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They used to be my favourites.
They're on Dev branch now if you want to start looking at the assets.
http://steamcommunity.com/groups/RobJA3
Another nitpick I noticed was that when providing CAS, it doesn't really seem like the threat is attacking any friendly forces. Smoke and gunfire would lend it a bit more immersion, while having a clue whether it was a ground threat or an air threat would be immeasurably convenient.
Keep up the great work RobJ, and congratz on the showcase on PC gamer.