Starpoint Gemini 2

Starpoint Gemini 2

Bigger Punch Mod
43 Comments
Xecuter May 9, 2017 @ 12:37pm 
hi, i dont know if it is realistic. dynamic in space? without atmosphere hmm. but i like mods, so ty!^^
afederowicz Sep 1, 2016 @ 9:22pm 
crashes are usually caused by games new items that remain unlisted in the files of the mod, then when mod maker updates mod files to include all new items and ships in latest version of game, whamo ! The MOD then works....
Maelstrom May 12, 2015 @ 6:50am 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ....\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████]...▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... ./ \
Cardassian Spy Dec 17, 2014 @ 9:53am 
I've now confirmed that the mod crashes the game during main mission fights. Fix would be appreciated ;]
76561198042008923  [author] Oct 9, 2014 @ 7:31am 
Nope. That shouldn't be it... I'll go over the mod in detail, in debug if necessary. And make an update if it is required. I hope to do it today.
ninety.one Oct 9, 2014 @ 5:37am 
i have tested only this mod activated and still crash. i dont know why maybe because i play the story?
76561198042008923  [author] Oct 9, 2014 @ 4:03am 
Do you have any other mod activated? It could cause crashes if two mods change the exact same thing...
ninety.one Oct 9, 2014 @ 4:02am 
my game crash using this mod
Wrathinside Oct 7, 2014 @ 6:38am 
And I mean it, because even on normal there is no ship currently in the game that can effectively survive(so far without mercs) against a 3-5 ship fleet in 400-600 range. While longest range attacks do not severely damage your shield, getting damage from weapons of all ranges will make you dance for 5-10 seconds, watching shields go to red, then pray for PTE, which will most likely end up in death. With this mod? I don't even want to imagine it. Bye-bye capturing ships, that's dead certain.
Wrathinside Oct 7, 2014 @ 6:36am 
So basically a mod that tunnels the game into PTE kite with 1000 range? Fair, but not very fun.
76561198042008923  [author] Oct 1, 2014 @ 3:38am 
We'll have to update this mod. To add an even bigger punch to bigger punch. It needs more dakka-dakka boss! ;)
Dogshitjoint Oct 1, 2014 @ 12:50am 
Always neat with more kick to weapons, gj man...
76561198042008923  [author] Jul 17, 2014 @ 5:47am 
Hmmm... I think it might be time to update this one. It's been a long while since we uploaded it :D. I'll check with our designated balancing team on their progress. They might have something ready for checking out.
FeralZ Jul 2, 2014 @ 6:20pm 
best mod of the workshop ;D
76561198042008923  [author] May 12, 2014 @ 12:27am 
@Voyager
Sure it is, but this mod is primarily an example mod so modders can see an actual example of an assembled mod. And eventually I suppose the things this mod affects will be linked directly into the default game (not as it is right now, but a later iteration).

