RimWorld

RimWorld

Rim-Shek
106 Comments
DenFord Oct 14, 2024 @ 8:32am 
need 1.5 quick :steambored:
GLADIAWARS Sep 21, 2024 @ 8:43am 
Yes please
Can you update it ?
Vex  [author] May 6, 2024 @ 6:14pm 
@Me_dicen_Jota Do you have biotech? If you do, there's the xenotype version I strongly recommend. If not I'll quickly update them for you.
Me_dicen_Jota May 6, 2024 @ 10:42am 
1.5? :(
MangoCobra Oct 31, 2023 @ 1:44am 
Biotech makes more sense and allows them to have Hussars and Impids living among them (No neandertalls though, sadly!)
ThePhantomX64 Sep 24, 2023 @ 11:30pm 
Not sure if I should go with the Biotech version of the HAR version ;-;
Punished "Venom" Sayori Aug 17, 2023 @ 12:48pm 
I LOVE SHEK MOMMAS THX
Vex  [author] Jul 24, 2023 @ 6:30pm 
Np!
Xeonzs Jul 21, 2023 @ 7:40pm 
Understood thanks mate for your replies and work.
Vex  [author] Jul 21, 2023 @ 4:44pm 
The biotech shek use vanilla human textures. Hivers other than the queen cannot reproduce. Skeletons can’t reproduce either.
Xeonzs Jul 20, 2023 @ 3:59am 
Ah I thought this was just gonna get updated, thanks for the heads up, subbed.
Does that one have a kid texture?
Also can the hivers have kids? (I'd assume no cause queen) What about Skeletons? (i'd assume no cause robot, but dunno how rimworld engine considers them)
I got this Shek kid through a "wanderer wants to join" event, not natural birth, hench the question.
Vex  [author] Jul 19, 2023 @ 2:07pm 
@Xeonzs Yep! You can find it by searching "sheck biotech", or just checking my workshop.
Xeonzs Jul 19, 2023 @ 1:13am 
Hey mate, glad to know it's not abandoned, I'm sorry if I misunderstand but are you saying there already is a biotech version somewhere?
Vex  [author] Jul 18, 2023 @ 8:39pm 
@Xeonzs I actually forgot to add the kid texture, I'll add that but I do suggest switching over to the Biotech version if you can as this one will be soft-abandoned in future updates.
Xeonzs Jul 18, 2023 @ 11:03am 
Just got a kid Shek and there was no kid body texture, then I remembered this still hasn't been updated, big sad :(
Vulpes Mar 13, 2023 @ 2:55pm 
great mod, but yes biotech variation would be absolutely fabulous
CXZERO99 Feb 25, 2023 @ 11:36pm 
Any progress on a Biotech patch?
Chlomaki Feb 24, 2023 @ 11:03pm 
ok
arrogantandaflame Jan 15, 2023 @ 10:12am 
Im not sure if this still works in the current version, started a save recently but i have a ton of mods. maybe some other interaction has made the shek mod incompatible too?
Vex  [author] Nov 10, 2022 @ 9:39am 
@Cheesemanboo This should be fixed once the shek are ported over to Biotech.
Vex  [author] Nov 10, 2022 @ 9:38am 
@fallenscion Thank you so much! <3
fallenscion Nov 8, 2022 @ 7:05pm 
It would make a lot of since, given that lore-wise the Shek are genetically modified humans. I'll look forward to whatever you pull out, your work is consistently high quality regardless!
Cheesemanboo Nov 6, 2022 @ 6:18pm 
This mod doesn't seem fully compatible with EPOE, Shek with bionic eyes lack the proper offsets facing south. the eyes being directly in the middle of the face
Vex  [author] Oct 28, 2022 @ 9:48pm 
The races that can be worked into relying on the DLC completely will be forked to use Biotech. Currently working on a update/overhaul for the shek.
Dr. Quackers M.D. Oct 24, 2022 @ 12:41pm 
As long as its not worked into in game race system its going to cause issues.
Right now Sheks can be any of the base games races.....They appear no matter the race you gave selected for the pawn. Tynan gave you the tools just use em ma dude.
Solo Aug 23, 2022 @ 2:00am 
Anywhere I can get the previous version ? It's been throwing errors since the last update and while I know it's a mod incompatibility, I'd still like to be able to continue my months old savegame.
Vex  [author] Jul 23, 2022 @ 5:24pm 
Yep.
Alastor Moody Jul 23, 2022 @ 10:52am 
adding mid save compatible?
Montana Jun 22, 2022 @ 3:04am 
Hello. Shows this error: Could not resolve cross-reference to RimWorld.MemeDef named VME_SweetTeeth (wanter=disallowedMemes)
https://gist.github.com/c71b039116d14326f9542f20e6afd132
乌鸦坐飞机 Mar 31, 2022 @ 2:27am 
my head disappear
lstew234 Jan 18, 2022 @ 1:17pm 
thanks
Vex  [author] Jan 18, 2022 @ 9:11am 
No worries! Currently they’re industrial tech.
lstew234 Jan 18, 2022 @ 12:17am 
Sorry to bother you what Tech level are they supposed to be
Vex  [author] Dec 24, 2021 @ 6:19am 
@Seti If you have ideology they will more than likely be aggressive towards you, but they should not be permanent enemies, and can be allied with eventually.
Seti Dec 23, 2021 @ 9:47pm 
huh im guessing shek faction is supposed to be neutral but they are natural enemies
trmplays Dec 22, 2021 @ 1:59pm 
why is their base value 1500 when they have 50% more hp on body parts and built in armor
Steve Nov 27, 2021 @ 7:14am 
Just an update on that I think it was actually just that the Shek didn't have a partner? In this new colony a human woman had a Shek kid and it worked alright.
For the second failed pregnancy I set it to adult and that still didn't work so it must have just been due to artificial pregnancy. I think anyway...
Vex  [author] Nov 22, 2021 @ 8:49am 
@Steve I don’t believe so. But I’ll try and make a patch for it after the holidays!
Steve Nov 22, 2021 @ 8:24am 
Is this mod compatible with babies and children? I had a Shek pregnant and when she finally gave birth...nothing showed up. They're set to come out at 14 too so not sure what happened.

