Team Fortress 2

Team Fortress 2

Orbiting Unusual Position Fix
14 Comments
Mar 6 @ 2:36am 
Why can't I sub to this?
Oct 18, 2024 @ 7:22am 
Wait, is this why you see random particle trails around the map sometimes? If so, this is needed.
Mar 21, 2023 @ 3:30pm 
please valve add this already, its been broken since 2014 just fix this stupid bug
amazing work btw!
Mar 14, 2023 @ 12:04pm 
I understand why this fix is needed but man it's funny lookin without the fix
Nov 29, 2021 @ 5:15pm 
Yes please
Jul 25, 2021 @ 8:54pm 
Amazing work, I've seen the newest stunning effect also has that glitch, would it be possible to make a guide so that people can fix the issue on their effects?
Jun 9, 2021 @ 8:29am 
Oh okay, then it would be great, because 70% of the time atleast 1 of them glitches out and goes somewhere else
greg time  [author]
Jun 9, 2021 @ 8:27am 
I don’t think so, because they spawn at random positions in their orbit.
Jun 9, 2021 @ 7:39am 
I have double electrostatic on my medic right now, but with this fix, would it mean that they go inside of each other? Because a lot of times they are right on my head but opposite side from eachother.
Would kinda suck if they would be inside of eachother.
greg time  [author]
Jun 6, 2021 @ 9:57pm 
I'm pretty sure that's a problem with specific hats, not effects. My Sunbeams Caribou Companion appears at my waist when it's not adjusted, and a Blizzardy Storm Universal Translator that I used to own did the same thing.
Jun 6, 2021 @ 7:53pm 
would this also fix orbiting unusuals from appearing at the waist instead of the head or is that an unrelated problem?
Jun 6, 2021 @ 6:29am 
Nice
Jun 5, 2021 @ 4:41pm 
Thank you for submitting this! I've owned a few of the orbiting effects in my time and the glitch of them flying away from me has always been very frustrating. I know many others people have been annoyed by that too. So it is very much appreciated that you would provide a possible patch for that if it's accepted! (not sure why it wouldn't honestly)
Jun 5, 2021 @ 9:58am 
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