RimWorld

RimWorld

Vanilla Plants Expanded - Auto Plow Patch
77 Comments
Majes Jul 14 @ 2:39am 
Thank you! I'll let you know if there are issues, have a nice day!
Archoran  [author] Jul 13 @ 6:14am 
Changes are online! If you have any issues, especially with the multiplayer in versions 1.4 and 1.5, please let me know here, as I changed the multiplayer registering of this mod.
Majes Jul 13 @ 12:29am 
Hi, any chances for 1.6?
Shayne Aug 22, 2024 @ 8:05am 
Could you make another patch that removes the biome lock on some plants/trees, please? o.o I find the biome lock a bit dumb.
turkler Jul 23, 2024 @ 1:13pm 
great mod thank you!
kokobean22 Jul 14, 2024 @ 6:00am 
A blessing on your house; this mod saves so much time
Archoran  [author] Jul 13, 2024 @ 8:56am 
Yeah well... If only I had updated earlier. It's now updated to 1.5 - and has added Multiplayer support! ( \o/ \o/ \o/ ) Sorry guys for keeping you waiting for so long
Three Jul 13, 2024 @ 7:40am 
Is it safe to use it in 1.5 version? :guard:
Tal'Raziid Jun 30, 2024 @ 8:11pm 
Does this still work or is it properly borked nowadays?
toradrow777 Jun 28, 2024 @ 4:23am 
June 28. Update?
Torkkar May 5, 2024 @ 4:37pm 
no offence dude but is may 5th any update on the update?
ᛚᚢᚲᛟᚨᚾ Apr 16, 2024 @ 4:57pm 
shh let bro cook
SalmonToastie Apr 15, 2024 @ 4:44pm 
No rush my man 1.4 is still playable.
Archoran  [author] Apr 15, 2024 @ 9:45am 
My update could take a while but it will come. I'll get on that end of the week.
SghHanzMullerSW Apr 12, 2024 @ 11:40am 
1,5 ?
Chargoal Jan 17, 2024 @ 2:13am 
I noticed that if auto-sowing is disabled and auto-plowing is enabled, when they plow the farmtile they will automatically sow the plant, even though auto-sowing is disabled, which is not desirable to say the least.
It's possible that it's VPE causing the issue and it's just how it works with plowing in basemod itself.
SalmonToastie Aug 12, 2023 @ 6:04pm 
Archoran i feel tomatoes just dont need the fertile bonus when i use them, they are basically fruit trees which so its a waste of time.
10n31y9047 Mar 20, 2023 @ 9:17am 
Great mod! I love it.
Archoran  [author] Nov 17, 2022 @ 2:46am 
I mean... technically before you can plow the ground you need to remove the plant. The plant also gets the command for removal if the blueprint for plowing is spawned... I can try to work on it but it will take a while.
Lan Nov 11, 2022 @ 5:19am 
@archoran yeah, other plants are harvested as whole so this mod will function but tomatoes and other plants that can be harvested multiple times get "unplowed" after harvesting but the plants themselves are still alive so this mod will not function. you can try to figure out how VPE detects harvesting and assign plow command after each harvesting instead of after the plants disappear.
Archoran  [author] Nov 10, 2022 @ 12:07pm 
Do tomatoes "unplow" the ground if you harvest them? never checked...
Lan Nov 6, 2022 @ 8:39am 
the auto plowing fails after harvesting tomatoes, it's because tomatoes won't be destroyed after harvesting same as fruit trees, can you try to fix that?
Sal Oct 31, 2022 @ 4:29am 
thank you for the quick fix :lunar2019wavingpig:
Archoran  [author] Oct 31, 2022 @ 4:05am 
Fix is online and Smart Farming is now compatible in every load order.
d09smeehan <MHN> Oct 31, 2022 @ 3:08am 
Thank you!
Archoran  [author] Oct 31, 2022 @ 12:10am 
Hmm... Odd... It works in my testing environment... I will test if it interferes with smart farming etc and try to get to it today.
Sal Oct 30, 2022 @ 1:03pm 
i can confirm the UI break come from the mod, it might be incompatibily with smart farming or maybe a menu/bill mod since it break UI for me
Blooest Oct 30, 2022 @ 12:47pm 
Also here to chime in about this breaking my gizmos. I do use Owlchemist's Smart Farming, if that might be some incompatibility. Can't think of anything else I have in my load order that would affect it, other than Fertile Fields, although that was working with this prior to 1.4.
Hyomoto Oct 30, 2022 @ 12:26pm 
I can confirm that the patch doesn't seem to be working. It causes all the gizmos on the field to disappear. I didn't fiddle with load orders or anything like that, I can just verify adding it makes the fields break and removing it restores them back to working status.
Tablenack Oct 30, 2022 @ 7:47am 
@Archoran i get no error how ever my option to interact with field disapear...
Tablenack Oct 30, 2022 @ 7:30am 
adding it now :) thanks :D
Margatroid Oct 30, 2022 @ 6:58am 
thx!
Archoran  [author] Oct 30, 2022 @ 5:55am 
Update for 1.4 is online! Please comment if you find any issues! Have fun :)
Margatroid Oct 22, 2022 @ 1:41pm 
please update to 1.4
Winter Aug 22, 2022 @ 10:06pm 
thanks for the mod
NoShotz May 21, 2022 @ 1:28pm 
@Daniel, It appears to be.
Daniel Apr 11, 2022 @ 8:38am 
Is this compatible with Smart Farming?
dabeek Mar 25, 2022 @ 12:49am 
Praise God someone finally did it
Archoran  [author] Aug 19, 2021 @ 11:18am 
@Lord Peter: Should be compatible.

Please give me feedback if there is an issue with any mod or mod combination. It will help to improve this or other mods.
Lord Peter Jul 30, 2021 @ 3:11pm 
Hello, will this work with another patch that expands the allowed terrain types, called "Tillable Terrains [VPE Patch]"? This one here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2337803663
J Jul 20, 2021 @ 6:38am 
@Skipper

Literally the last comment from the author, my dude.
Skipper Jul 19, 2021 @ 10:17pm 
1.3?
Ziiio Jul 19, 2021 @ 10:05pm 
nw, I love your mod. I just want your mod stands out from the other. Keep up the good work.
Archoran  [author] Jul 19, 2021 @ 12:58pm 
@Shipidge - As soon as I can test it and I have the time around my work!
Archoran  [author] Jul 19, 2021 @ 12:57pm 
@Ziiio - Thank you for feedback. I think it is clear enough - with custom preview image and name extension - that this mod is a patch over Vanilla Expanded. I only used the name of them cause it depends directly on them. And authors and stuff are linked at the sidebar.
Ziiio Jul 19, 2021 @ 7:26am 
I think you should change your mod name. I thought this mod was from the same author as Vanilla Expanded series author.
Nev Jul 18, 2021 @ 6:35pm 
I've been looking for something that does this! A nice little halfway between Tilled Soil and tilling. Thank you! :winter2019happyyul:
Shipidge Jul 16, 2021 @ 8:42pm 
Will this be updated for 1.3?
NoctisTheBogWitch Jul 14, 2021 @ 9:01am 
Thank you for this mod :slimetabby:
Archoran  [author] Jul 11, 2021 @ 11:07am 
That would need a rework or patch of the original code from VPE. I do not want to touch that since I do not question design decisions of the authors.