Total War: WARHAMMER II

Total War: WARHAMMER II

Demigryph Knights (RPG-7)
17 Comments
Postal Merchant Sep 22, 2023 @ 7:44am 
'If only we had the numbers of these to counter the end times!'
Robelt Bobelt Jun 2, 2023 @ 7:46pm 
Man, we need to make this mod work right. For now this mod retextures Demigryphs with halberds - their animations work rights but them cant shoot - its halberd unit, then we have unit of RPG-demygryph with T-pose of riders, they can shoot, but looks weird. I think problem with animation bin. You used halberd animation as basis, so what have you changed? We could work it out.
Abnormal  [author] Apr 19, 2022 @ 12:41pm 
Hey there, sorry that I haven't been able to play WH2 or test this for quite some time. Unfortunately anything to do with the models and animations was the most complicated part of getting this to work, and I won't have the time to fix anything in the short run if it's no longer working.

I will leave the mod up and hopefully come back to it at some point (or port it to WH3 eventually).
Boshty Aug 1, 2021 @ 6:31pm 
eaa nerfs/bugs demigrifff charges. demigriff adapt by standing back and launching da bazooks :D
逝水 Jul 26, 2021 @ 4:34pm 
该更新了
Zenith Jul 18, 2021 @ 11:58pm 
Amazing unit, used it to great effect cleansing the heretics.
Not sure if it's just me but seeing an animation glitch with the cavalry man stuck in "standing" position
Lord Tzeentch May 28, 2021 @ 4:06am 
Amazing mod, just give them siege attacker, and is perfection!
Johnny Las May 26, 2021 @ 5:42am 
a real mans unit
stefan_kolbe May 24, 2021 @ 9:58am 
This is a very good mod, but I wonder that you didn't give this unit the abillity siege attacker, because they use hellstorm rockets like the hellstorm rocket battery?! :steamhappy:
Yui May 20, 2021 @ 10:44pm 
Sigmar approved
Fikus May 14, 2021 @ 11:10pm 
idea is non lore like BUT its perfect :3
Rpg-7 on knights riding demigryphs <3 just add also option for sem-auto grenade launcher xD
good work mate!
Abnormal  [author] May 14, 2021 @ 4:53pm 
I'm glad to see so many share my heretical zeal for explosives :D

@drigodamus thanks for bringing that up, I hadn't thought to check. The mod is compatible with new and current saves, but unfortunately will crash if you remove the mod and load a game while any are recruited. As far as I can tell that's just how the engine works, but if anyone knows a way to make the game handle that more gracefully please let me know!

The knights are recruited from the tier 4 cavalry building, with the additional requirement to have the tier 5 artillery building. I wanted to keep them late game to have some semblance of balance. I'm updating the description to include that, thank you again for the input!
drigodamus May 14, 2021 @ 12:51pm 
Is this save compatible and how and where do you recruit them? (maybe put this in your description)
CaptainKampfkeks May 14, 2021 @ 4:55am 
When Gelt gave his demigryph knights single Helstorm tubes and wondered what would happen. The result is the Smiling Geltriach after seeing this mod in action.
SerHak72 May 13, 2021 @ 10:31pm 
DID SOMEONE SAY

EXPLOSIONS!?!?
JediMasterDraco May 13, 2021 @ 8:37pm 
Well, this isn’t the most heretical thing I’ve seen on the Workshop. The Empire of Man and the Karaz Ankor are close allies so I could potentially imagine a scenario where a group of nobles purchased Trollhammers. Admittedly Bugman’s Brew was almost certainly involved for both parties.
Supermag24 May 13, 2021 @ 7:23pm 
Excuse me?????