 new factions also come by custom battle
Norfindel Dec 31, 2014 @ 10:51am 
does this work in multiplayer campaign also
DarKnightsfall Dec 24, 2014 @ 10:12am 
@uanime5
Nm I got it now, thanks a bunch
DarKnightsfall Dec 24, 2014 @ 9:23am 
Oh I see, does that mean I would have to edit every victory condition block "0-5" per faction in pregame map info>victory conditions options?
uanime5  [author] Dec 24, 2014 @ 5:14am 
@DarKnightsfall
For some reason in the startpos there's multiple entries for victory conditions, so you need to edit all of them.

Also changes to the startpos only show up in new games, they won't appear if you load a save file.
DarKnightsfall Dec 22, 2014 @ 7:13pm 
Does anyone know how to mod the victory conditions? I want to make the long and domination campaign end at 1620 but when I mod the startpos victory conditions, it doesn't show up ingame, any ideas?
TW-打劫貓~ Dec 18, 2014 @ 2:50am 
Perfect Good!
FallenLegend Aug 2, 2014 @ 4:07pm 
Best extended map mod so far!!!

Subscribe, tick the mod, disable the rest, try running, if ok, restart shogun with ALL mods and try again.
Love C.C Jun 8, 2014 @ 6:31am 
.................................
DirtDiver0327 May 28, 2014 @ 2:33am 
doesnt work