XCOM 2
[WOTC] Proficiency Class Plugin: Templar
125 Comments
bidiguilo Dec 23, 2024 @ 9:52am 
This mod massively nerfs templars for no reason. Only use this if you dislike templars
derrien Dec 5, 2024 @ 5:14am 
Ah, kinda missed it. It's there, just nerved down to 33% from 60. Also, couldn't find what the "deflect partially" actually means.
derrien Dec 5, 2024 @ 1:45am 
Hey, just to clarify. This version of templar doesn't have deflect/reflect anymore?
Mr.Pink Nov 7, 2024 @ 10:03pm 
I running LWOTC and I am having an issue were the skills selected do not save. I have read through the comment section and I think @Jess had a solution back in Jun 25 2022. I was wondering if you could confirm that following his advice will correct the problem? Also have you considered making a version that is LWOTC friendly or set a discussion tab with a "how to" that people can follow to make the required changes themselves?
Dragon32 Aug 19, 2024 @ 10:55am 
@RAAMPEAK
Do you have all the Required Items?
RAAMPEAK Aug 19, 2024 @ 8:56am 
ya the Templar's have invisible hands and cant equip weapons and when you rank them up they reset
Drex Jun 11, 2024 @ 2:59am 
what psionic shield?
Circle of Psi Jun 9, 2024 @ 12:27am 
Sorry for the stupid question but how do I enable the training for Hero Units without the GTS unlock, so they are open to train right away?
Dood! Apr 28, 2024 @ 2:11pm 
Oh, I'm also using LWOTC. Apparently the newest version of LWOTC has a script that resets your Templar and bugs him out unless he has psionic shield as a squaddie ability. So if you want to use LWOTC Proficency Templar, you have to add that in. For myself, I think I replaced parry and shuffled the rest of his abilities around.
Dood! Apr 26, 2024 @ 10:03am 
It was (makesodlieraclass "1 2" templar) and I rename my target soldier "1 2". But I'm doing more testing and something I did fixed the gauntlet issue so they can equip them correctly, though I don't know what that was. But if you console them as a Templar their animations have the invisible gun.
RustyDios Apr 23, 2024 @ 9:44am 
What console commands did you use to create a templar ?
Dood! Apr 23, 2024 @ 9:22am 
Did some testing. Using console commands to make a Templar bugs them out and they can't equip gauntlets. But if you start off with a Templar then they can equip normally. Hopefully recruiting them normally will also be fine.
Mr. Comm Apr 19, 2024 @ 6:07am 
I have the same problem also, the Templar can't equip the gauntlets, also any help much appreciated.
I look all over discord but couldn't find the solution.
Thanks again
Dragon32 Mar 29, 2024 @ 3:46pm 
@DonYohKu
I'm afraid I don't know what you mean, is that another mod? Try it without on a throwaway save.
DonYohKu Mar 29, 2024 @ 1:59pm 
templar gauntlets for animation patch that is?
DonYohKu Mar 29, 2024 @ 1:59pm 
Ahhh wait how well would this work with psionic melee? I'm wondering if that could be the issue?
Dragon32 Mar 29, 2024 @ 12:06pm 
Dunno then I'm afraid, I assumed you were missing "Templar Gauntlets For Soldiers Animation Patch"
DonYohKu Mar 29, 2024 @ 10:37am 
Yes all are installed.
Dragon32 Mar 29, 2024 @ 3:29am 
@DonYohKu
Do you have all the Required Items?
DonYohKu Mar 28, 2024 @ 9:40pm 
Hi, So I may have a bug where the templar will be told to attack with rend and the templar will run up to the enemy like normal. But where it gets funky the templar will stop activate Momentum next to enemy then initiate a rifle bash animation... no gauntlet slash visible. anyone seen this berfore?
Mr. Hotdog Mar 12, 2024 @ 3:02pm 
Same...no gauntlets...
TragicGosling Mar 1, 2024 @ 11:13pm 
Argh, I'm having the same issue with the Templar not wielding gauntlets and the invisible forearms.
Cúchulainn Jan 26, 2024 @ 1:29pm 
I haven't had any problems with this plugin for Templars, so double check that you're subscribed to all the requisite mods, and figure out if there are any mods that affect Templars?
Blank12323 Jan 9, 2024 @ 11:49am 
Hey, it seems that the Templar cannot wield the gauntlets anymore, any help would be appreciated.
TrojanSurvivor Jan 5, 2024 @ 6:08am 
Hi for some reason the gauntlets on the templar are not there and the place where they would be, the characters forearms, are invisible. (also I can't make him equip the gauntlets) someone help pls
guapisimobln Jan 5, 2024 @ 5:26am 
@MayRum: it fixes the resetting problem Thx a lot.
to clarify : u find this in the Long War ini row 55.
Not in this templar proficiency ;)
MayRum Jan 1, 2024 @ 3:01pm 
For those who have problems resetting Templar abilities, try changing this line in XComLW_Overhaul to True.
"bDisableRespeccingTemplars = false"
RAAMPEAK Dec 28, 2023 @ 8:21am 
some reason after a mission the Templar in the barracks gets there skills and look reset
Latis Dec 26, 2023 @ 5:07pm 
hI IM EXEPiencing a but, wince LWOTC las update y templar spanws with no gauntlet nor padd.
i check al plafces but i can't find where's the problam
RustyDios Aug 5, 2023 @ 11:02am 
This is caused by having multiple mods that override the Templar class, and one of them does not correctly reset the class' ranks
[FM]Whimsical Chronicles Aug 5, 2023 @ 8:43am 
i encountered a minor issue that i'm sure is being caused by an unrelated mod
but when i start a campaign with templars they start out with their major rank abilities instead of their squaddie rank ones (which are learnable a cpl instead) meaning they have ARC Wave but cannot gain focus (without buying the perk at cpl) and do not gain momentum after a melee attack (without buying a perk at cpl)
zin Apr 26, 2023 @ 6:34am 
And is it compatible with A Better Ghost, which buffs the Templar’s Ghost ability?
https://steamcommunity.com/sharedfiles/filedetails/?id=1442995752
zin Apr 23, 2023 @ 12:49pm 
Is this compatible with Stronger Templar Parry?
https://steamcommunity.com/sharedfiles/filedetails/?id=1746871334

