The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Faster Animations
144 Comments
Showtime, Synergy! Aug 5 @ 7:49pm 
Aha, perfect. Thank you.

The shell game is so much less of a chore now. :)
Veeyu  [author] Aug 5 @ 6:47pm 
Glad you like the mod showtime!
In the mod's files you should be able to find a bigbook anm2 file, deleting it will give the old animation speed back

You can find the location of the mod in your
Documents/My Games/The Binding of Isaac Repentence+/Mods
folder

Since it replaces the animation entirely- and gameplay is paused while it plays- I can't dynamically control the animation without altering the file itself (Though, I could probably pull it off with repentogon)
Showtime, Synergy! Aug 5 @ 1:00am 
Thanks for this, appreciate the no flies option especially.

My only qualm is I do like the "'Big book' Animations (actives like d4 and eternal hearts)" and wish there was an option to keep those normal.
Veeyu  [author] Jul 29 @ 10:58pm 
On a personal level, it does de-value the time investment of the game, but in equal parts I don't think walking into a slot machine for 2 minutes is quality gameplay exactly

There is a lite version that speeds up animations that play while the game timer is paused, if you'd like to use that instead, link up above

Thanks for the feedback
Noon Jul 28 @ 10:12am 
I like the concept, but playing with this mod feels wrong somehow
Revalopod Jul 23 @ 9:36am 
Do you think you could also support Fiend Folio machines and beggars, in this mod or an addon?
Veeyu  [author] Jun 25 @ 12:01am 
This doesn't speed up the game timer. I should look into adding support for it, though, thanks for that
Glakken Jun 24 @ 11:31pm 
Does this mod also speed up the timer accordingly like time machine or is just the animations that are sped up?
Veeyu  [author] Jun 21 @ 6:57pm 
That's due to no hostiles, so this would effect the red flies from red chests, too. So long as the room is cleared and you can go to and fro. If you want the fly to start spawning again you can toggle it using the mcm config ingame (for niche use such as midas touch)
mata Jun 16 @ 10:50am 
with this installed, the flies from chunky poops just dissappear when they're destroyed (specifically eternal flies from reworked monsters mod, i havent tested without)
Revalopod Jun 15 @ 8:59pm 
Maybe don't use ableist slurs, thanks.
mata Jun 15 @ 3:19pm 
@SaintTrish all the guy did was just ask for a preview which most mods have nowadays, the ♥♥♥♥ are you so mad for ♥♥♥♥♥♥?
Meepo Jun 1 @ 5:34pm 
Bro needs a detailed description, video, audio book, braille text, morse code and tutorial video to figure out what this mod does :lilimsob: thanks for the mod :luv:
SaintTrish May 26 @ 5:29pm 
@Batabii cry about it you absolute soy. Just use the mod or stfu, like what is wrong with you? Actually a life issue there that surely reflects on you
Veeyu  [author] Apr 11 @ 4:34am 
There are no plans for a preview at this time.,
Batabii • FFT: TIC Apr 9 @ 1:58pm 
saying "faster" without any sort of animation gives us no info whatsoever.
Veeyu  [author] Apr 9 @ 1:40am 
There's not much to see, its slot entities as you know them but faster
Batabii • FFT: TIC Apr 8 @ 6:46pm 
where the hell is the preview
Veeyu  [author] Mar 18 @ 8:06am 
Removed error reporting coming from a now removed callback on line 278, now only calls when using AB+
Veeyu  [author] Mar 11 @ 8:25am 
The mod has been updated to no longer print errors if you run it with Repentogon, let me know if anyone has any problems. It should now be fully compatible with Rep, AB+, Rep+ and Repentogon.
pasajero Mar 4 @ 4:21am 
Increasing our ADHD :dip:
Veeyu  [author] Dec 2, 2024 @ 11:10am 
Time machine is its own mod, this mod was made before time machine. You can use time machine plus or this mod but its a bad idea to use both
Busybody64 Dec 2, 2024 @ 10:00am 
Is this needed with time machine plus?
Veeyu  [author] Nov 28, 2024 @ 3:10pm 
