Arma 3
Dynamic Recon Ops - Cam Lao Nam (S.O.G. Prairie Fire)
109 Comments
Jallu Napakymppi Mar 11 @ 9:39am 
@Ikari1976 In console, type the following: setTimeMultiplier 1
Ikari1976 Feb 16 @ 2:14pm 
how can i do the clock to run at normal speed???
footman May 15, 2023 @ 7:12am 
hey your mission is broken , theres too many tasks in the menu where you pick what tasks you want, and two of those that cant be seen are disarm mines and protect civilian , 90 procent of the tasks i get no matter what i pick is disarm mines , i dont want to disarm mines , wtf
mog_auto Apr 27, 2023 @ 1:55am 
what mods is required i cant seem to find that info?
Bendy Jan 29, 2023 @ 6:06pm 
ok the way to get the SOG AI mod working with this: disable the vanilla AI in the player slot load screen, then in game, use the mousewheel to choose SOG AI option "choose group to spawn"
Bendy Jan 23, 2023 @ 8:47pm 
seems to clash with "SOG AI" mod......lose AI unit control....
which is a shame, as that has automatic splitting team into red and green and bounding.....
funked1 Sep 25, 2022 @ 7:28pm 
Thanks man this is even better. Will test it out ASAP.
SaberSnack  [author] Sep 9, 2022 @ 5:51pm 
this mission is designed to be used with Unsung Redux now:
https://steamcommunity.com/sharedfiles/filedetails/?id=2554978758
SaberSnack  [author] Sep 9, 2022 @ 4:40pm 
@Roger Roger there was a bug in the version i uploaded earlier. try again
Roger Roger Sep 9, 2022 @ 4:22pm 
i keep getting an error "Script Units\loadouts\O_Soldier_F.sqf not found" then the mission gets stuck on "Generating Area of Operation" when selecting MACV as the player faction. Works fine with the other ones although i haven't tried it them all
SaberSnack  [author] Sep 7, 2022 @ 11:27am 
@[ZCM]Grim1316 the ground FOB spawn should be fixed, and i'll keep looking out for the bug causing the sea transport to be misplaced

@CPT FUNKYPANTS i added more backpacks to the support config. i realized that the SOG backpacks that inherit from RTO backpacks were not included by default in the config, so hopefully now more backpacks work. if you find a backpack with a radio that doesn't work, leave a comment

@Kid Irie the whitelisted arsenal is an option in the startup parameters in multiplayer

@Zozo - i added some code to try to make sure the sound gets turned back on once you spawn in

@GoodFellow i created a new FOB that the AI hopefully won't get stuck in
[ZCM]Grim1316 Jul 15, 2022 @ 2:20pm 
@sabersnack, Awesome, I would love to see it, our group really loves this. Especially with adding earplugs in, the best feature hands down! The only other thing we really have been seeing outside of it picking where we start despite marking it in team planning, is every once in a while it places the sea transport in the middle of the forest or something. This especially seems to be the case when the AO is closer to the Mekong Delta/Saigon area
SaberSnack  [author] Jul 14, 2022 @ 9:24pm 
I might have time to look at bugs in a month. Been too busy IRL lately but hope to get back into some arma soon and improve the mission!
BlackBurn200PL Jul 14, 2022 @ 1:22pm 
This is pretty good, I like it. But I encountered few problems, the biggest issue here probably was the fact that when I finished all my tasks, the game simply didn't recognize it and I didn't have any "Exit AO" mission like normally DRO does. Also if it comes to minor things, maybe add few more soundtracks at beggining? But that's just a suggestion. It simply needs fixing, but I hope to see you working on it!
funked1 Jul 6, 2022 @ 6:53pm 
This is pretty darn good.
I have had a few times where I complete all the objectives but don't get the extract prompt. Helo transport can be buggy but that is par for the course in Arma 3. CAS support seems to work only if I choose the first "One Zero" loadout on the list.
Does anybody know how to get AI on the Nasty Boats to actually shoot?
Overall it is tremendous and lets you create missions very similar to what the teams were actually doing in the war.
Kid Irie Jun 2, 2022 @ 3:45pm 
Hey SaberSnack, thanks for porting this. I think you mentioned that arsenal restrictions had been removed, I'm still getting gear restricted at mission startup. Alternatively, you might've also mentioned arsenal could be optionally whitelisted, how would one do that?
[ZCM]Grim1316 May 6, 2022 @ 7:46am 
Hi SaberSnack, Thank you for making this, it is great and for the most part, seems to run flawlessly. However, we are running into an odd issue on our server when running this mission. We seem to have an issue with it not remembering where we are placing our start zone at. We can pick a place for the FOB to spawn however once the mission starts it can be anywhere. A few times it has spawned it outside the map despite me choosing to spawn it on an airfield, at a crossroad or just anywhere really.
Zozo May 2, 2022 @ 10:09am 
Hi, when I star the operation I have no sound. Can you help me ?
GoodFellow Apr 23, 2022 @ 12:34pm 
Great, but often the teamates get stuck In the entry FOB...It is quite annoying, the IA doesn't know how to get out of those trenches....
SaberSnack  [author] Apr 15, 2022 @ 8:50am 
@gt500svt i'll try to debug those insertion/extraction heli issues when i can get some time. i've seen those during playthrus before, but they're hard to debug. as you probably know arma AI helis have minds of their own and do inexplicable things all the time

