Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Constantine: Rise of Christianity Part 2
1,001 Comments
C'est Kaiser Jul 29, 2023 @ 12:18pm 
Does this mod have a german version or is just in general compatible with german?
juan_dorelle Mar 9, 2023 @ 3:51pm 
no naval roster units
oli Jan 21, 2023 @ 6:41am 
works for multiplayer?
Ganso_Salvaje Oct 17, 2022 @ 5:12am 
cant play
Razgrizz Jan 1, 2022 @ 10:46pm 
Love this mod but it does need an update
33'_Division_Charlemagne Dec 24, 2021 @ 8:41am 
Just 4 history Diocletian's tetrarchia model was based on 2 Avgvstvs and 2 Caesars which depended everyone from the closer Avgvstvs. Not 4 Avgvstvs. Just this;)
chryssjanzonio Dec 3, 2021 @ 12:00am 
can we have a submod that unlocks minor sub factions
Schnell_Scheisse Oct 30, 2021 @ 11:17am 
Hopefully this great mod will be updated to sort out the bugs!
Landstander Apr 15, 2021 @ 6:12am 
cannot for the life of us get the mod to work for coop.
Xbalamque Feb 19, 2021 @ 3:59pm 
Still working ? Thanks
QuaisWaffle Jun 14, 2020 @ 12:59pm 
I really wouldn't mind having to build and research lol, love it tho overhaul altho fairly laggy. But thanks anyway!
Lex Jun 8, 2020 @ 1:25pm 
why is it not possible to build a temple of Sol? Only the native gods even tho its the late roman empire?
l.dau.lixinghe Mar 28, 2020 @ 5:28am 
A weird thing: why Eastern factions have much powerful ships than Roman factions?
Iolaus Aug 17, 2019 @ 6:45pm 
@KnoWnz... go away, you're making no sense... why would they put units or a religion from 600ad into a game/mod that takes place 300 years earlier in 300ad...
Alan Aug 17, 2019 @ 3:44pm 
@sam - You are aware this is a Mod right?! And take crap elsewhere.
Alan Jul 30, 2019 @ 4:57am 
Can we get an Islamic enemy Dresden?!
Lex Jun 18, 2019 @ 1:05am 
Why isnt it possible to build a temple of Sol Invictus? Arent the current temples kinda unhistorical for the time period?
Dresden  [author] Apr 7, 2019 @ 1:14pm 
Part 3 no longer required, only 2 Parts needed now (I condensed them).

Since some people seem to have issues with the new launcher and mods not saying they are updated, I am re-updating various mods to try to help with that issue.
Ekdromos Jan 11, 2019 @ 6:25pm 
Everything in the original game is idiotic.
Nikiforos V Fokas Dec 13, 2018 @ 9:21am 
+1 for 'Sasanids' i.e. House of Sasan. Vanilla 'Sassan' looks idiotic.
Praetorian Prefect Sep 30, 2018 @ 7:09pm 
Can you shield the general and officers in the battle? No shield is strange.
neurogue Sep 19, 2018 @ 11:51am 
I love this mod but there are still things that needs to be improved, more factions and polish.
Nolan Aug 29, 2018 @ 2:29pm 
Why are there Celtic and Roman characters, for Arabian factions.
Sikeliorex Aug 23, 2018 @ 6:02am 
Could you fix the generals of Qudri and arab people beacuse there are all Roman, and the sasanid ligth archer are missing the skin :(
pablogriest Jul 18, 2018 @ 2:48pm 
is updated with ancestral patch?
†ђэ lครт May 20, 2018 @ 9:22pm 
My favorite mod.

