RimWorld

RimWorld

Pawn Badge Fan Fork [Adopted]
129 Comments
kezza596 May 21 @ 10:06am 
Does anyone know how to make the badges higher res? They're all pixellated for me
AlsoKnownAsT May 11 @ 6:22am 
My add on mod for this amazing mod has *finally* been updated for 1.5! Thank you for your patience.
https://steamcommunity.com/sharedfiles/filedetails/?id=2465364521
Felios Mar 11 @ 5:39am 
@ZX Zero at the very least you've got in-game screenshots, unlike this mod!
Richard Mc Nutbuster Mar 8 @ 10:14am 
but what if i want THREE badges?
kyrambox Oct 1, 2024 @ 4:18am 
I hope one day there will be an option to make x,y offset for a badge, to avoid overlapping of icons from other mods like Color Coded Mood Bar etc
ZX Zero Sep 29, 2024 @ 6:50pm 
I recommend using with my badges mod, there are very beautiful
https://steamcommunity.com/sharedfiles/filedetails/?id=3038748382
Dr. Daniels Sep 28, 2024 @ 3:53pm 
Thank god this is fixed, it's amazing and helps the Rimworld Larp
shimizu01 Sep 11, 2024 @ 1:45am 
thank you very much for this mod! This is absolutely brilliant and exactly what I wanted ! :D
posthum Aug 2, 2024 @ 12:32pm 
Still getting errors when using with Humanoid Alien Races:

[Pawn Badge Fan Fork [Adopted]] Patch operation Verse.PatchOperationAdd(Defs/AlienRace.ThingDef_AlienRace[race/intelligence="Humanlike"]/comps) failed
file: ...

[Pawn Badge Fan Fork [Adopted]] Patch operation Verse.PatchOperationAdd(Defs/AlienRace.ThingDef_AlienRace[race/intelligence="Humanlike"]/inspectorTabs) failed
file: ...

Cannot post the entire log here it seems.
Scarlet Ice Jun 29, 2024 @ 1:46am 
Thanks a lot! Fixed!
Ogliss  [author] Jun 28, 2024 @ 11:41pm 
Hopefully fixed
Scarlet Ice Jun 28, 2024 @ 10:27pm 
OK, I found something. It doesn't work with alien race. Maybe a conflict with HAR?
Scarlet Ice Jun 28, 2024 @ 7:32pm 
Also stopped working for me too. Badges and the whole tab just disappeared.
Arira Jun 16, 2024 @ 5:08pm 
For me it suddenly stopped working, can't really say what's the problem but I don't observe any errors tied to this. Badges and the whole tab just suddenly disappeared and not going back.
Alexander Zagirov Jun 14, 2024 @ 8:17am 
@Ogliss Well, debug log stopped bitching and I don’t see any problems in game, so seems like everything’s fixed now.
Ogliss  [author] Jun 14, 2024 @ 4:11am 
@Alexander Zagirov
not a programmer, at least in the professional sense, taught myself c# to make mods for rimworld, so i have to work through the diagnostic routine, your correct, it was in part related to the lack of Alien Races in your mod list, however the errors were totally harmless, and the patches that were failing wouldnt actually cause any problem.
i havent updated the github with the current build, or even the 1.5 build im afraid, its something i often forget to do. but i can do one better, and ive fixed the issue, thanks to the information you supplied, which allowed me to recreate it :)
Alexander Zagirov Jun 14, 2024 @ 3:24am 
@Ogliss Even if it’s a conflict it was created in the last update. The badge tab is still displaying normally, but there are two errors on startup. One I showed you earlier and this one:
[Pawn Badge Fan Fork [Adopted]] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[race/intelligence="Humanlike" and not(comps)]) failed
file: E:\Games\steamapps\workshop\content\294100\2526040241\1.5\Patches\CompBadges_Patches.xml
This error is shown even if I load it with just core and Harmony.
https://imgur.com/1WXFpja
In my experience as a programmer this kind of errors are usually caused not by what I have, but rather by what I don’t have. Like HAR for example. I stopped using HAR after biotech release.
For now, can you upload previous version on a github?
Ogliss  [author] Jun 13, 2024 @ 10:02pm 
@Alexander Zagirov
hmmm thats curious, did you get ingame to see if the badge tab was still displaying?
the update was changing how the badge tab is added to pawns, as the original method was causing some pretty serious issues with Humanoid Alien Races- the original author edited defs after startup.
if possible, it would be handy if you could also test it with Just this, Harmony and core loaded, to see if the issue persists, i have a feeling the problem your experincing is due to a conflict with another mod
Alexander Zagirov Jun 13, 2024 @ 4:16pm 
Last update broke something.

