Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Easy mode
62 Comments
Dragonknight951 Jul 1, 2024 @ 1:41pm 
Crashing on current version, something about AT miness?
Vektoren㋡ Apr 8, 2024 @ 2:13am 
more killer then after this shirt now:airraid:
白慕 Jan 23, 2024 @ 10:11am 
@pvecrab
Thank you so much, you are really generous
pvecrab  [author] Jan 23, 2024 @ 1:07am 
@白慕
Yes, of course.
白慕 Jan 23, 2024 @ 12:50am 
I made a mod and there are some places where I need to use your icon, can I use it? I'll mark where they come from, I did some, but didn't bother making all the icons, so I used a part of yours
Pandemonium Jan 6, 2024 @ 12:28am 
yes this mod makes the game lag its a great mod otherwise
Mr. Alyosha Jan 2, 2024 @ 9:30am 
Strange, but after activating the mod I have freezes on some Campaign mission (tested on Cold Supper and Operation Bustard Hunt). After loading game freezes for a half a second after every 5 seconds. Also tested with only this active mod. After deactivating mod game stabilizes
Wonton Jun 18, 2023 @ 10:30pm 
Thanks
Adrienne Jun 1, 2023 @ 8:53am 
need to update, thanks!
Crack Nicholson Apr 1, 2023 @ 11:14am 
please make mace compatible
John Halo Dec 29, 2022 @ 10:22pm 
Any intentions to make it compatible with mace or valour?
SunlightDivine Dec 26, 2022 @ 6:20pm 
@pvecrab Thank you for answer.
Player soldiers always die after wounded. There are no options to give them medics. I don't have ideas how to fix it.
pvecrab  [author] Dec 26, 2022 @ 10:24am 
k98_grenades has 2 types of ammo, but the ammo replenishment mechanics used allow you to replenish only one type of ammo, so I left the HEAT ammo and disabled the HE ammo
SunlightDivine Dec 25, 2022 @ 5:22pm 
Btw, nice mod, bro. Exactly what i wished. I have no clue how change HP values for allyes and players units when enemyes still the same. In your way all sides have veterancy bonuses, actually.
SunlightDivine Dec 25, 2022 @ 5:18pm 
Sir, why you have commented k98_grenades in resupply.inc?
Samepad Sep 16, 2022 @ 8:01am 
Is it Valour compatible?
Rugby Wing22 Sep 13, 2022 @ 1:30pm 
Love the mod, please update.
援气牌 Jul 28, 2022 @ 10:08pm 
it can't use easy mode when game update today
pvecrab  [author] Jun 14, 2022 @ 2:40am 
@7. Panzer-Division (Wehrmacht)
not yet
pvecrab  [author] Jun 14, 2022 @ 2:39am 
@Aya
possibly in conflict with other mods
7. Panzer-Division (Wehrmacht) Jun 14, 2022 @ 2:33am 
Is it Valour compatible?
Aya Jun 9, 2022 @ 9:32pm 
why crash when i click apply:lunar2019piginablanket:
pvecrab  [author] Jun 9, 2022 @ 8:03am 
@XArcturusX updated
XArcturusX Jun 9, 2022 @ 1:35am 
essential mod please update
Sky Sweeper Jun 6, 2022 @ 4:01am 
Wow thank you so much! That was quick!
Sky Sweeper Jun 6, 2022 @ 1:17am 
Just a quick question that may not be relevant but this mod seems close to what I'm looking for - Do you know of a mod, or a way, to increase the stage caps for each stage of Conquest reinforcements? I'm wanting to increase my stage limits so I can field more troops so I can see a bigger variety.
vane.the.overlord Apr 18, 2022 @ 12:32am 
update when?
Murky Feb 16, 2022 @ 2:09pm 
Yeah, I know that when I press C, I am getting silhouettes of the objects, but not of the enemy units hidden behind vegetation.

This game wants to be realistic, but really what it is, is unfair. LoS is super punishing and the fun of direct control is totally lost on it in many cases. Enemy AI almost always sees you and shoots at you even when obstructed by vegetation.

