Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And if it is crap, why do you care? Dumbass "lol". I feel a bit sorry for your tiny mind.
Could you (if you want and have time 4 it) make it also work 4 the rise of the empire campaign?
NP if not. Thx anyway for the mod thats already a big big immersion upgrade 4 people like me :)
Why is this a problem? How do I know?
Well the reason is that CA made one file for a list of all units, there is more than one of these files, but any mod that does anything to units uses the same file and cause the crash. I know you are running a mod that interferes because I systematically and manually changed EVERY fucking unit in the vanilla game ^_^
So sorry for you truble. To my defence, the mod you are using is just as compatible as my mod ;)
Mod back online, enjoy!
I believe I have given the relevant information as it is.
If Creative Assembly (CA) would fix the AI when it comes to multiple ship units landing bug or make it possible for extra troops to come out of the ship hull, there would have been no problem. But there is no reason to belive that CA will fix it.
Im sorry that there is no other work around at this point.
If a unit has more soldiers than 238 and is placed on the biggest ship, the rest of the troops will not be on the ship, they would not have a position on the battlemap, but they would still count as alive on the battlemap.
So if a unit of 600 soldiers is placed on 1 ship, 362 of the soldiers would not be on the ship. They have no position on the map, but would still count in the battle as alive. This is a problem because:
After 238 of the guys for example died, or the ship was destroyed with all the soldiers on board, the unit would have 238 less guys in it, but it would still be alive because of the remaining 362 guys and your stuck with a unit that wont die/rout.