[Pawn Badge Fan Fork [Adopted] - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[race/intelligence="Humanlike" and not(comps)]"): Failed to find a node with the given xpath
[End of stack trace]

Mod worked perfectly fine before.
Narlindir May 4, 2024 @ 6:22pm 
part of Niilo's QoL too
超赛神 May 2, 2024 @ 10:43am 
nice
Z4G x-Tream Apr 25, 2023 @ 11:43am 
@hottt3 Does not work with CM. But just use Colony Groups instead, its alot better and it works with this mod.
hottt3 Feb 16, 2023 @ 8:25am 
Is it compatible with CM Color Coded Mood Bar [1.1+] https://steamcommunity.com/sharedfiles/filedetails/?id=2006605356 ?
BigRedz Feb 8, 2023 @ 12:38pm 
@Earl of Wessex this currently works fine with Colony Groups just make sure you sort it properly in Rimpy
AhDeh Feb 2, 2023 @ 11:57am 
When I use Owl's Pawn Bar the badges ends up behind the portraits. Is there any way to fix it?
Moonshrooms Jan 5, 2023 @ 2:06am 
@Ogliss LMAO completely understandable, I wouldn't wanna face the Terrors either. Thanks for letting me know! :)
Ogliss  [author] Jan 4, 2023 @ 11:11pm 
@Moonshrooms
im afraid thats a little biot beyond the mantle of caretakership and more into the realm of development- which i usually try to avoid for adopted mods, keeping to fixing bugs, otherwise it becomes a slippery slope.

i can certainly add it to the list of things to look into when i have some time for it, but that list is Long, and full of terrors.....
Moonshrooms Jan 4, 2023 @ 8:34pm 
I was wondering if it's possible to have an option on badge positions for Diagonal. So top right & bottom left or top left & bottom right? I like using Color Coded Mood bars and some of the features in that get covered if I want to be able to use 2 badges on a pawn. If not, no worries! Thanks for the work you've done on the mod already! :)
Earl of Wessex Dec 15, 2022 @ 2:03pm 
Roger that. Tyvm!
Ogliss  [author] Dec 15, 2022 @ 6:24am 
@Earl of Wessex
been awhile since ive looked at this mods code, so i Could be mistaken, but i believe any previous compatability was handled on their side, in which case it would be best to let the author of that mod know
Earl of Wessex Dec 15, 2022 @ 6:03am 
Unfortunately, this mod hasn't worked with Colony Groups for a long while. Are there any fixes inbound? Cheers!
19Peej Nov 28, 2022 @ 8:00am 
Thanks!
Lenin's Cat Nov 8, 2022 @ 4:27pm 
Nope, messaged him awhile ago on Discord and iirc Steam
Never responded
Ogliss  [author] Nov 8, 2022 @ 4:04pm 
i dont know a Huge amount, but happy to help where i can, so feel free to shout
i take it you never managed to get hold of saucy?
Lenin's Cat Nov 8, 2022 @ 3:15pm 
Nothing much, looking around
Right now learning basic C# lol
Ogliss  [author] Nov 8, 2022 @ 2:46pm 
@Lenin's Cat
o7, wassup?
Lenin's Cat Nov 8, 2022 @ 2:00pm 
hi
Komissar Rudinov Oct 31, 2022 @ 5:34am 
Wow! Thanks for figuring it out!
Ogliss  [author] Oct 31, 2022 @ 4:58am 
@Komissar Rudinov
downloaded you repo just now cause it was bugging me and i had a moment, on load theres

Exception reading Icons.xml as XML: System.Xml.XmlException: The 'defName' start tag on line 4 position 4 does not match the end tag of 'defname'. Line 4, position 19.

its case sensitive, 'defName' instead of 'defname' that will be stopping that entire file being loaded, which would explain why its not loading them!
Ogliss  [author] Oct 31, 2022 @ 4:06am 
if you remind me tomorrow, i'll download it all and have a mess about, im afraid as im not the original author, nor have i actually used this mod in a playthrough myself, or attempted making badges for it, no promises i can figure it out
Komissar Rudinov Oct 31, 2022 @ 4:04am 
Well, thanks for having a look.
Komissar Rudinov Oct 31, 2022 @ 4:02am 
That didn't cause issues with my first submod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2559009601
Ogliss  [author] Oct 31, 2022 @ 3:57am 
no, im afraid not, the only thing that strikes me as a little odd is the defnames starting with numbers- not sure if that would cause an issue or not though, afraid i dont have much time today to troubleshoot
Komissar Rudinov Oct 31, 2022 @ 3:49am 
Any idea on what went wrong?
Ogliss  [author] Oct 30, 2022 @ 3:26am 
@Komissar Rudinov
got a repo up i can have a look at?
Komissar Rudinov Oct 30, 2022 @ 2:50am 
Having trouble making a submod for this mod, it simply won't show despite using the same format as my previous submod for this mod.
Irela Astora Oct 29, 2022 @ 11:36am 
Yeah it looks like the problem is on there end, the Colony Groups page says its compatible with Pawn Badge so it looks like something of there's broke with 1.4.
Ogliss  [author] Oct 29, 2022 @ 11:27am 
@CorvusNare
not overly familiar with that mod, but id guess thats because they use a destructive prefix, and while i could patch their patch, thats more of a last resort solution,as any changes to their patch in the future would break that, it would be better if they could avoid destructively prefixing methods- it might not be possible in this instance, depending on what their patch does
Irela Astora Oct 29, 2022 @ 10:57am 
Badges don't display when playing with the Colony Groups mod. The badges tab still appears and I can select badges in the tab, but the badges themselves don't show on the colonist bar.