The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Repentance Eternal Edition
731 Comments
Guilherme  [author] Aug 24 @ 8:23am 
I tested a bit and looks like it works
Dr Fartstein Aug 24 @ 6:26am 
does this work with rep+?
Guilherme  [author] Jul 16 @ 7:10pm 
if not then I believe that it's an incompatibility with another mod
Guilherme  [author] Jul 16 @ 7:10pm 
these errors are from basic functions, so my guess is that the data somehow saved nil values so I suggest to delete the data that it may solve this problem
Busybody64 Jul 16 @ 12:41pm 
"MC_PRE_NPC_UPDATE" from "eternal edition FOR REPENTANCE" failed: .../complete eternal repentance edition_2500963144/main.lua:520: bad argument #1 to 'FromAngle' (number expected, got nil)
Stack Traceback:
in method FromAngle
.../complete eternal repentance edition_2500963144/main.lua:520: in function 'EterepEnemyChasePlayer'
.../complete eternal repentance edition_2500963144/main.lua:3711: in function at line 3704
Guilherme  [author] Jul 7 @ 10:07am 
I believe that it was some kind of incompatibility, the scythes of eternal ultra death doesn't have any special changes, in the code they just move, so not sure what could have caused this trouble
Hello Jul 7 @ 2:03am 
Hi I encountered an issue with the eternal ultra death fight in the part where he charges at isaac in the dark and spawns scythes. when hitting scythes with piercing loadstone tears the scythes become unkillable and the loadstone magnetic effect doesn't disappear. It might have been a mod incompatability issue but i wanted to report this either way
bbbbbruh Apr 22 @ 4:57pm 
It seems to only be the major bosses incompatible with improved foes, right?
Guilherme  [author] Apr 17 @ 11:05pm 
N.C.V. oh good, there was a few incompatible enemies but I fixed then some time ago
Guilherme  [author] Apr 17 @ 11:04pm 
Evildragonboy10102 no plans to update the mod to be compatible with reworked and improved foes
N.C.V. Apr 15 @ 9:23pm 
See my comment below. If you disable eternal bosses, it seems to function without problem.
Evildragonboy10102 Apr 14 @ 5:06pm 
can you make this compatible with improved and reworked foes?
N.C.V. Apr 12 @ 11:07am 
It's only the bosses that are incompatible with that mod, right? Maybe lowering the spawn chances to turn eternal bosses off solves that, since the enemies are the main bulk of the mod considering how often champion bosses even show up.
Guilherme  [author] Apr 9 @ 10:33pm 
no special interactions with other mods, I believe that the only other mod that people reports that's incompatible with is the mod Improved and Reworked Foes
Spike337 Apr 8 @ 4:06am 
Does this mod have any interactions with other mods?
NoOneElse Mar 15 @ 11:35pm 
There's any plans to make it compatible with Hard Major Bosses? I mean that mod doesn't get updated in a while and I really love both so. There's any chance?

From my experience so far, I only get soft locked with It's Lives, this problem doesn't show with any other boss so far (I will make some test anyways)

I know I can just set the Major Bosses eternal value to 0 and say goodbye to any problem, but I really like eternal Mother aaaa ¿Can u maybe add something to switch off and on a specific Final Boss? Like turn Off Isaac but turn On Blue baby?
CHEeZUFfg831 Mar 8 @ 3:14am 
I want more challenges... A maximum of 4 Eternal monsters per room is too little for me. It would be nice if there was a button to enable the maximum difficulty of this mod. But overall, it's fine.
Guilherme  [author] Feb 25 @ 7:46pm 
well I saw that repentance+ didn't changed anything in enemies, so I believe it should work
N.C.V. Feb 25 @ 8:57am 
Working in Repentance+?
GodSlyferiux Feb 16 @ 3:36am 
Plan on making this for Repentance+?
NemeczeK Feb 16 @ 2:31am 
Can you make the Mother Shadow eternal version optional in the config menu?
themonsterronan Feb 2 @ 7:08pm 
i like the eternal enemies iin flash, good to have more of the tricky bastards
Axol the catboy Jan 20 @ 8:20pm 
could someone make this fully compatible with improved and reworked foes, and/or Hard mode boss patterns
I've been dreaming about this mod and saw it in a youtube video. Now you can take the difficulty of the game to the limit as I like it
Guilherme  [author] Jan 20 @ 12:54pm 
отправляю в рай some enemies got changed in rebirth, so with this option I revert some of the changes, look some of the changes that this options does:

