RimWorld

RimWorld

DIY Humans
81 Comments
dijaeles1005 Jul 30, 2024 @ 3:30pm 
Pls, continue the mod, i would like to play it with the new version
CordialVillain Mar 3, 2024 @ 12:12pm 
I think this may win the competition for worst war-crime.
Itsuko Oct 18, 2023 @ 7:38am 
what about making it compatible with corpse children, where the newly sewn together human is a corpse child
Slam_Hamwich Jul 3, 2023 @ 10:04pm 
what's the forbidden mod?
Ruffles May 26, 2023 @ 2:14pm 
"the forbidden mod"
i know which mod y'talkin bout
ITS THE RI- *knock x3* oh shit its the fucking rimpolice i gotta go
Carnagion  [author] Nov 16, 2022 @ 7:43am 
@Hans Hapsburg yes, this will. Give me some time though; I have to update all my mods and I'm also busy with other things. But eventually it will.
Soshmal Nov 15, 2022 @ 12:32pm 
Will this be updated to the new game version?
DisKorruptd Sep 17, 2022 @ 3:09pm 
Yo time to make a faction of rewound raiders!
Carnagion  [author] Jun 29, 2022 @ 12:39am 
@Small creb do you have any mods that add or edit the way children work (CSL for example)? I don't think that's vanilla behaviour.

@ErisG96 no, there are no plans to make this mod work with alien races, at least for now. You are free to contribute to the project though.
Small Creb Jun 28, 2022 @ 3:13pm 
I don't think this was intended but I'm pretty sure because of the fact that it sets their age to 0 it makes them count as a child which makes them have smaller body size but move way slower. I've tried aging them with dev mode but they still count as a child even though they are 21.
ErisG96 May 21, 2022 @ 8:31pm 
Are there any plans to make this mod able to create alien races? feles, seren, elves, ect. I've created a few humans in previous runs but this time my colony is all aliens
kitsuneneo Apr 18, 2022 @ 11:14am 
does it work with evolved organs redux and qee
Nashi Feb 16, 2022 @ 1:31am 
I cannot create a human, "missing materials" but everything's green, I double checked I have everything I need. Internet don't talk about it so I cannot figure how to solve my problem
vaahtis1 Jan 23, 2022 @ 1:14am 
I have the same issue with OriverObloodO but i think i narrowed it down to the simple thing that the mod does not recognize body parts in my freezer/stockpile meat and leather shows green light but body parts red
Carnagion  [author] Jan 10, 2022 @ 8:14am 
@underlyingmysteries not something I'd be willing to solve unfortunately. I'm not familiar with RimWorld's rendering code and trying to learn it would take ages.
Daunmi Jan 3, 2022 @ 8:06pm 
"Or maybe you're looking for new ways to commit war crimes in-game? "

Well, I AM playing Rimworld, so I guess that's a given...
underlyingmysteries Dec 21, 2021 @ 11:37pm 
Not sure if this issue has been brought up before, but running this mod alongside the Angels and Devils race mod causes those two races to have no faces. I confirmed this a while back by removing this mod from my load order. When I did so, their faces returned. It's strange that these mods would have some sort of conflict... I'm hoping that there is some sort of fix for it. If anyone knows anything, all tips are appreciated.
Carnagion  [author] Sep 27, 2021 @ 12:56am 
@0river0blood0 I need screenshots (and error logs if there are any). You can DM me at Carnagion#5942 on Discord.
0river0blood0 Sep 26, 2021 @ 10:55am 
I've tried everything to make this work in my medieval overhaul run, but no matter what resources I spawn in with, it always says it lacks materials at the butcher's table.
Hakapik Sep 23, 2021 @ 2:02am 
Awesome, I planned to have a run with one sole mad scientist, now I'll name him Dr. Frankenstein.
Rince Sep 5, 2021 @ 8:13am 
thanks
Carnagion  [author] Sep 5, 2021 @ 3:30am 
@R1NZ4 no, tongues are not required.
Rince Sep 4, 2021 @ 8:33am 
what about tongue bodypart? Is its necesary?
0river0blood0 Aug 29, 2021 @ 8:17pm 
Scratch my comment about the butcher's block. Turns out it was a bug with the scenario I picked (I think).
0river0blood0 Aug 29, 2021 @ 6:58pm 
@Professor Cookie
That would be awesome!
ProfessorCookie Aug 29, 2021 @ 9:33am 
Would be fun if the humans being crafted, was son/daughter to the one crafting them
0river0blood0 Aug 27, 2021 @ 8:47pm 
@Carnagion
Hey thanks again for the human leather change but there's one more issue I discovered when used with Medieval Overhaul. The overhaul removes the butcher's table and replaces it with the butcher's block and when I checked the work tab for butcher's block there's no option to create people. Only butcher and make kibble.
ShiningKakera Aug 27, 2021 @ 2:03am 
Answered my own question, Questionable Ethics doesn't add harvestable brains.
ShiningKakera Aug 27, 2021 @ 1:35am 
Does it absolutely require Harvest Everything? Questionable Ethics also allows the harvesting (and growing) of every body part.
Carnagion  [author] Aug 26, 2021 @ 11:19pm 
To everyone who requested it: the mod now works with 1.3.

