STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: TR 3.4 - Gigantic GC Mappack Submod (Updated August 12th)
805 Comments
Skeletor  [author] Aug 23 @ 7:49am 
- Heroes -

Arban
Captain Vivant
Dewt Kluskine
Jahan Cross
Ubrik Adelhard
Ivan Cronus (space variant - x13 & procusator)
Orom Malvern
Harlov Jarnek
Treyz Manech

Other minor edits to display hidden upkeep for buildings
Reduced the pop cap given by shipyards to help keep popcap from being too bloated
Add 70+ more planets and activates planets hidden in the EaWX files
Kotori Aug 23 @ 1:54am 
Is there a list of the new heroes and stuff this adds?
Skeletor  [author] Aug 12 @ 7:35pm 
Just so you know the custom Colossal and Gargantuan maps take a minute or two to load. So when that happens just wait, your game hasn't frozen/crashed.
Skeletor  [author] Aug 12 @ 7:32pm 
Update
- Added 4 custom GC maps
Skeletor  [author] Aug 11 @ 7:32pm 
Basically if a mod changes GCs, text or images then if will have issues with this mod. I did make another version of this mod which has less changes and is more compatible with other mods.

https://steamcommunity.com/sharedfiles/filedetails/?id=3336015536
The Hammer145 Aug 11 @ 7:27pm 
I see a list of compatible mods (some of which I use). Would anyone happen to know what makes a mod compatible/not?

There's a mod called Zero to Hero 2 I want to use cause it adds more CIS ships to CSA. While they technically work together, there's always text/image bugs if I use with GGC.
LoneStarRuaḥ Aug 9 @ 8:21pm 
I see. It is a great mod. Also, although I love the remake mod, I really don't like the map set up, you guys really do a great job.
Skeletor  [author] Aug 9 @ 8:03pm 
It's possible, though Remake would likely be first.
LoneStarRuaḥ Aug 8 @ 10:42am 
Would you guys consider porting this for the Remake mod, and AotR?
Kieran1017 Aug 3 @ 6:16pm 
Question about the connections into Kampe: Is it supposed to be this well defended in most campaigns? Seems like there's only one entrance when Byss is locked which somewhat defeats the purpose of the intended challenge of the campaign. Thanks for the mod and have a nice day.
Skeletor  [author] Jun 22 @ 11:37am 
The Custom GC mod won't work because they both edit GC files. There will most likely be a Custom GC option in the mod for 3.5 because TR will have it by default.
Mandalore the Indomitable Jun 21 @ 10:51pm 
Currently Custom Galactic Conquest doesn't work (at least for me) unless it's FTGU maps. Will a future version have have the ability to geneate maps for Custom GC?
Skeletor  [author] Jun 15 @ 11:13pm 
The Unleashed mod won't work with this version of GGC, because they both change text. You're best chance for the Unleashed mod is to use to Lite version of this mod. It's compatible with more submods in case you want to stack.
https://steamcommunity.com/sharedfiles/filedetails/?id=3336015536
Adjudicator234 Jun 15 @ 4:35pm 
ive been testing the mods and I cannot seem to get this one to work with the unleashed roster mod, ive been trying it in various ways for the last hour, do you know if it is fully incomparable?
Skeletor  [author] Jun 1 @ 10:30am 
Yavin is a known bug. The rest just aren't on many of the maps. It will be addressed in 3.5.
Kaplan Jun 1 @ 5:54am 
Where are Yavin, Anaxes, Foerost and Chandrilla ? Is this a known bug ? playing on Colossal
Skeletor  [author] May 30 @ 10:01pm 
Not at the moment, but it's certainly on my list of possibilities.
TheNormalGoose May 29 @ 11:39am 
Any plans for multiplayer maps?
Skeletor  [author] May 28 @ 10:26pm 
Possibly, but it's not very high on the priorities list.
SotP Hunter May 27 @ 2:01am 
Hey, any plans to expand the Lambda Sector historical map?
Caerule May 24 @ 5:17pm 
Chandrilla is quite an important world to miss out on, atleast from a rp perspective. The chancellor of the new republic is from there.
RC01214 May 23 @ 8:16pm 
Yavin is missing from The Known Galaxy Colossal Era 1 map except for Corporate Sector.
RC01214 May 21 @ 9:50am 
Also, Anaxes and Foerost are not present. Will adding them cause issues to the era progressive maps?
RC01214 May 21 @ 9:39am 
Chandrilla does not appear to be on the era progressive mod maps?
Skeletor  [author] May 15 @ 2:17pm 
Lite is designed to be more compatible with other submods. As such, there's no added planets, heroes, new text or new historicals/FTGUs. It still has the same size GC campaigns but with different layouts.

