Barotrauma

Barotrauma

Watcher Diver NR
17 kommentarer
IndustrialScaleEstrogenConsumer 9. aug. 2024 kl. 11:05 
I don't even remember the context of said issue after 13 months lol.
Thanks either way for response tho
tesoul  [ophavsmand] 4. aug. 2024 kl. 3:24 
Hi ColorBlind, the issue happens when you have the same item in two different mods and try to use them at the same time. In this case I had two "music_All But Systematic Chaos_ending" in my "Watcher Diver NR" and "Watcher Diver OLD" mods. You can fix this by renaming with an unique name per mod or just separate that mod so you can reuse it in other subs/mods.
IndustrialScaleEstrogenConsumer 3. juni 2023 kl. 21:58 
Yo,tesoul, I have a similar problem to the spy's while making my mod. Could you please tell me how you fixed that? I couldn't find anything in Web.
stoneghostus 16. mar. 2023 kl. 23:21 
WHY DOES THE POWER TURN OFF RANDOMLY?!
CrimsonQueen 22. juli 2022 kl. 15:01 
Hi, I found this sub on YouTube and was wondering if it worked much like a thalamus? I've been trying to make a self sufficient sub out of husk stuff and would like to know if/how you managed to get the thalamus brain to work none agressive to the player.
tesoul  [ophavsmand] 8. juli 2022 kl. 8:13 
Hi the spy. Yes. It's fixed now.
the spy™ 6. juli 2022 kl. 15:56 
"dose that make any sense to you?" wasent sarcasm btw
the spy™ 6. juli 2022 kl. 15:55 
i try to enable it but i get this error
Failed to load package "Watcher Diver NR" {Failed to add the prefab "music_All But Systematic Chaos_ending" (Barotrauma.BackgroundMusic) from "Watcher Diver NR" (C:\Users\andre\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2514684596): a prefab with the same identifier from "Vanilla" (Content\ContentPackages) already exists; try overriding}
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride)
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride)
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride)
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding)
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding)
at Barotrauma.ContentPackage.<>c__DisplayClass46_0.<<LoadPackageEnumerable>g__loadFiles|1>d.MoveNext()



dose that make any sense to you?
tesoul  [ophavsmand] 6. dec. 2021 kl. 10:18 
Thanks straighta10. There was two submarine files instead of just one. This one doesn't have the custom jobs. Also, I removed the legacy rail gun and added a standard one. So the error of image compression error isn't there anymore. Thanks!
straighta10 5. dec. 2021 kl. 15:31 
When I tried to run it yesterday, I got a bunch of missing png errors in the console. When I started it up today the textures showed up fine; perhaps you changed something, or perhaps it was just an issue on my end. That said, the following messages are still showing up in the console today that you might want to look into:
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path:Content/Items/Legacy/legacyrailgunbarrel.png, size:125x336) *not sure if this line is from your mod of a different one*
Couldn't find a job prefab with the given identifier: watcher_medic
Couldn't find a job prefab with the given identifier: watcher_cap
Couldn't find a job prefab with the given identifier: watcher_diver
tesoul  [ophavsmand] 5. dec. 2021 kl. 1:02 
Yes, please give me more info. Didn't see anything wrong with the textures.
straighta10 4. dec. 2021 kl. 20:15 
Thanks for the quick turnaround!, anything you can do about the textures?, or would you need more information?
tesoul  [ophavsmand] 4. dec. 2021 kl. 12:36 
Made sure the jobs.xml is not there anymore or the Chruch of the Husk spawnpoints. Also fixed the waypoints so NPC can recharge the reactor (room is set as "not stay").

Thanks @straighta10!!!
straighta10 3. dec. 2021 kl. 23:27 
as are the doors
straighta10 3. dec. 2021 kl. 23:25 
the textures seem to be broken
tesoul  [ophavsmand] 24. nov. 2021 kl. 2:04 
Thanks Vinier!
Vinier McNuggNugg 23. nov. 2021 kl. 16:36 
This is pretty cool and funny glad I found it