RimWorld

RimWorld

FrostyDragonRace(Dragon Village)
151 Comments
训练师小雪 Aug 26 @ 1:17am 
原版衣物没适配完还好,有强制穿戴模组情况下可以穿鼠族的衣物,而且金鼠衣物全部都可以兼容普罗龙龙的体型,不带穿模的
Zayl  [author] Aug 22 @ 10:06am 
@训练师小雪 头冠不要带了,直接用原版头盔吧。原版头盔比普罗的头稍微小一点因为还没想好怎么给普罗斯提做适配的原版头盔。
训练师小雪 Aug 22 @ 9:03am 
普罗的头冠好像有问题,戴上后会当场爆红字而且图层显示错误
训练师小雪 Aug 22 @ 7:37am 
看小普罗都好可爱而且都有翅膀,后续作者大大会打算给普罗龙龙加个和走地鸡那样的飞行吗
Boneskahh Aug 21 @ 7:59pm 
I got the missing texture 'X' for the crown when wearing it. Found the missing "/FrostyCrown" in 1.6 apparel defs. No texture error when I added it back. (1.6\Defs\Apparel\Apperal_Forsty.xml)
From
<wornGraphicPath>Things/Apparel/FrostyCrown</wornGraphicPath>
To
<wornGraphicPath>Things/Apparel/FrostyCrown/FrostyCrown</wornGraphicPath>
ObviouslyEvil Aug 17 @ 11:12pm 
And when I said it resets, I mean that it happens whenever you launch the gravship anywhere.
ObviouslyEvil Aug 17 @ 11:11pm 
There seems to be an issue with outfit stands from the Odyssey DLC where the texture comes up as an X. The outfit stands for some reason tries to default to the Frosty race, idk why, but that makes it so that if you were using outfit stands on a gravship, it would reset to the Frosty race. If you had any outfits on those outfit stands when that happens, it would cause a bunch of red errors to show up in the log.
Zayl  [author] Jul 24 @ 7:57pm 
@Lance Axiom thanks for translate. it seems that Frosty can wear human cloths now. i tested it and did not find any bug.
Lance Axiom Jul 22 @ 2:04pm 
only having tribal wear really limits what kinda defense factor they can have at least give us plate vests.
Lance Axiom Jul 22 @ 2:02pm 
or even jumpsuits (could argue they were custom made kinda) rimmunation has all sorts of this kind of stuff for example.
Lance Axiom Jul 22 @ 2:00pm 
it would be nice to at least allow clothes to be worn for shirt pants shoes socks kinda stuff.
Lance Axiom Jul 22 @ 1:58pm 
thats what was said
Lance Axiom Jul 22 @ 1:58pm 
Well, I don’t plan to release exclusive clothes, because the original game does not have dragons wearing clothes. Unless the Dragon Village series races become popular, we will consider making clothes suitable for all dragons. I'm thinking about how to make the dragon head wear a human hat and helmet
Lance Axiom Jul 22 @ 1:56pm 
just wish steam would translate for us having to put it in google to see what was said is annoying.
Zayl  [author] Jul 22 @ 5:15am 
@3412511546 额,不打算出专属衣物了,因为原版游戏也没有龙穿衣服的说法,除非龙村系列种族成气候了才考虑做衣服适配所有龙。我在琢磨怎么让龙头戴上人类的帽子头盔
3412511546 Jul 22 @ 4:32am 
龙族专属衣服不能穿,大佬是打算出专属衣物吗?
Kv Jul 18 @ 1:42am 
<3 I LOVE YOU, this mod is perfect! please make more of the dragon village races! im begging you. this is my most beloved childhood game being integrated into my current favourite game. God Dragon next? :steamhappy::steamhappy:
Zayl  [author] Jul 15 @ 1:49am 
@Kerican hmm...weird. i had meet this bug in other mods too. good to see u fixed it.
Kerican Jul 14 @ 2:43pm 
There we go. Seems like the Mod did not properly update, as Unscribing and Resubscribing looks like its fixed. Just kinda wierd as I did that once already.
Kerican Jul 14 @ 2:27pm 
Wierd.... the Mod is active in Rimpy like all my other mods, but when I load into the game, and check Mods inside the game, all my other mods are there, but not this one. Searching for it, finds nothing.
Kerican Jul 14 @ 12:15pm 
Not sure what Mods would conflict, as I was running with a number of mods, without issue. I was running a Scenario eddited vresion of Naked Brutality where I had modified it to start with a single Frosty.

