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Arban
Captain Vivant
Dewt Kluskine
Jahan Cross
Ubrik Adelhard
Ivan Cronus (space variant - x13 & procusator)
Orom Malvern
Harlov Jarnek
Treyz Manech
Other minor edits to display hidden upkeep for buildings
Reduced the pop cap given by shipyards to help keep popcap from being too bloated
Add 70+ more planets and activates planets hidden in the EaWX files
- Added 4 custom GC maps
https://steamcommunity.com/sharedfiles/filedetails/?id=3336015536
There's a mod called Zero to Hero 2 I want to use cause it adds more CIS ships to CSA. While they technically work together, there's always text/image bugs if I use with GGC.
https://steamcommunity.com/sharedfiles/filedetails/?id=3336015536
Also, you can check out a complet list of compatible submods here:
https://steamcommunity.com/workshop/filedetails/?id=2840999900
https://steamcommunity.com/sharedfiles/filedetails/?id=3336015536
https://steamcommunity.com/sharedfiles/filedetails/?id=3454182452
Though yes, I am aware that's not exactly the point of GGC, I'm moreso maybe throwing the idea out there for anybody who would want to make that. Because I'd definitely play it.
- 8 new expanded historical maps
- Edits to existing progressive GCs to make sure Nzoth & Yavin are available across all eras
- Edits to some planet battle maps to mitigate crashing
https://steamcommunity.com/workshop/filedetails/?id=2840999900
That being said I'm working on a Lite version of this mod which will be compatible with most submods, it'll likely be out around the turn of the month.