Also, you can check out a complet list of compatible submods here:
https://steamcommunity.com/workshop/filedetails/?id=2840999900
Mr House May 15 @ 2:28am 
What is the different between this one and the GGC Lite version ?
Skeletor  [author] May 14 @ 8:20pm 
No Crusier and my mod both modify the text files so if you use both mods you'll get text errors. Your choices are either to remove one of the mods or use GGC Lite which can work with No Cruiser without issues.
https://steamcommunity.com/sharedfiles/filedetails/?id=3336015536
Mr House May 14 @ 7:28pm 
I'm using Thrawn's Revenge, you map mod, No Cruiser Left Behind, Unlimited Trading Posts, Thrawns Revenge Boarding Shuttles
Skeletor  [author] May 14 @ 6:25pm 
How many mods are you using?
Mr House May 14 @ 12:37pm 
Mod needs fixing, I'm seeing multiple planets called "text_object_star_system_" and then the name of the planet. Not all planets are like this but there's several of them. And also when I try to combine your mod with something like the "Only Space Battles" mod the planets that say "text_object_star_system_" have ground units and can't be conquered.
Adam Jedi May 12 @ 8:29pm 
Please update
Skeletor  [author] Mar 29 @ 10:31am 
Done, thank you for bringing your mod to my attention. I did the same for your unlimited trade ports mod as well.
Floppa Mar 29 @ 1:33am 
Hi, my submod for unlimited trade ports is compatible with yours, it would be cool if you add my submod to the list of compatible submods
Fist Full of Crimson Feb 22 @ 9:35pm 
Taking a look at Carida in the expanded Final Imperial Push campaign crashes your framework, likely due to the Ground level it claims it has but actually lacks (thanks to kyp durron)
Fist Full of Crimson Feb 19 @ 3:40pm 
More focused campaigns like that would be cool, I've always held an interest in seeing what factions like Zero Command and Prentioch's Dominion would be like in a wider galactic setup. And yeah lol, I can imagine some years ago just thinking about the idea of making even just one large map setup was a mountainous prospect, but it's been really good to see it actually come to fruition; in particular all thanks to the many patches and communication Petroglyph has had with this game more than a decade after it was released.
Skeletor  [author] Feb 17 @ 7:57pm 
Possibly, adding more factions has certainly crossed my mind and I've even experimented with adding one in a dev build a long time ago. To be honest a Zann faction could be good in eras 3-4 after Zsinj's empire collapsed and parts of the South East of the galaxy. That all being said it would be awhile off as I'm more interested in potential minor warlord factions (Adelhard, Lankin, Drommel, Harsk) and adding new historical GCs after the 3.5 update. Also, coding new factions is a pain in butt so far as bugs and testing is concerned.
Fist Full of Crimson Feb 17 @ 11:01am 
(Referring to Tyber, not Hapes by the way)
Fist Full of Crimson Feb 17 @ 11:00am 
Might be dumb to say here, but I wonder if anyone's thought to make a playable Consortium submod for TR. I feel like it'd particularly work in the GGC formula since I could easily see southeastern pockets of planets around Hypori and Ord Pardron.

Though yes, I am aware that's not exactly the point of GGC, I'm moreso maybe throwing the idea out there for anybody who would want to make that. Because I'd definitely play it.
Skeletor  [author] Feb 14 @ 3:44pm 
UPDATE:
- 8 new expanded historical maps
- Edits to existing progressive GCs to make sure Nzoth & Yavin are available across all eras
- Edits to some planet battle maps to mitigate crashing
Skeletor  [author] Feb 9 @ 9:36am 
I've updated the TR GGC Collection to include a list of compatible submods, feel free to check it out!
https://steamcommunity.com/workshop/filedetails/?id=2840999900
Skeletor  [author] Feb 9 @ 9:35am 
@Mac You've done nothing wrong. Some of the maps are somewhat outdated and I'll need to add missing planets.
Mac Feb 6 @ 7:25pm 
Hey there, I can't for the life of me find Yavin IV to build the praxeum and recruit Mara Jade. Maybe I'm doing something wrong. I started with the NR in era 1 on colossal full galaxy, now its era 7. I looked over the map maybe a dozend times. What am I missing? N'Zoth is also not present.
Hiruma____ Jan 28 @ 7:52pm 
Nice map
Skeletor  [author] Jan 20 @ 5:11pm 
The collection contains a list of compatible mods: https://steamcommunity.com/workshop/filedetails/?id=2840999900

That being said I'm working on a Lite version of this mod which will be compatible with most submods, it'll likely be out around the turn of the month.
larrys1998 Jan 20 @ 5:01pm 
will this work with other submods?
Skeletor  [author] Jan 19 @ 9:16am 
Sorry for the late response. This won't work with 3.3 mods but you can find the previous version (3.3) of this mod on moddb. Here's the link: https://www.moddb.com/mods/eawx-tr-gigantic-galactic-conquest-mappack-submod
Austin_Legend Jan 14 @ 8:20pm 
This work with the backported version of TR? Getting tired of waiting for the TR Unleashed guy to make an up to date version. Will this have to be backported to or okay as is?
Skeletor  [author] Dec 28, 2024 @ 12:07pm 
TR Lite will be thing but the initial release won't have expanded maps. Though they would certainly be a added in the future.
MadforMax Dec 23, 2024 @ 7:36am 
Hello there! Are there any plans for a lite version of the TR GGC mappack? If so, will the Thrawn Campaign in the lite version be also expanded or will it remain in its original form?