RimWorld

RimWorld

Star Crafters Armory
396 Comments
PalmerA Oct 1 @ 2:01am 
This is more or less power armour...
Dredd Sep 18 @ 10:27pm 
Can I take this mod and turn it into a power armor suit for the power armor framework mod?
PalmerA Sep 12 @ 1:17pm 
Well til the original author comes back to the scene. But yeah Hunter made 1.6.
PalmerA Sep 12 @ 1:16pm 
Hunter made 1.6 folks.
清晨鸟儿硬邦邦 Sep 9 @ 1:08am 
1.6Thanks
PalmerA Sep 6 @ 12:58pm 
Thanks alot @hunter.

Found it after friending you. Really love this mod.
PalmerA Sep 5 @ 5:57pm 
what do you mean? the mod hasnt been updated since april of last yr. can someone link the updated mod?
Huntermist Sep 5 @ 9:19am 
the deed is done
Gabe Knight Sep 4 @ 3:36pm 
HELL, IT'S ABOUT DAMN TIME
PalmerA Sep 1 @ 7:12pm 
@hunter

go ahead and do it, give full credit to the original author, and that you will remove it if the original author request it to be removed.
Huntermist Sep 1 @ 9:51am 
hey so i can easily update this mod for 1.6 with vac resistance. its just a few lines of code that need to be added. I just need permission. I don't know much about modding rimworld in general but i can read code reasonably well.
Lithion Aug 13 @ 9:01am 
These are beautiful, would love to see them get vacuum resistance! Maybe someone else will fix them if the original author is too busy
Varashku Jul 30 @ 10:29pm 
Still function's and is compatible with 1.6, however it doesn't count as a vac suit as of the time I'm posting this
Cannis Jul 22 @ 6:23am 
1.6 waiting!
Enlonwhite Jul 19 @ 6:43am 
I think its more will this update to act as vacuum sealed suits for space?
Mr.F.B.I Jul 14 @ 2:48am 
nvm it already works with 1.6 but would still love an update great mod!
Mr.F.B.I Jul 13 @ 1:14am 
Hope it comes to 1.6 soon this mod really fuels my autism
Mr. Bob Jul 11 @ 7:59am 
1.6?
mateuszVIP2013@onet.pl Jun 14 @ 10:28am 
1.6 ain't even officially out yet lol. Give them time.
Hyeenu Jun 14 @ 3:17am 
@UshioNoa REAL, I'm BEGGING for a 1.6 update. It's got so much potential to the next biggest hit on the Workshop! I could totally make a Battlecruiser base for my Gravship!
UshioNoa Jun 14 @ 2:20am 
1.6?
Hyeenu Apr 11 @ 11:24pm 
I'm praying for this mod to come back and be developed further, especially with the recent additions of both a Siege Tank and Vulture. It'd be just what the Rimworld needs! It makes me so sad to have seen it come out, use it, and then have it be left on the shelf, especially with the removal of the Firebat armour that came with the Flamethrowers.
Drankara Mar 17 @ 3:53pm 
Theres a couple of lines you can add to the stat offsets of the armors to make them exo capable in terms of SOS2.
<HypoxiaResistance MayRequire="kentington.saveourship2">1</HypoxiaResistance>
<DecompressionResistance MayRequire="kentington.saveourship2">1</DecompressionResistance>
<VacuumSpeedMultiplier MayRequire="kentington.saveourship2">4</VacuumSpeedMultiplier>
but if you have SOS2 you can just look at the thingdef_misc apparel space.
Chazz Hazzard Jan 2 @ 5:20pm 
any advice on making this compatible with SOS2?
Emptymug Nov 22, 2024 @ 12:48pm 
Just a heads up everyone, this mod doesn't currently work with SOS2:steamsad:
Silentbyte Oct 1, 2024 @ 6:40am 