After 1.6, The Race did not show up, the Scenario did not show up, the Faction did not show up in the Scenario, and my mod list has been severly cut down as I am waiting for mods to get updated.
Zayl  [author] Jul 14 @ 6:22am 
@Kerican did u use other mods? i tested no problem.
Kerican Jul 13 @ 2:18pm 
Mod does not seem to do anything in 1.6. No Faction, no Genetics, no HAR races, even their starting scenario does not work, nor does their race show up any customized starts.
Zayl  [author] Jul 12 @ 11:21am 
@AGL_Jod 痛定思痛把衣物限制解除了,现在头疼的是接下来重做帽子贴图。
AGL_Jod Jul 11 @ 3:18am 
1.6还会更新吗,顺便问一下能不能加几个加带宽的头部装备,其他mod能硬装上去但是穿模太严重了。
Lance Axiom Jun 12 @ 1:18pm 
i used to use the lapelli and or pawnbolds for that purpose (using children school and learning)
killerwolf58342 Jun 10 @ 4:10pm 
can the frosties not mate with each other
and can they truly never have half breeds with different species

if not would be fun if you could spice it up by making an crossbred frosty, and maybe like a part dragon part human species
Lance Axiom May 20 @ 10:51am 
and i quite like giving them backpacks at least.
Lance Axiom May 20 @ 10:50am 
they wont put any of the clothes on unless i do it manually.
Lance Axiom May 20 @ 10:49am 
a request could you perhaps add compatability with rimmunation ?
金元钱 May 20 @ 3:23am 
最后还是用控制台刷了一个,不过穿不了也没有配套的却还是想要穿上衣服又不给一丝不挂提示但还是扣了12心情么,哈基普这家伙……,设定里有说以群居为主,但愿以后能点出服装科技吧:slugcatsleep:
Zayl  [author] May 18 @ 10:34am 
@金元钱 有游荡野人。如果实在是等不及想中途加入的话可以用“开发者模式”放两个进去,相当于作弊。
金元钱 May 17 @ 11:12pm 
我该如何在中途加入模组后获得这个种族呢?🤔等游荡野人或者逃生舱坠毁吗?🤔
Lance Axiom Apr 21 @ 10:11am 
because its adorable
MAESA Apr 3 @ 4:08am 
why they head so wide????
Lance Axiom Apr 1 @ 12:14pm 
i'm having an issue where the torso doesn't render on frosty, the weird bit is that it doesn't seem to throw an error.
Im having two problems... the frostys that stat page you know the bit that shows all its stats is bugged so it wont show anything but for some reason the olivine frosty stats page isn't bugged and as well the fertility bit is broken since the frostys i get are so old that they are infertile.. is it mod or something because its kinda annoying due to me not having any other ways to get more
Lance Axiom Sep 3, 2024 @ 12:40pm 
but which one is the problem then
Zayl  [author] Sep 3, 2024 @ 1:46am 
@Lance Axiom hmm...i think...it seems that this bug is caused by other mods.
Lance Axiom Aug 27, 2024 @ 8:53am 
found a solution for the wild man colonist bug. i used dev mode to make them run wild and then dev mode force tamed.
Lance Axiom Aug 23, 2024 @ 9:47am 
i have 5 frosty in my colony of like 12 people.
Lance Axiom Aug 23, 2024 @ 9:46am 
its just the resident artist thats being counted as a colonist and as a wild-person.
but the game is treating ALL of them as the animal tab for surgeries (i think it may be a promblem with har and harvest everything while using vanilla expanded social)
Zayl  [author] Aug 22, 2024 @ 11:39pm 
@Lance Axiom frosty became wild person and animal. is that rarely or often happened? i didnt meet this bug in my test. oh, and, i try to fix the inherit some days before but it didnt work.
Zayl  [author] Aug 22, 2024 @ 11:34pm 
@killerwolf58342 i didnt use "celestial manufacturing" mod and didnt restrict frosty from using weapons. so maybe it is a compatible problem.
Lance Axiom Aug 18, 2024 @ 9:47am 
i am also having a problem where one of my colonists are being counted as a wild person despite being on the hotbar and a mostly 'functional' member of the colony? (they are the residential artist so its mostly fine, but they have to be forced to sleep in a bed?)
Lance Axiom Aug 18, 2024 @ 9:44am 
as a result they cant get pregnant using children school and learning via other colonists. (weirdly animals are valid for some reason, not that that is a desired outcome.)
Lance Axiom Aug 18, 2024 @ 9:42am 
im noticing that when i look at charactor editor the frosty are listed in the animals tab anyone know why that may be happening?
killerwolf58342 Jul 21, 2024 @ 10:16pm 
is there any way to maybe science a child between a frosty and a human, maybe incubators or something?
killerwolf58342 Jul 7, 2024 @ 6:31pm 
is there a reason why my none of my frosties can use the different smart modes of the "celestial manufacturing" weapons? like a certain weapon, it has two functions, or should, but when i hand it to a frosty i cant switch between stun/lethal. im not to worried but was wondering if thats cause of a compatibility issue or just the two mods cant work together physically? if that makes sense at all. only have one red line of text when i open my debug list and a few yellow
Lance Axiom Jun 19, 2024 @ 10:09am 
"than"