Stormworks: Build and Rescue

Stormworks: Build and Rescue

SSN 575 USS Poseidon
219 Comments
poolypop Sep 25, 2023 @ 7:16pm 
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Danny Jun 8, 2022 @ 6:39pm 
DLC Pls
adam101killam Mar 2, 2022 @ 9:54am 
Could you put actual warheads on the submarines, please?
MasterGamer Oct 13, 2021 @ 3:30pm 
have you added the dlc items to this yet
The Hunter Oct 7, 2021 @ 8:16pm 
idk just asking
RootinTootinCowboy  [author] Oct 7, 2021 @ 6:49pm 
No why would I do that
The Hunter Oct 5, 2021 @ 9:16pm 
Out of curiosity, have you ever though of building a sub with AA capabilities now that the DLC is out?
Not_an_Ace77 Oct 4, 2021 @ 1:48am 
Can you add a Head or Toilet? There is a Free Space Starboard Side and Aft of the Control Room

Thanks
nyhobo75 Sep 26, 2021 @ 10:25am 
based of of nautalus
all ahead flank Aug 28, 2021 @ 9:03pm 
how do you load the torpedos?
ToppHatt Aug 23, 2021 @ 8:09pm 
It is very annoying when people comment questions already answered in a previous comment or in the description. Look and see if your question has been answered somewhere before posting it in a comment section.
Visitor-3 Aug 22, 2021 @ 5:59am 
plz make HMS Alliance
Axisear Aug 18, 2021 @ 8:30am 
me like
BostonTParty Aug 9, 2021 @ 5:41pm 
What about bilge pumps? And also reverse.
[RSS] Cpl. TheOneFreeMan Aug 5, 2021 @ 2:18pm 
Does this have a reverse anywhere? Can't back up if I wanted to.
RootinTootinCowboy  [author] Aug 1, 2021 @ 2:59pm 
How about no
Yeetlazar Jul 30, 2021 @ 8:00pm 
Has lots of potential. One key point i have with it however is the cockpit is so full of clutter. and not to mention useless buttons/switches. you could update and either remove, reorganize, or add functions to them to make them have a reason for being there. mainly just reorganize its a mess
Jdh2504 Jul 24, 2021 @ 11:24am 
this is epic!
Jackthedragonkiller [Chirch] Jul 22, 2021 @ 7:27pm 
Alright thanks
RootinTootinCowboy  [author] Jul 22, 2021 @ 3:57pm 
no
Jackthedragonkiller [Chirch] Jul 21, 2021 @ 10:30pm 
Is there no reverse function or am I just blind? Looking at every switch on the bridge, can't find anything for reverse.
RootinTootinCowboy  [author] Jul 21, 2021 @ 3:35pm 
just leave
[DSTM] Misha600 Jul 21, 2021 @ 3:02pm 
trying to survive inside a nuclear submarine that had a meltdown seems pretty fun
RootinTootinCowboy  [author] Jul 21, 2021 @ 12:51pm 
not really
YeeoleSwsh Jul 18, 2021 @ 6:01pm 
because breaking is cool
RootinTootinCowboy  [author] Jul 17, 2021 @ 10:02am 
because why would you want something that breaks
[DSTM] Misha600 Jul 17, 2021 @ 6:40am 
why not
RootinTootinCowboy  [author] Jul 17, 2021 @ 6:30am 
why
[DSTM] Misha600 Jul 17, 2021 @ 5:46am 
You should add a scuttle function which just raises the control rods and disables the SCRAM.
CrazyHorse06 Jul 15, 2021 @ 9:57pm 
How do you have the boilers maintaining such a perfectly stabilized pressure?
Daddy Fish Jul 11, 2021 @ 12:46pm 
how do you fire the torpedo
RootinTootinCowboy  [author] Jul 6, 2021 @ 11:37am 
Sorry, it's a full size submarine and the large ballast tanks take a semi realistic time to fill, there is a heading readout it's above the planesman if you're looking for bearing (yes there is a difference) it's in the attack center below the control room, and the torpedo station is cramped because it's a submarine not a barn.
NTSFMagellan Jul 6, 2021 @ 10:51am 
The readouts on this thing are odd, and The ballast takes 20 minutes to fill. Not to mention, its only got two ballast tanks, which go the whole length of the sub. The Torpedo station is difficult to access, and Lacks a Bearing Indicator. Lots of Useless bells and whistles which could be replaced with useful readouts. No sonar indicator for helm. However, it performs very well, and can easily maintain 20 knots, PROVIDED you do not floor the throttle.
YeeoleSwsh Jun 16, 2021 @ 3:58pm 
The rudder snaps to each side and I don't really know if im doing something wrong, rudder was undamage and hadnt been touched
codytest Jun 15, 2021 @ 1:30pm 
How exactly do I *use* the target tracking and plotting system? What workshop MC is it? Do only sharks/megalos show up on radar or an I just not seeing the NPC ships?
FBI party van Jun 13, 2021 @ 1:59pm 
he is using a unit of measurement called a fathom witch is six feet
Spendog Jun 13, 2021 @ 12:40pm 
I find it difficult to read the instruments, the only readout you get is "depth below keel" but I don't know what variable you are setting in the helm keypad?
orbitsoup Jun 11, 2021 @ 11:00am 
Should update the speed for the description. I tested it with the new update and it could do 25-26 knots submerged.
psuarez Jun 8, 2021 @ 5:30pm 
Where are the bilge pumps to empty the torpedo tubes?
biggybear777 Jun 7, 2021 @ 5:52pm 
I love this sub its just great. Would you consider updated the Triton to have a nuclear reactor?
squeaker0704 Jun 7, 2021 @ 9:49am 
if i want to run at 500 ft and 300 what do i set depth hold to
PA-[69thPVI] PFC.WTFheadSh0t Jun 7, 2021 @ 12:34am 
when it fills up with water.. how do I get the water out?
Kittylitter Jun 6, 2021 @ 3:50pm 
is this really unlimited range?
SkySoft945 Jun 6, 2021 @ 12:22pm 
glitchy*
SkySoft945 Jun 6, 2021 @ 12:22pm 
Thank you for making this creation, the only thing i can think of are the entrance doors on the middle being a bit glitch but other than that. very cool
SkySoft945 Jun 6, 2021 @ 12:18pm 
@Dr. Coomer oh cool
dientjegamer Jun 6, 2021 @ 9:07am 
lol you are right, very cool sub tough
RagingBear Jun 6, 2021 @ 7:40am 
Lot of tism on here. This submarine is based on the real life SSN-571 USS NAUTILUS. https://en.wikipedia.org/wiki/USS_Nautilus_(SSN-571) The author just changed the hull number and name.
Stormtrooper1909 Jun 6, 2021 @ 7:13am 
wait is it really true that it's a copied sub?
Sir_Lunchalot Jun 6, 2021 @ 2:28am 
I love this submarine! One thing, though. Does it have a bilge pump? The reason that I am wondering is because when I reload the torpedo tubes, enough water drains out to render the depth hold ineffective, and the sub starts to slowly sink. The water never seems to go anywhere.