At the time I was on another map doing a Witcher contract not sure if being on another map could have interfered somehow.
ShadowH4nD Oct 21, 2021 @ 7:05pm 
@AmesNFire I was having the same issue and that fixed it
trmplays Sep 25, 2021 @ 6:38pm 
why are shek worth $1k when they have built in armor and 50% more body part hp
AmesNFire Sep 23, 2021 @ 11:59am 
For the time being, anyone running into the same issue 'A Red Pupper' and myself have encountered can fix it by going into the "ShekFactionsBasic" XML file and removing the line

<classicideo>true<classicideo>

For me, the file was located here.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2526308637\1.3\Defs\Faction Defs

It might just be our other mods conflicting with that line, so YMMV.
AmesNFire Sep 16, 2021 @ 12:36am 
Was the problem @A Red Pupper was dealing with solved?
I ran into the same issue and was curious.
bsjcall Sep 13, 2021 @ 5:47am 
very good mod!!!:steamthumbsup:
Lucky Sep 3, 2021 @ 8:50pm 
Grate art, conflicted because there horns stick out hard with headgear. But I feel any alternative wouldn't be as good.
Vex  [author] Sep 1, 2021 @ 7:06am 
:steamthumbsup:
Rozenwyn Aug 30, 2021 @ 3:12pm 
Hey! So I had a weird error when using mods that added new precepts and memes. The Shek ideo was reduced to only being able to select collectivist or individualist, but did have supremacist automatically selected, though this caused an exception on game start-up as I don't think it was supposed to be available.

I checked through the file and found this line

<classicIdeo>true</classicIdeo>

and after I removed that it seemed to fix the error and I had free reign of all the allowed memes.

I'm not sure what that line does, but I think it tries to force the faction to use the restricted classic ideology you can select when creating a new colony? That's my guess anyway, so it'd probably be safe to remove it. If it's important ignore me, I just figured I'd make a comment in case anyone else is having a similar issue
Vex  [author] Aug 22, 2021 @ 5:58pm 
Yes, just like being allied with rough outlanders.
cubicPsycho Aug 22, 2021 @ 9:41am 
Does relations with the Shek faction decay if it's above negative?
mayonnaise Jul 31, 2021 @ 9:04pm 
yeah, it was actually an error in one of my save files; a TaleDef that got corrupted. completely unrelated, sorry for wasting your time. was desperate at that moment.