@DeltΔ are you using the SOG P.F. radio support via backpack or vanilla arma support? CAS seems to be pretty reliable for me when using the SOG radio backpacks. also, during the first menu during mission setup you can select "COMBINED ARMS", it's the closest thing to combat ops
SaberSnack  [author] Apr 15, 2022 @ 8:36am 
@videojames the tracker module isn't used but could be incorporated
plutopentio Apr 12, 2022 @ 1:11am 
do you use the tracker module for this?
MacM-USMC Mar 25, 2022 @ 10:58am 
PART 1

This is one of my favorite DLCs for SP play. As for the Cambodian (SOG) version I’m not to thrilled with the environment as it’s too sparsely covered regarding jungle and foliage in my opinion. This version has way better depth into environment. I did have some issues and not sure if it’s just me or a shared opinion.

1. Extraction helo rarely lands on the LZ I call it too. It usually comes to my location, then flys off 1-2 clicks away and I have to constantly chase it down….if I get to it before it flys away. This is a solid open area that will easily handle a helo or if I use a daisy cutter bomb to blow a large LZ……but I’m guessing 75% of the time I have to move to where it wants to land…kinda frustrating.
MacM-USMC Mar 25, 2022 @ 10:57am 
PART 2

2. I’m mixed on the support module. I like the SOG module as it has more air assets included and it shows the danger area so you don’t get arty/CAS too close to your location but you get denied air after 1 strike for a time and the arty “Re task “ batteries after every mission. The support module on on the Cambodian (SOG) version allows you to quickly use your large map and gives you more arty missions back to back. Where it fails is the lack of CAS options and the danger areas isn’t utilized. A mix of these 2 would be great but tweaking the SOG to allow for quicker repeat missions would be the better option……plus maybe Air Burst !!!!
MacM-USMC Mar 25, 2022 @ 10:56am 
PART 3

3. I have finished a mission and went to extract and the extraction helo won’t extract….rare but frustrating when it occurs.

4. I’d love to see a objective to be one of Ambush on a trail where we take out a patrol. Missions very similar to certain LRRP missions. The ability to place and retrieve claymores would be nice too. That way you could use on numerous ambush sites if not blown.

Overall this is my favorite DLC for replay ability….great job!!!!
DeltΔ Mar 19, 2022 @ 7:25am 
Two things, one, CAS is nearly useless, as they'll just fly over and not engage. The second is that I cannot figure out how to select the combat ops variant. Other than that, literally astounded, this is great man I was worried I wouldn't be able to play dynamic missions in Cam Lao.
SaberSnack  [author] Mar 10, 2022 @ 10:55pm 
@Hondo backpacks are fixed

@LUV DA UDA AND UVF the "COMBINED ARMS" setting is sort of like combat ops

@GrnkleStan i've seen people mention this bug but cannot reproduce it. can you send me a log from a session where this occurred?
RichardMajestic Feb 25, 2022 @ 4:13am 
Can we get combat ops
GrnkleStan Dec 10, 2021 @ 7:24pm 
Any way to keep it from spawning CSAT troops? Im sure this comes up alot.
Hondo Oct 31, 2021 @ 12:03am 
for me the radio support will only enable and disable, even with the correct class and radiopack
Bugeye Oct 23, 2021 @ 3:38pm 
@Sabersnack

I did some playtesting and I found some areas for improvement/future fixes:

1. Can you make the mortar emplacements more flush with the jungle terrain? It doesn't make sense to have steel containers, sheet metal, and razor wire deep in the jungle IMO.

2. Sometimes the insertion helicopter just wanders off randomly without ever landing.

3. Sometimes the mission does not progress after completing the main objective.

4. Sometimes during helo insertion, rucksack contents i.e. ammo and grenades get doubled. I also observed this in non-optimised versions of DRO - Cao Lao Nam.