Ok, so I get it there are no actual in game mod options?
pvecrab  [author] Feb 16, 2022 @ 8:16am 
@Murky
silhouettes are included in one of the patches in the vanilla game, grass is disabled in the graphics settings, without the mod this option does not work in first/third person view
Murky Feb 15, 2022 @ 2:18pm 
And how does it work? I subscribed to it, launched a new campaign, but nowhere I see an option for switching off grass or getting silhouettes through. Any documentation would be nice.
XI Cobra Kai IX Jan 9, 2022 @ 10:05pm 
After putting some hours in after the new update, anyone else seeing an issue with the soldier deaths? I'm seeing actual deaths instead of severe injury now. Veteran status and inventory seems to still work. Many thanks and love the mod! Spend lots of hours customizing soldier kits now.
PercalTheGreat Dec 20, 2021 @ 3:25pm 
I had another issue, though. A weird one. With your mod enabled, the defense battles became unwinnable due to the sheer number of enemies that appeared on the map. I had 3 squads of infantry facing against, at least, 20, or more, because they just kept spawning. They slaughtered my troops just by force of numbers alone. I disabled it and the defensive battles returned to normal. I have a sound mod, a music mod, and one that adds panzerfausts to the german infantry, nothing more.
PercalTheGreat Dec 20, 2021 @ 2:50pm 
No message, but I managed to get it working. Disabled all the other 3 mods and activated this one. Then, after applying, activated the rest
pvecrab  [author] Dec 20, 2021 @ 6:31am 
@PercalTheGreat
Does the crash display a message? Are there any other mods used?
PercalTheGreat Dec 19, 2021 @ 11:25am 
Getting a crash to desktop while activating the mod :(
91 wrench head Nov 9, 2021 @ 11:48am 
alright, appreciated
pvecrab  [author] Nov 8, 2021 @ 1:17am 
@91 wrench head
As far as I understand, this problem is due to not fully compatible with the "Improved Squads", you can try to activate it after the "Easy mode" in this case, losing the autoregeneration of engineering resources.
91 wrench head Nov 7, 2021 @ 12:02pm 
i hand transcribed it the best i could, hope this means something to you and helps
91 wrench head Nov 7, 2021 @ 12:01pm 
mod list: improved squads, everything stays, and two small mod a can't remember the name of
as for the error message, its a long one......

program will be terminated
APP_ERROR: define not found
(E:\git\GEM\source_work\eSDLRReader.cpp:455)

RIP=7ffb60654f99 [main_loop]
RAX=00000000 RBX=29512840
RCX=00000000 RDX=00000000
RSI=e43cdf30 RDI=0bad0001
RSP=07ee940 RBP=000001c7
>>>>>>>>>>>gui.cmd.exec_all
>>>>>>>>>>gui.cmd.exec(generic
>>>>>>>>>gui.cmd.exec_generic
>>>>>
gui.sdp.procq(<F(POBEDA)A)S(27)B+C(FAEACB)E(SHADOW)>CONFIRM)
>>>>gui.mmd.onModApply
>>>mmd.apply
>>mod.s_apply
>file"/set/breed/mp/ger/mid/medic.set"
14: ("expert_medic"<<)
15: }
16: {veterancey
17: (include "ability.inc")
18 ("veterancy_lvl_0")
pvecrab  [author] Nov 7, 2021 @ 3:43am 
@91 wrench head
Hi, and what error in the log? and what other mods are used?
91 wrench head Nov 6, 2021 @ 5:34pm 
hey, love the mod, but i'm getting an error log when i try turning it on
Wonton Sep 21, 2021 @ 6:05pm 
Thank you so much
pvecrab  [author] Sep 21, 2021 @ 4:24pm 
@76561198386314393
The infantryman has a flag "personage" which by default is 1. When he dies, if this flag = 1 the heavy injury mechanism is turned on, if this flag = 0 the infantryman dies immediately, there is an event handler in the resource/resource.pak/set/interaction_entity/human.inc
{on "personage_check"
...
{if rand 0.5
{call_synced "mp_personage_0"}
else
{call_synced "mp_personage"}
}
For the simplest case, we need to remove the branching by random probability 0.5 so that mp_personage_0 is not called.
Wonton Sep 21, 2021 @ 2:24pm 
Excuse me, just wonder how to modify the files to make the effect "severe injury instead of death".
Baker Chef Tanker and Pilot Aug 23, 2021 @ 3:10am 
really good mod, if it can resupply all weapons ammo that will be perfect:WHII_Dominate:
pvecrab  [author] Jul 25, 2021 @ 1:39am 
@Ramyam
No problem to make it a separate mod, what kind of hp growth rate with the level do you want?

As for the rest, I disagree, randomly undermine the RPG component very much, it makes no sense for you to pick up weapons or watch the level increase, because in a few seconds you will be destroyed by a 20mm HE or a flamethrower that emerged from the air, after a few such cases you will begin to treat the infantry as a consumable that is not worth your attention.

Unfortunately, as far as I understand, ammo mechanic cannot be used, since only those ammo that were originally set in the fighter's inventory are replenished.
Ramyam Jul 24, 2021 @ 6:40pm 
Is There a chance you could make a mod that ONLY increases Value of Veterancy? like especially survivability, but maybe not neccerly Randomness, I'm fine with occationally a Veteran dying, just less common, to like start seeing more value in them! having simply more HP per veterancy goes a long way just that.

Would love the resupplyability for captured weapons to work from supply boxes / Ressuply in menu but still like there to be an Ammo mechanic.

Have a nice day :)
[WFI] Doc_Unholy Jul 18, 2021 @ 10:57am 
"Not sure if it's already been said, but I've found that when using this mod with the Improved squads comp, infantry weapons are unable to harm other infantry units." I can also confirm this issue.
Centurion Jul 3, 2021 @ 4:52am 
Not sure if it's already been said, but I've found that when using this mod with the Improved squads comp, infantry weapons are unable to harm other infantry units.