-Eternal flies doesn't turn into common attack flies anymore when their host dies.
-The attack that pin shoots an ipecac now has a faster animation.
-The horsemen are faster while doing the dash attack.
-The head of the bosses larry jr and hollow have more hp compared with the rest of the segments.
-Damaging the clones of conquest doesn't hurt the original anymore.
-Scolex has much less hp but it now have a big damage resistance while doing the tail attack
Hi, what does the classic ai setting mean in the Repentance Eternal Edition mod? In terms of what is the difference in ai, does classic ai make enemies more dangerous?
Guilherme  [author] Jan 9 @ 12:29pm 
tatarasanuarturliviu I didn't made it
The 1 Dec 16, 2024 @ 12:23pm 
classic ai is sooo fucking coool
The 1 Dec 16, 2024 @ 12:21pm 
this is the best mod ever literally
DicentraS Dec 6, 2024 @ 11:48pm 
any plan to release the beast/ultra 4 knights to separate mod? or the option to turn them on or off...
Soldier Furret Nov 28, 2024 @ 5:19am 
Ooh didn’t know, well good to know. I rarely check settings for mods.
Guilherme  [author] Nov 27, 2024 @ 2:22pm 
disable the "Enable Classic D6" option for this
Soldier Furret Nov 27, 2024 @ 8:33am 
Popu TBOI Eternal edition's D6 was nerfed to have a chance to destory an item pedestal. I guess the creator of the mod wanted to be like the Eternal edition with Isaac having his nerfed D6 again.
You can use mods like "Da Rules" / "The Rules" to spawn in a regular D6 for Isaac again.
Nyctoniac Nov 23, 2024 @ 3:17am 
Is there anyway to disable specific enemies/boss eternal variants from appearing? I think stuff like eternal mega satan is too much and I'd like to prevent some of this stuff from appearing
dinkydonuts09 Nov 17, 2024 @ 6:16am 
i need to know what florian was smoking when he made these idiots
so i can ban it
vanilla421 Nov 13, 2024 @ 3:11am 
eternal bosses should drop holy cards as tainted lost
sss Oct 5, 2024 @ 10:10am 
because that's how it was back in flash isaac
popu Sep 21, 2024 @ 2:12pm 
Why this mod changed d6 on isaac to eternal d6 (lost item) can someone explain me this?
Guilherme  [author] Sep 7, 2024 @ 12:42pm 
I'm pretty sure it's a problem with another mod that changes the leech, because the leech enemy is one of the enemies that I didn't touched in anything except for making it shoot projectiles which is impossible to break any enemy
Newgel Sep 7, 2024 @ 9:05am 
I'm having an issue with eternal leeches, they seem to be literally untargetable and invincible which can cause softlocks. It could totally be an issue with another mod tho but I'm not sure yet
Guilherme  [author] Aug 17, 2024 @ 11:25pm 
Sir Colonel Hotdog (BB) well there's no reason to do anything with unused content because they can't appear inside the game in normal ways
Sir Colonel Hotdog (BB) Aug 17, 2024 @ 12:12pm 
Found out there is a eternal split rage creep, plan on doing anything with them or any other unused?
Ltrss Aug 10, 2024 @ 2:46pm 
I would tove to see a option to disable the f3 hint, great mod:steamhappy:
Guilherme  [author] Aug 3, 2024 @ 5:56pm 
what's wrong with eternal clog? it's working normally
ツツ☢Ⓔⓛ ⓣⓞⓧⓘⓒ Aug 3, 2024 @ 12:07pm 
hear me out look at eternal clog
Guilherme  [author] Aug 3, 2024 @ 12:40am 
bem, acho que na questão de causar softlocks não tenha pois arrumei o que o pessoal reportou de problema com esse mod, mas em questão de funcionar 100% perfeito eu ACHO que não totalmente, mas creio que não deva ocorrer problemas graves
Model Z Golden Aug 2, 2024 @ 10:51pm 
é compatível com reworked foes?
Ertdee Aug 2, 2024 @ 2:27am 
oh then i think i had it very high, i did the randomizer
Guilherme  [author] Aug 1, 2024 @ 1:48pm 
Ertdee in the eternal menu config one of the configs is about the eternal challenge room spawn rate, the original chance is 12%, you can adjust it as you want
Ertdee Jul 31, 2024 @ 10:31pm 
there is a way of reducing the spawn rate of eternal challenge rooms ?