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however the buildings are all really neat and I could see myself using them often especially the liandry coilgun and strike drone.
Is there any chance you could either make a config or standalone mod that just includes the buildings (and ofc no forge) along with using vanilla resources to make? (and maybe no ritual as it was designed lore wise with copper stuff)
Totally understandable if you don't want to though!
https://gist.github.com/HugsLibRecordKeeper/13a348671b27bf88a33b152c99366cff
Ironically, RIMSQOL is going to save my patience with this playthrough, I added the single only recipies from the forge to a smelter lol. It will be a bit OP with out the power draw but it will be slower.
Also fixed ores not being vein mineable.
That bug @sarg was saying cropped up. I'll attach the link here, but I also posted it under bug reports.
https://gist.github.com/HugsLibRecordKeeper/9c35079c100c61539960958b7b178dd5
{LINK REMOVED}https://gist.github.com/HugsLibRecordKeeper/4bce39688e4ac25a1367201969f4b409
FYI, you can set up automated deployments to NuGet so that you just have to push to the repository and it will get put on NuGet. I do it here with a mod of mine: https://github.com/Epicguru/BetterFloatMenu
The NuGet had to be maintained, and Phil has too much on his plate to do it. It was also causing a lot of bug reports to pop up on the main mod that we could do nothing about...
On the other hand, I have added almost 20 new trackers, with support for all DLC, plus many new fields for the existing ones
We sadly had to remove the custom trackers system via NuGet, so it will be harder to add the achievements you had.
would appreciate both a fix, and in the meantime, the location of the settings file for power poles, so we could at least try to fix this ourselves.
[Ref FAC2E1BB]
at (wrapper castclass) System.Object.__castclass_with_cache(object,intptr,intptr)
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00202] in <957a20e0be784a65bc32cf449445b937>:0
Subnode:
<ModSettings Class="RimForge.Settings" />