(Makes Parry not get used up if enemy misses and, optionally, allows Parry to Reflect.)
alexo2008 Jan 23, 2023 @ 4:38am 
I'm not sure why but this mod never works like the other proficiency class mods. I have tried using it on its own and I've tried running it without anything other than the dependencies but for some reason I never get the focus bar to appear so the templar only has a VERY weak rend and that is all. No powers or abilities and it never gains focus.
vampirecosmonaut Nov 8, 2022 @ 5:38pm 
Ok. Thanks. I’ll give it a try. :mhwgood:
shiremct  [author] Nov 8, 2022 @ 5:27pm 
It should, not sure which stats will win out, but if there are issues, both mods have quite a few config options that can be played with to make them do what you want.
vampirecosmonaut Nov 8, 2022 @ 5:24pm 
Does the Autopistol overhaul work with your Weapons and Item overhaul? It looks like similar changes. If it is, that will surely solve my problem. Thank you for suggesting it.
shiremct  [author] Nov 8, 2022 @ 4:31pm 
Yea, there are problems with the autopistol on non-templars. I didn't realize this at the time. Iridar's Autopistol Overhaul fixes the animations, but changes many other balance elements so may or may not be what you want for your setup.
vampirecosmonaut Nov 6, 2022 @ 4:14pm 
My Templar Acolytes are not animating the firing of their pistols correctly. They reach down for the auto pistol, leave it on their hip, and fire the pistol's projectiles from their hip or waist area. I think it's a "Templar Gauntlets For Soldiers Animation Patch" issue but I figured I'd mention it here. It's outside my expertise to figure out. :steamfacepalm:
shiremct  [author] Oct 21, 2022 @ 2:36pm 
That's a cool use of the feature, thank you and glad you are enjoying it!
Village Idiot Oct 21, 2022 @ 2:20am 
GTS trainable acolytes are super neat.
I'm not mod-savvy at all, but i wanted to allow myself a way to recruit vanilla-ish faction heroes parralel to proficiency classes.
Especially for templars, their base game tree is still quite nice.

So i just copied the full tree from "supreme focus" templar mod, and replaced the acolyte tree in this mod's xcomclassdata.ini with it.

Now I can have the best of both worlds :)

Thanks for that feature!
shiremct  [author] Jun 27, 2022 @ 1:23pm 
Also, Sedate, Overcharged Capacitors, Efficient Targeting, and Vital Point Targeting will not work correctly in LWOTC as they rely on some additional compat features put into LW2 Secondaries that the LWoTC team never (at least last time I checked) brought over.
Jess Jun 26, 2022 @ 9:13pm 
Yeah i was just a bit confused on how to find that info, ive done a bit of googling now so i think i need to use the xcom development tools to open the file so im downloading that now, thanks for your help mate.
RustyDios Jun 26, 2022 @ 8:32pm 
It'll be the full path, so it will look something like;
UILibrary_LWSecondariesWOTC.LW_AbilityElectroshock
eg this is the full path for sedate .. note it's looking for "UILibrary_LWSecondariesWOTC", which is what you are missing, as you're playing in LWotC.

So basically, you need to check the \src here for the perks with that upk filepath... and then create the WSR documentation to swap the icons to the LWotC path version.

If you can contact me through the XCom2 Modders Discord, I'd be happy to help further. It's getting a bit hard to keep track of through steam :)
Jess Jun 26, 2022 @ 8:05pm 
@RustyDios
Hey sorrry to bother you again just looking for some advice about the instructions you gave, ICON_IMAGE = "img:///UILibrary_<new path>") is this literally just the file pathway to the upks file or there something im missing?
Jess Jun 25, 2022 @ 6:46am 
Shit lol that looks a bit over my head but ill see how i go lol Thanks for your help with figuring this out!
RustyDios Jun 25, 2022 @ 6:09am 
So.. those look to come from the standalone LW2 Classes (and Perks) mod(s).
Which means for your LWOTC setup (which would conflict with the standalone) you need to find the equivalent icon image string in LWotC's .upks .. and then do some perk patching/OPTC'ing, which involves a further mod like WeaponSkinReplacer (thank god this exists!), and use of its config commands to "update" the PCP icons to LWOTC.. like so;

+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "<perk_name_internal>", ICON_IMAGE = "img:///UILibrary_<new path>")
Jess Jun 25, 2022 @ 4:54am 
So here's an update on abilities that are missing icons for the various Proficiency Classes, so far ive found Natural leader, Hit and Run and Close Combat specialist for the Resistance Leader class, Sedate and Overcharged Capacitors for the Field Medic, Efficient Targeting, Vital Targeting and Harriers Talon for the Marksmen.
Jess Jun 25, 2022 @ 4:14am 
Yeah i mentioned which ones on the reaper page, ive been pretty active trying to get all the faction classes working lol so far the ones ive found that are missing are the ambush ability that the reaper starts with Hawk-eye, Steady Deadly and Stunning Shot. Theres probably more that i just havent seen yet. Thanks for this i really appreciate the help!
RustyDios Jun 25, 2022 @ 4:09am 
Do you know what perks are missing icons? It'll help narrow down the causes. :)