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Looking at pure numbers, this mod gives around the same happiness / hammers/ gold as tradition now, as long as you go wide (and piss off the AI) so I feel it quite balanced now. Still, if you think its too powerful, i'm open to feedback, but please state what exactly you think is too strong.
Try deleting and reinstalling the mod
Freedom!!!!
on a more serious note this sounds great I'll try it out
http://forums.civfanatics.com/showthread.php?p=13346174#post13346174
When you take the Liberty opener, do you get 2 free tiles upon founding a new city?
I might remove the colonist from this mod and have it strictly as a seperate mod if more people have this issue.
Instead, gave Liberty extra territory upon founding a city.
This will make it so that liberty cities will have more land earlier on, but will actually have smaller cities mid and late game.
This will further encourage mass settling instead of few super cities turtle with Liberty.
Also fixed a bug with liberty's finisher, sometime making the GP rasie the cost of future GP's.
If i ever make a full social policies "patch", ill make liberty slightly stronger, but not as much as i did with this mod, and instead make Tradition weaker.
As for the honor modification you want, i will try doing it next weekend.
@Venice: You should still get the merchant of venice, though i havent tested it. it wont have the +1 Move promotion, but i can fix it (it makes sense really).
@theViking, i Uploaded a new version, so try downloading it now. if you still cant get it, i'll upload it to a diffrent site and provide a link.
Right now this mod fixes quite a few issues I've had with peaceful Liberty expansion in the past - namely border expansion rates (I have no idea why Tradition gets this but not the 'fast expansion' Liberty) and early happiness.
It does occur to me that this mod doesn't specify an expansion set. I assume it's for Brave New World; heavy expansion was better previously but was nerfed (perhaps a little too much) in BNW.
I-The people who complain that Liberty is already a viable alternative to tradition
II-The people who praise this mod as tradition is a godlike policy track, and liberty cant compete
III-I almost didnt add this one as it is so small of a group, but the group that says that liberty is already super pwerful and should be nerfed (weakened) with this mod
i am in the first category, by the way. i never have more than 3 cities of my own, and though i typically have 5-6 this is because i play as rome and ive near comepletely dominated my opponents by the renissance era
As for the settler thing, i want taking liberty to enable the user to fast build settlers straight away. maybe ill change the opener to 25% in the capital? and add another 25% in all cities in collective rule? (or even less)
moving collective rule up and dropping the free settler altogether. moving the -50% to settler costs to collective rule again. Since it is in all cities I think it is powerful enough without the free settler. Now make everyone hard-build. This will reduce abuses of just taking the liberty opener and make it harder to mix the trees using a small-empire, republic approach. This is kinda tradition's format making the most powerful policies lower in the tree.
I'm currently testing this, but i cant decide whether or not this makes the tree too front-loaded (im worried people will just take the opener and collective rule and then switch back to tradition).
Do you think it will be too powerful?
To the complainers:
It is -15% unhappiness from _number_ of cities, not globally. This is a pittance on any map setting and especially so on huge which is what I prefer for large empire games like this. You'll net maybe 0.3 extra happiness per city. (I'd take it out altogether NecRos, it's confusing ppl)