@0river0blood I've patched it to remove the human leather requirement when Medieval Overhaul is active. Enjoy
0river0blood0 Aug 25, 2021 @ 5:33am 
Sweeeet. Thanks man!
Carnagion  [author] Aug 25, 2021 @ 4:18am 
@0river0blood0 I'll add a patch for Medieval Overhaul so that it takes just leather instead of human leather.
As for the update, I'm currently testing it and I should be able to release it by the end of this week (or even earlier if everything goes well).
0river0blood0 Aug 24, 2021 @ 4:51pm 
@Carnagion|
Any news for an update? This mod is perfect for my giant themed blood cult and I need it in my life. Also, can you make a setting where the leather requirement is optional? In Lala's Medieval Overhaul you can only get static "leather" right now. Thanks :)
Carnagion  [author] Aug 12, 2021 @ 12:26am 
@Magikarp glad to hear it. I'm hoping to be able to release an update sometime this weekend.
Magikarp Aug 11, 2021 @ 10:27pm 
Looking forward to the update, one of those mods I didn't know I needed until I saw it, good work.
Death-Seven Jul 28, 2021 @ 2:00pm 
Thx
Nizate Jul 28, 2021 @ 11:28am 
Death-Seven, depending on the mods you have installed it can be either the butcher block or the autopsy table if you have that mod.
Death-Seven Jul 28, 2021 @ 7:17am 
It could be that i am just blind AF but where would you construct the pawn?
Carnagion  [author] Jul 27, 2021 @ 10:38pm 
@TKup yes, I will update it to 1.3 over the next few days/weeks.
TKup Jul 27, 2021 @ 4:39pm 
Any plans to update to 1.3?
EvilNecroid Jul 3, 2021 @ 12:52pm 
could u stitch together a pawn from super bionic parts to create a super human that instantly goes mad and kills every1? lol
Carnagion  [author] Jun 9, 2021 @ 10:48pm 
@melelconquistador that would be a lot more complicated than the recipe used by this mod. I chose to keep it simple.
If you have Harvest Organs Post Mortem, you can just take organs from the corpse instead.
Bhaer Jun 9, 2021 @ 8:08pm 
YEAH A frankenstein's monster MOD!
melelconquistador Jun 9, 2021 @ 4:55pm 
What with this frankenstein logic can't I replace some parts on a existing fresh corpse and have a reanimated pawn?
Kazeel_Amataka Jun 8, 2021 @ 7:36pm 
best part of this is if the end result isn't to your liking, just cut em up again and start over
Salty Slothy Jun 7, 2021 @ 7:00am 
wow, just when i thought the rim couldn't get darker.
Kazeel_Amataka Jun 6, 2021 @ 10:57am 
nvm, I'm an idiot
Kazeel_Amataka Jun 6, 2021 @ 10:56am 
It says the body requires arms and legs, eyes and ears but in vanilla we can't harvest those. We'll have to use artificial parts, I assume?
Mythos Jun 5, 2021 @ 10:04pm 
Ok so now we need a Blade Runner modpack, with these DIY humans being replicants that go into a murderous rampage after a few quadrums