According to CE's list of supported mods, this mod is compatible with CE (They usually make the patches themselves)
Tree Aug 9, 2024 @ 11:27pm 
character editor :lunar2019piginablanket:
meatloaf Jul 7, 2024 @ 12:21am 
what's this CE patch mod that I'm hearing about?
Ranger Dimitri Jun 5, 2024 @ 10:12am 
Hoping there can be a ghost armor and helmet's for that as well at somepoint. While yeah the marines are the mainstay of Terran forces, it is nice to have other units represented. Plus even got the ghost's main rifle, so it only makes sense to add the armor next. Maybe have it give a boost to psy-sensitivity since Ghost Operatives are Psionic's as well?
ПΛПО Dragoon Jun 5, 2024 @ 9:49am 
Thats because the mod maker didn't make the CE patch. Someone else did, so in this mods base form it's not compatible.
sleepingpiranha Jun 5, 2024 @ 9:39am 
I see that it says it's not compatible with CE, but reading through CE's patches, this mod is there.
ozfresh May 23, 2024 @ 5:22pm 
Is this compatable with save our ship 2? Does it actually act airtight and pressurized?
Yolth Apr 23, 2024 @ 7:46pm 
Is it possible to change the sound of the gauss rifle to match the SC2 counterpart? The current sound just doesn't really sound that great.
Highmount Apr 21, 2024 @ 8:23am 
I hope this mode is compatible with Muzzle Flash.
If that happens, it will be more dynamic...
Industrial_Idiot Apr 6, 2024 @ 4:44pm 
The sleeper has awakened!
AKRI  [author] Apr 5, 2024 @ 6:33pm 
@Dredd I'm currently working on another mod, but when I eventually return to this one I'll definitely use it
Dredd Apr 5, 2024 @ 1:01pm 
Mod Author, if you use the enable oversized weapon mod you can make the weapons more adequate to their actual size :)
AKRI  [author] Apr 5, 2024 @ 12:28pm 
I fixed the mod, should work with both 1.4 and 1.5.
BLAZEPK Feb 13, 2024 @ 5:06am 
@Zaljerem Absolutely Required! It's finally playable, thank you.
Hyeenu Feb 9, 2024 @ 12:23am 
@BLAZEPK It really is a shame, I loved playing with this mod.
BLAZEPK Feb 7, 2024 @ 10:05pm 
It's a shame that the only StarCraft mod was buggy and abandoned.
IronMedic Jan 13, 2024 @ 12:43pm 
Where is the firebat?
Black Wolf Nov 27, 2023 @ 9:26am 
When the warehouse search engines search for "armor" and when I scroll down, the warehouse interface disappears.
Dragon of Desire Nov 18, 2023 @ 5:04pm 
Lekoda Nov 12, 2023 @ 5:29am 
Why is copy in package id?
Burki from Turki Oct 14, 2023 @ 12:34am 
when fix mod plsss ?? 😭😭😭
Ranger Dimitri Oct 13, 2023 @ 3:54pm 
For some reason I can't craft the Pressurized Power Suit or it's Helmet, nor can I make CMC-300 Powersuit or it's helmet(s) as well. I can still make the Medic Shield and Armor as well as the Gun's at least. Hopefully there can be effort's made to ensure it work's properly sometime. Maybe add in some Hostile Environment Suit's (aka Ghost Armor?) at some point as well?
MDD Oct 11, 2023 @ 5:18am 
For those who have sound issue with gauss rifle: go to mod folder/defs/sounddefs/sounddefs.xml
Edit following lines:
<li Class="AudioGrain_Folder">
<clipfolderPath>Weapons/Shot_CGAUSS</clipfolderPath>
to
<li Class="AudioGrain_Clip">
<clipPath>Weapons/Shot_CGAUSS</clipPath>
Highmount Jul 24, 2023 @ 8:40am 
Why don't you leave this file as it is and update it to a new file?

If it weren't for this error, I'd really enjoy it.