I've uploaded a patch and changed the way the mod kills flies as a compatibility patch, however no hostiles shouldn't have been active in the first place. I've also added support for the hell game. As always after any update please let me know if there are any bugs.
Veeyu  [author] Nov 28, 2024 @ 1:45pm 
I also spawned in enemies that spawn flies such as a swarmer and various mulligans without any crashes. If you're playing with mods that add enemies, please disable no hostiles
Veeyu  [author] Nov 28, 2024 @ 1:42pm 
I'm currently not getting any crashes spawning flies with the console. If you're experiencing crashes turn no hostiles off and tell me what mod is causing the conflict. I'm not getting any console errors either. All of this is testing on Rep+
Cannelle Nov 28, 2024 @ 6:29am 
doesn't work, error
Veeyu  [author] Oct 26, 2024 @ 2:48am 
If you summon something with the console the room doesn't close. If the room is closed, no hostiles turns off. Causing a crash with the console won't be patched.
Neighborsbear Oct 24, 2024 @ 7:14pm 
You can find out by summoning fly from the console in a purely vanilla state with the corresponding mode.
It disappears immediately upon summoning.
A monster that intentionally summons a fly will cause the game to crash when the fly is summoned.
Neighborsbear Oct 24, 2024 @ 7:12pm 
The same holds true even when repentogon is removed.
Neighborsbear Oct 24, 2024 @ 7:11pm 
This is true even in situations where there is only that mode.
Veeyu  [author] Oct 24, 2024 @ 6:55pm 
Are you using any mods that add extra husk monsters? No hostiles should be automatically off in closed rooms
Neighborsbear Oct 24, 2024 @ 4:46am 
There is an error summoning fly(13.0.0).
In the case of husk monsters related to fly, the game will crash if you try to summon fly.
User Oct 5, 2024 @ 10:26am 
great mod, thanks
Veeyu  [author] Sep 29, 2024 @ 12:47am 
Odd! I'll investigate and push an update soon, thanks for the report.
糸目立雅 Sep 28, 2024 @ 11:53pm 
everything is good,except for hell game,I only installed it and repentogon,and this is report:
Rebirth/mods/(rep) faster
animations 2499964071/main.lua:129:in function at line 127 (x416)
Veeyu  [author] Apr 7, 2024 @ 10:42pm 
It's the same premise yes but works with the shell game and blood donation based things, I made it as a personal project and it grew over time- this mod pre-dates time machine.
Kiwi_Asparagus Apr 3, 2024 @ 10:24am 
and the slow blood and no hostiles
Kiwi_Asparagus Apr 3, 2024 @ 10:24am 
is this the same as the time machine mod but it works with a few other things?
Veeyu  [author] Jan 7, 2024 @ 11:09am 
Slow blood and no hostiles now default to true
Le SMACK Oct 22, 2023 @ 10:23am 
eve WoB doesnt seem affected
Wubbi Jul 30, 2023 @ 6:35am 
nice!
Veeyu  [author] Jun 28, 2023 @ 6:49pm 
Haven't quite found a way yet unfortunately
Veeyu  [author] Jun 28, 2023 @ 6:49pm 
"An option to disable everything when the player is Tainted Maggy / Enable or Disable individual changes (difficult :<)"
Security Guard Jun 25, 2023 @ 2:34pm 
you should add a list to ignore certain items
Veeyu  [author] Apr 29, 2023 @ 6:43am 
haven't had many issues reported so just keeping it the way it is. Does it work with mcmp?? If mcmp required completely different code to run it would be a pretty annoying mod to push as the new main config menu
Dutch Apr 25, 2023 @ 12:20am 
@Veeyu22 assuming the user doesn't try and utilize both MCMP & MCMC editions simultaneously it shouldn't be an issue, were you considering using the same modpage for the potential port over?
Veeyu  [author] Feb 17, 2023 @ 9:24pm 
Does the mod not work with MCMPure? I'm in a bit of a pickle here since if I decided to port my code over to pure it would break for everyone using MCMC
Revalopod Feb 15, 2023 @ 4:11am 
That's because it doesn't work anymore
Dutch Feb 15, 2023 @ 4:05am 
Been digging through each of my mods, looks like a buncha folks are moving from MCM-Continued over to MCMPure :/