5. Sometimes the extraction helo doesn't fly off after given the extract order.

Again, thanks for the solid work! You did the extra mile past direct porting.
Bugeye Oct 22, 2021 @ 3:24pm 
This scenario is bomb. :)

Any chance of this getting ported to Khe Sanh? :)
SaberSnack  [author] Oct 17, 2021 @ 9:31pm 
@Sabot And Heat the arsenal is optionally whitelisted
Sabot And Heat Oct 16, 2021 @ 8:38pm 
Does this version restrict kit for anyone else?
Cryptic Oct 15, 2021 @ 4:34pm 
The weird thing is that it's only for certain types of voice lines like commands but responses and replies are on. When you die and respawn though they are all on so it's really weird.
Cryptic Oct 15, 2021 @ 4:29pm 
Yeah I'm not sure man. This mission is the only one though that has them disabled and I spent the other morning for four solid hours looking through all of the files trying to find what line of code was disabling it and I couldn't find anything like that. In fact everything looked almost identical to the regular dynamic recon ops missions. Aside from a few changes.
SaberSnack  [author] Oct 15, 2021 @ 3:56pm 
@Corrosion I don't know why they're disabled. Aren't the voices enabled by default on Cam Lao Nam? I didn't specifically disable them, but now I added code to create the "Enable Ambient Voices" module on mission start if the parameter is enabled. Hopefully that fixes it. I'll send you the code.
Cryptic Oct 15, 2021 @ 3:52pm 
Do you mind telling me what change was made to enable voices? I have a copy of this for my friend and I that is heavily modded. I'd like to just make that change without having to dl and soft through all the files if possible
SaberSnack  [author] Oct 15, 2021 @ 3:52pm 
@Khaos if you want to send me a list of SNS and UNSUNG classnames to add to the whitelisted arsenal, feel free. there are so many uniforms, guns, mags, items, and vehicles in those mods that I don't feel like doing all that work haha
SaberSnack  [author] Oct 15, 2021 @ 3:50pm 
@Corrosion, @LuizBarros99, @Khaos try the latest update
SaberSnack  [author] Oct 14, 2021 @ 11:39pm 
@Corrosion haven't had time to work on it yet. been too busy IRL
Cryptic Oct 14, 2021 @ 3:59pm 
Anything?
Cryptic Oct 12, 2021 @ 4:28pm 
Like it would mean enough to me for me to pay you a couple bucks on PayPal if that's what it takes
Cryptic Oct 12, 2021 @ 4:27pm 
I would very much appreciate it if you just tell me what line and what file to change so that I can enable them myself because I have my own version that has full arsenal capabilities and a bunch of other improvements that my friend and I have made to suit our personal needs but the only thing that I cannot figure out is how to turn back on the voices for the player characters so they are permanently off until we die the first time and then suddenly we have voices again
SaberSnack  [author] Oct 12, 2021 @ 1:50pm 
@ LuizBarros99 Yeah, the SOG PF Radio Support Module requires one of the radio backpacks to work. I'll update the support options and the flares in my next update.

@ Khaos Yeah I can add a parameter to unrestrict the arsenal in the next update.

@ Corrosion I'll make the voices a parameter too
Cryptic Oct 12, 2021 @ 8:24am 
can you please re-enable voices? it's so annoying and less immersive.
Khaos Oct 2, 2021 @ 1:21pm 
Would there be a possibility for a parameter to unrestrict the arsenal? So you could use S&S for example. Do you happen to have plans for a Khe Sanh version as well? :D

Otherwise though thank you so much for releasing this, I was just about to look into removing the 2035 assets myself when I stumbled upon this. The vanilla alarm bugged me as did the hostile civilians with 2035 guns haha.
LuizBarros99 Oct 2, 2021 @ 4:17am 
I looked a little deeper and it seems that the module might actually have been requiring me to have either a certain role/backpack.

And another suggestion for the Radio Support module would be to add more opions for illumination shell supports fired by artillery. The one that becomes available from 18:00 to 6:00 is really good.
And the ones from the actual artillery are nice, BUT the illumination shells used on the 105mm barrage should be the "vn_flare_plane_lg_w_ammo" instead of the smaller "vn_flare_plane_med_w_ammo".
LuizBarros99 Oct 1, 2021 @ 7:36pm 
I found one issue with the Radio Support module from the SOG Prairie Fire DLC. It is not synced to any players, so it can not be used.