Arma 3
Battle of Saigon '65
10 Comments
SturmFall 7  [author] Jul 27, 2021 @ 9:05am 
wow that sounds interesting to use, no the NVA just guarded the AA.
Umbram Jul 27, 2021 @ 8:55am 
Lambs makes the AI far more dangerous. They become terrible at holding a defensive position but they move from window to window in buildings, also saw them move to other buildings at times. They use grenades/smokes more often. They can and do follow you into buildings to kill you. They re-position to engage from another angle at times and many of the NVA i wounded placed mines just as they died, the ones who had mines in their inventory. Very scary watching the building next to me explode as i go to open the door. As for the door gunners, The exfil spawned 2 squads, the first i killed alone, the second the right-side gunner killed most and I dropped 3 as the helo took off. They almost killed the pilot and an NVA jumped on the AA to blow me up, was there an NVA on the AA to begin with?
SturmFall 7  [author] Jul 24, 2021 @ 1:19pm 
@Okay thanks for that feedback i look into it, can you tell me more about that lamb ai mod ? do the doorgunners actually kill someone with it ?
Umbram Jul 24, 2021 @ 1:05pm 
@Sturmfall 7 Understandable. Well the Bulldog was a few hundred metres away when I blew up the tank. It actually took 4 attempts to pass that point, and in the end I had to kill the Bulldog, the crew dismounted and dropped the 4 NVA surrounding them. I had the AI mod Lambs on, which made the AI on both sides deadly. The two non-scripted US soldiers from the very beginning cleared a building and the sandbag line with the MG while the NVA stationed in those positions shot at the Bulldog. What i mean is having a few US soldiers garrisoning a position or building, they don't have to be part of my team or even have movement orders. The evac was great. I dropped 4 NVA as the bird took off and the gunners were blasting away for the entire scene.
SturmFall 7  [author] Jul 18, 2021 @ 6:43pm 
@Umbram Well thank you for playing my mission, i have no intensions to update it now since i have other projects to finish (MW2 Vehicle Pack, Shadow Company Update). The Bulldog is scripted to win the fight against the enemy tank and then to get destroyed by the RPG Soldier on the roof. For the friendly assistance Arma 3 AI cant really work well in urban warfare thats why there are no friendly forces with you, but on a different area of the town. How do you liked my evac sequence ?
Umbram Jul 18, 2021 @ 3:08pm 
Very fun mission. Lots of enemies to kill. I would have liked to see 1 or 2 US forces holding a position, a bit more assistance you know. Had a great laugh Solid Snaking with the satchel charge on the IFV. The last task with the friendly tank could have been handled better, I died many times due to being in the spot where the 3 NVA can see me. Also on 1 occasion the Bulldog managed to win that fight, preventing me from continuing until I got my hands dirty. Also, is it intentional for the Player to carry both M14 and M16 mags?
stburr91 May 20, 2021 @ 3:30pm 
@SturmFall 7

I thought the health regen was a decent option for this particular mission, but necessarily something you would use for every mission.
SturmFall 7  [author] May 20, 2021 @ 2:25pm 
i found a script in some forum and adjusted it a bit. Do you think Health regen is better or the vanilla health system ?
SturmFall 7  [author] May 20, 2021 @ 2:20pm 
thanks for feedback :)
stburr91 May 17, 2021 @ 9:33pm 
That was decent mission. You throw the player into the deep end right from the start of the mission.

The urban combat in the rubble of the destroyed buildings was every bit as intense as jungle warfare.

How did you do the regen health?