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Error in Advanced Doors, assembly name: AdvancedDoors, method: Building_AdvancedDoor:Draw, exception: System.MissingMethodException: Verse.Rot4 RimWorld.Building_Door.DoorRotationAt(Verse.IntVec3,Verse.Map)
[Ref 61C71217]
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
at System.Reflection.MonoModule.ResolveMethod (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00015] in <eae584ce26bc40229c1b1aa476bfa589>:0
Error in Advanced Doors, assembly name: AdvancedDoors, method: Building_AdvancedDoor:Draw, exception: System.MissingMethodException: Verse.Rot4 RimWorld.Building_Door.DoorRotationAt(Verse.IntVec3,Verse.Map)
one error about advanced door
I was really about to not take the mod just because of it for a moment ;p
My bad!
but it did change the dependency for the SRTS Shuttles
Seems like he is continuing the updates as his old partner won't update the original one anymore.
https://steamcommunity.com/workshop/filedetails/?id=2878587061
except the parts for Doors Expanded and SOS2, as they havent updated yet, so i cant update :/
when military blast door turn right or left that bigger door stuck in the wall.
the door is works but texture is weird.
sorry.i'm not good at english.
military blast door still showing up as invisible
understandable considering last time i saw a mod like that it did not work well.
like normal Doors...? the ones from the Base version of the mod are just normal Autodoors with a different Skin
https://imgur.com/a/7puRlra
@Sacheverell
Should be fixed now
what exactly do you want patched? O.o
This just started today, haven't changed mods/load order/etc that I know of.
I paid for art and C# code out of my own pocket. and as this can be quite expensive i didnt order special east textures.
if the demand is high i can unlock the rotation in the code, but it will only be a rotated version of the southview, which looks off in my opinion.
This mod will be compatible. Support for SOS2 and DE content will depend on their side and will be updated once they do.
Budget. also on DE the east/westview always looked off to me, so i mainly used them in the south version