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I will leave the mod up and hopefully come back to it at some point (or port it to WH3 eventually).
Not sure if it's just me but seeing an animation glitch with the cavalry man stuck in "standing" position
Rpg-7 on knights riding demigryphs <3 just add also option for sem-auto grenade launcher xD
good work mate!
@drigodamus thanks for bringing that up, I hadn't thought to check. The mod is compatible with new and current saves, but unfortunately will crash if you remove the mod and load a game while any are recruited. As far as I can tell that's just how the engine works, but if anyone knows a way to make the game handle that more gracefully please let me know!
The knights are recruited from the tier 4 cavalry building, with the additional requirement to have the tier 5 artillery building. I wanted to keep them late game to have some semblance of balance. I'm updating the description to include that, thank you again for the input!
EXPLOSIONS!?!?