You could also add more factions, maybe the Saxons, Danes, Alamans, Vandals
.
Another cool thing would be if you could change your religion.
zogralex2 Apr 18, 2018 @ 4:37am 
in 3 century ad and find the same mercenaries as 400 bc?? and some of them with invisible hands!hoplites vs huns??
Venom Raptor Mar 10, 2018 @ 11:42am 
Hmm, must have been something on my end. Every time I clicked on the politics button, it chrashed my game. Sorry I just assumed that it wasnt fully updated.
Dresden  [author] Mar 9, 2018 @ 4:19pm 
they are all updated
Venom Raptor Mar 9, 2018 @ 3:54pm 
Since part 1 is updated, are you working on the others?
cuzurfatlikethat Nov 10, 2017 @ 2:44pm 
will this be made compatibl with the new political system update coming or nah
NobilissimusPuer Oct 25, 2017 @ 11:14am 
Could be a III century mod?
Dresden  [author] Oct 24, 2017 @ 5:38pm 
no
cuzurfatlikethat Oct 24, 2017 @ 4:01pm 
Is your historical family system mod incorporated into this one or nah
Dresden  [author] Oct 24, 2017 @ 4:00pm 
Not sure what to tell you, you can try reverifying your game files. Also make sure you have all the mod parts activated.
GeneralPoniatowski91 Oct 24, 2017 @ 2:24pm 
I disabled other mods and checked again. NO BUILDINGS IN EVERY CITY. 0
GeneralPoniatowski91 Oct 24, 2017 @ 8:26am 
I will look into other mods. I was perhaps too harsh Dresden, your are delivering nice work for the community and do not ask anything for return except gratitude, My apologies.
Dresden  [author] Oct 23, 2017 @ 3:41pm 
Not sure what you are talking about with cities with no buildings? Sounds like some sort of mod conflict - this mod is not compatible with most other mods. Maybe read the directions before saying the mod is worthless.
GeneralPoniatowski91 Oct 23, 2017 @ 2:06pm 
1. Cities have no buildings, useless. Why all zero?
2. Enemy attacks, no garrisson. I attack enemy FULL garrisson. Non-consequence = shit.
3. Campaign started nice but is ruined, christianity causes unrest like in hell. This is absurd. Deleted it immediately. Not balanced at all. Worthless.

NobilissimusPuer Sep 10, 2017 @ 3:45am 
With factions like the Gaulish Empire or the Kingdom of Palmyra, the problem is that the leader of Palmyra is a queen.
NobilissimusPuer Sep 10, 2017 @ 3:44am 
yes, I think so, it will be great a mod of the crisis
genioimp Sep 9, 2017 @ 7:04pm 
The crisis of the third centuy would be nice but this is a great mod, thank you.
Dresden  [author] Sep 9, 2017 @ 1:37pm 
Sadly, you cant change cultures mid game like that
cuzurfatlikethat Sep 9, 2017 @ 9:34am 
I see that every faction starts out with a different religion, for example Constantine from the very beginning starts out with Christianity. Could you make it to where Constantine faction's religion only changes to christianity after a certain objective is completed for the sake of historical accuracy? In real life, Constantine did not accept Christianity until right before he beat Maxentius in a battle. Maybe make it to where certain objectives have to be completed before religions change. For Constantine for example, don't make his faction christian until he declares war on maxentius?
NobilissimusPuer Sep 9, 2017 @ 2:17am 
Nope
MarcusAurelius Mar 9, 2017 @ 7:47pm 
Could someone make a bloody 3rd century crisis MOD???!?!!! PLZ pretty pleaseeeeeeeee
NobilissimusPuer Feb 23, 2017 @ 10:42am 
I have downloaded the english traduction mod for this problem, Now the cities and faction's names are OK, but, for example, when I want to negociate with a faction, there isn's text, or in the campaign menu, there is only prologue, the rest are empty squares
NobilissimusPuer Feb 23, 2017 @ 10:25am 
When I start the game with this mod, the "Constantine" campaign is not in the campaign menu. I have to go to the Great Campaign, and there is it, but I had a problem, Constantine's Empire is called "Icens", Maxentius's Empire is called "Rome", Licinius's Empire is Called "Macedonia" and Maximinius Daia's Empire is called "Egypt". Then, the cities are called like in the great campaign, for example, Emerita Augusta is called Evora, and Constantine's buildings have no name. Please, help, this mod is awesome.
Emperor Nuclear Jan 19, 2017 @ 9:04pm 
nevermind you were right it was like 753, I have bad recognition.
Emperor Nuclear Jan 19, 2017 @ 8:47pm 
oh ok I see, I'll see it. thxs