We'll update the mod once we get the mod updating working properly :).
Voyager May 11, 2014 @ 7:49pm 
Hi, a few things. First, I really like this mod. Fights are REALLY fast now. But, it seems that you forgot to change the damage of fighters/bombers. Also, is it possible to create different variations of this? Like, 10x more damage, 5x more damage, 50x more damage, etc... ?
Santeso May 3, 2014 @ 7:44am 
nice
Nova82 May 1, 2014 @ 8:18am 
Man. You are the awesome. Seriously.
76561198042008923  [author] May 1, 2014 @ 6:51am 
Just pushed a tiny update through Steam. It was a careless mistake on my part. I apologize! Mod Manager should work ptoperly now.
Nova82 May 1, 2014 @ 2:37am 
Anyone got a problem with modmanager? This thing cant see my steam client running. Steam client not running so browsing bla bla bla. Please login to steam client bla bla bla. Anyone gor such problem?
OMGchildren Apr 30, 2014 @ 5:04pm 
ok so i added 2 mods a couple of days ago. now when i start the mod app it says steam browser not running... it is... mods cannot be downloaded or uploaded
Darkseid Apr 30, 2014 @ 1:27pm 
Wow thank you so much! I found it
76561198042008923  [author] Apr 30, 2014 @ 7:04am 
And to add a bit more. We're working on implementing Workshop in a standard elegant fashion so you'll simply "Subscribe" to a mod, and then install and activate it through the game altogether. No Manager involved. We've primarily created the Manager to make it possible to assemble and upload mods to the Workshop :).
76561198042008923  [author] Apr 30, 2014 @ 7:03am 
@Xorm
1.open Steam Client
2.right click on Starpoint Gemini 2 in your games list
3.open properties and switch to the LOCAL FILES tab
4.click on the Browse local files
5.this will open the game root directory where you can find SPG2ModManager.exe :)
Darkseid Apr 30, 2014 @ 6:55am 
where can i find this mod manager everyone is talking about, no clue
??? Apr 29, 2014 @ 3:42pm 
otimo jogo
Kisukє UrαЋαrα Apr 29, 2014 @ 1:58pm 
MAssa
76561198042008923  [author] Apr 29, 2014 @ 3:12am 
@steve
I know. We'd like that too. Would be too much for our team to handle at this moment unfortunately :S.
steve Apr 29, 2014 @ 2:54am 
it would be nice to have some form of co-op gaming
Brobius Maximus Apr 28, 2014 @ 8:38am 
Woah. Developers modding their own game. It's so beautiful.
76561198042008923  [author] Apr 28, 2014 @ 4:46am 
@Dave_Riflemen
True. We've noticed that ourselves. Precisely why it isn't implemented directly into the game ;). We've released it as a mod because we were testing it out as a mod to later be implemented into the game (after more tweaking of course) :). Thanks for the feedback!
Emuroi Apr 28, 2014 @ 4:29am 
Good mod, untill you get to higher level, get ambushed by 10+ ships. I watched my ship go in secs.
SteinMan Apr 28, 2014 @ 2:02am 
ооо
Kuvito Apr 26, 2014 @ 6:12pm 
owww
76561198132915427 Apr 26, 2014 @ 5:56pm 
GREAT!
TheDude1972 Apr 26, 2014 @ 10:28am 
Great to hear those comming changes! Thanks for your reply
76561198042008923  [author] Apr 26, 2014 @ 9:25am 
You're absolutely correct Dude! This mod, that we use to test some balancing stuff, is on our side used with a lot weaker starting ship. If you're using the mod on a new game, then it will be waaaaaaay too easy ;). Both the Myrmidon (as the starting ship) will be changed, and the SHREDDER weapon will be removed on starting a new game. SHREDDER is a unique weapon, and will only be gained by finishing a quest or by locating it on a special derelict, much like other unique weapons/equipment... But thank you for pointing it all out :).
TheDude1972 Apr 26, 2014 @ 8:46am 
My fights now feel to short. I don't even have to change course. I just press R, B, F and enemy has been defeated... Yes, these are the ones that jump you while traveling, but still this is way easier then without the mod.

This was with no ship upgrades, started a new game for this mod to try it.

So maybe bit more shielding for enemies so they last a bit longer? Also the real problem I think is the starter gun on the right side of your ship, shredder I think? It's way to powerfull with mega range as well. You never really need another gun!

Hope this info helps with the balancing.
浩浩荡荡(代购5.0) Apr 24, 2014 @ 7:43pm 
GOOD
DeLе Apr 24, 2014 @ 2:02pm 
nice
sammoe Apr 24, 2014 @ 9:47am 
We buy your game and then you try to kill us nice
The big ball of fire in the distance will be me .
76561198042008923  [author] Apr 23, 2014 @ 11:41am 
:D ok... we can call it "the easy mod" too. It can get more frantic with this one. Remember, the enemies also punch harder ;).
maji Apr 23, 2014 @ 11:31am 
hahaha you mean "easy mode" :D The pace of the game feels accelerated and even though you die more quickly your enemies can't dodge as well as you can :P

Still, a good proof of concept for the community. :)